Well, as promised I am currently working on an addon pack for Fallout 2. This pack attempts to add back in all that was pulled out of the game. This pack is NOT to add into Fallout 2 whatever YOU the player might feel should have been added into the game. Please keep this in mind when you post suggestions. At the moment I have gone through almost all the text files and scripts and compiled a list of what appears to have been pulled from the game.
At the moment, I am about 98% done with the Kaga encounters. I have completely written the 5 scripts that are associated with it from scratch and the majority of the information is based off of the Fallout Bible. I plan on using this source for as much of the addon pack as I can - to at least be as close to the original developers thoughts as I can. There may be more missing from the game than what the above list indicates, so please post if you are aware of anything else or have some intelligent ideas.
This pack is going to take a LONG time to complete (real life mainly being a factor in the slow speed) For this reason, I am looking for help in this project. Mainly help is going to be needed in the creation of the new locations mentioned above. I am no mapper (I can edit what I what in maps, however) so I will need a member to create/edit maps. I know that there are EPA maps floating around (I have them somewhere, but a new link would be helpful) so that should help out a good bit. In addition, I know that Skynet has worked on an Abbey location, and I would like to include his most recent work if he does not mind. I plan on doing the majority of the scripting, so there should not be any real problem there, but I will also need some dialogue writers for the various locations that are missing dialogue files.
More on all this to come later, but I just wanted to finally get the topic started for discussion.
Code:
Arroyo:
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aichest - Hakunin's chest (-3 karma for looting)
aivase - Aunt Morlis's vase (-3 karma for looting)
ailkbox - Elder's chest (-3 karma for looting)
Broken Hills:
---------------
hcencha
hcenchb - part of the Chad money skimming quest (get info from this character to put Chad away)
Den:
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didiary - anna the ghost's diary (script looks done [100xp], no item though?)
dcpetey - petey, the alley addict of Den (msg file done, script not done)
Random Encounters:
--------------------------
eckaga1-eckaga5 - (tribal who is after chosen one in random encounter battles)
Vault City/Village outside Vault City:
---------------------------------------------
VCCONNAR.SSL = Connar, the leader of "village outside vault city"
VCGENVIL.SSL = Generic people at "village outside vault city"
VCOLDJOE.SSL = Ian from Fallout 1
New Reno:
--------------
NC3MONTE.MSG - 3-card Monte in New Reno (msg done, script not done)
ncRico.msg - Rico (3-card Monte's bodyguard) - (script seems done? Check for bugs)
ncPitBos.msg - casino pit boss (Seems you can actually dance (woman) or tell jokes (male) all for money)
ntLydRom.msg - message about lloyd's room upstairs in the Desperado
NCNIKKI.MSG - used in the llyod case (dealer at the desperado?) (script not done, msg file done)
Raiders:
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Shadow who walks (stop raiders without fighting them)
Maps/Locations:
---------------------
Village outside Vault city (no map)
Abbey location (no map)
Primitive Tribe (no map)
EPA (no map)
At the moment, I am about 98% done with the Kaga encounters. I have completely written the 5 scripts that are associated with it from scratch and the majority of the information is based off of the Fallout Bible. I plan on using this source for as much of the addon pack as I can - to at least be as close to the original developers thoughts as I can. There may be more missing from the game than what the above list indicates, so please post if you are aware of anything else or have some intelligent ideas.
This pack is going to take a LONG time to complete (real life mainly being a factor in the slow speed) For this reason, I am looking for help in this project. Mainly help is going to be needed in the creation of the new locations mentioned above. I am no mapper (I can edit what I what in maps, however) so I will need a member to create/edit maps. I know that there are EPA maps floating around (I have them somewhere, but a new link would be helpful) so that should help out a good bit. In addition, I know that Skynet has worked on an Abbey location, and I would like to include his most recent work if he does not mind. I plan on doing the majority of the scripting, so there should not be any real problem there, but I will also need some dialogue writers for the various locations that are missing dialogue files.
More on all this to come later, but I just wanted to finally get the topic started for discussion.