Fallout 2 - Unlimited Companions mod for RP 2.3.2?

Discussion in 'Fallout General Modding' started by lvhoang1, Mar 6, 2014.

  1. Drobovik

    Drobovik Vault Archivarius Modder

    415
    Jun 20, 2011
    Thanks, @burn

    I have adapted your work to RP (added extra companions) and it can be downloaded from here.
     
    Last edited: May 4, 2014
  2. burn

    burn A Smooth-Skin
    Modder

    642
    Apr 22, 2012
    I guess you used an old version, the extra companions are already there.

    Fixed the bug with spaces, anyway. Now it's version 3.
     
    Last edited: May 4, 2014
    • [Like] [Like] x 1
  3. d0gm34t

    d0gm34t I lost my master

    2
    Aug 23, 2014
    Last edited: Aug 28, 2014
    • [Like] [Like] x 1
  4. J_Fred

    J_Fred Long time lurker

    286
    Dec 22, 2013
    So how do you get all 3 companions from the EPA? I thought you could only bring one out of they cryogenic chambers?

    I always choose Cat, but if I could pick all 3 (just to free them from such a hell for roleplaying purposes) - I would.
     
  5. d0gm34t

    d0gm34t I lost my master

    2
    Aug 23, 2014
    The mod's readme says:

    - It affects the following companions:
    * Brain bot
    * Cassidy
    * Cat Jules
    * Davin
    * Dex
    * Dogmeat
    * Goris
    * Kitsune
    * K-9
    * Lenny
    * Marcus
    * Miria
    * Miron
    * Robodog
    * Sulik
    * Vic
    :confused:
     
  6. J_Fred

    J_Fred Long time lurker

    286
    Dec 22, 2013
    Yes, but in the EPA you can only revive one companion. Changing whether they can be recruited or not after the fact doesn't matter if you can't interact with them in the first place.
     
  7. CPL

    CPL Still Mildly Glowing
    Modder

    297
    Mar 16, 2013
    Actually, there's a way to get all three with a little cheat involved. Use the F2SE editor and triple the amount of ERSI canisters you have and that will work. I've done this recently, in fact.
     
  8. J_Fred

    J_Fred Long time lurker

    286
    Dec 22, 2013
    Ah. So I can just drop a few ERSI canisters in the mapper? Does that work as well?

    I like having a squad with me. I don't really like how Charisma is linked to recruitment, especially considering these guys would rather just sit underground, with no weapons, by themselves, surrounded by highly dangerous predators (wanamingos). Doesn't make sense to turn my offer down because I have "too big of a crowd."
     
  9. CPL

    CPL Still Mildly Glowing
    Modder

    297
    Mar 16, 2013
    I don't know anything about the mapper, I can't get it to work because of some weird issue I have. It says something like was expecting US version of Fallout 2 (or whatever it said, I forgot now) and couldn't get it to load. This was confusing because I live in the US and I don't have an imported copy of Fallout 2, as far as I know. I suppose it might work, if anything else does that's added with the mapper, but not sure.

    Yeah, that Charisma thing is a pain in the arse.
     
  10. J_Fred

    J_Fred Long time lurker

    286
    Dec 22, 2013
    Man I remember the mapper being a pain in the ass to get to work properly. But it's been working well for me for a few years now. I wish I had some pointers to help you out, but it's been too long since I had to troubleshoot it.

    I do wish Charisma did something else useful though. It's just too much of a dump stat, even with the economy rebalance mod.
     
  11. CPL

    CPL Still Mildly Glowing
    Modder

    297
    Mar 16, 2013
    Endocore posted instructions on how to install it without all of that excess crap that came with it to do so that wasn't necessary and it made more sense. Before that, the thing would just crash on open. I followed the instructions and it actually didn't crash, but it had that issue about some US version thing. I guess I'm not just meant to use the damned thing. :razz:

    You know, I had a similar issue years ago with something either related to sfall and I believe the Restoration Project. I tried to use a newer version of sfall that had some new features and it did that. There wasn't anything I could do about it until Killap put out a newer version of RP that also included the newer version of sfall. I couldn't post anything about it, because they didn't allow anyone to register on the site using Gmail or other accounts until I guess some time in the past couple of years. I tried to join as far back as 2003, when I found this place, but no dice. I guess they did that to cut down on spam.
     
  12. Harikari

    Harikari First time out of the vault

    7
    Jun 14, 2013
    I wasn't sure where to ask this: is Version 5 meant to work with RP 2.3.3?

    Edit: Seems to work with 2.3.3 after a second install and testing. I assume it didn't work at first because I didn't throw it in the folders as written in the readme :P
     
    Last edited: Sep 28, 2014
  13. CPL

    CPL Still Mildly Glowing
    Modder

    297
    Mar 16, 2013
    Yeah, the thing is very picky about that sort of thing.
     
  14. burn

    burn A Smooth-Skin
    Modder

    642
    Apr 22, 2012
    My mod is very ambvivalent about other mods (except that it requires either killap's patch or RP). Specific versions don't really matter.
    Updated to version 6 today, fixed a bug when companions won't join a CHA 1 character (an artifact of me always playing Gifted dudes). Let me know if you have any issues.
     
  15. fillippouk

    fillippouk First time out of the vault

    1
    Feb 2, 2015
    Nice one! Thank you :D
     
  16. jfiemmpa

    jfiemmpa First time out of the vault

    6
    Jun 16, 2015
    I cannot seem to get it to work. I have done a fresh install, then the 2.33 RP, then the economy mod, them the unlimited mod. It does change the files, but in game none of my companions will join over the limit. Which is very odd because a week ago with my old install it worked just fine. then i messed up trying to get one of the miria mods working, so i reinstalled, and now it is borked.
     
  17. burn

    burn A Smooth-Skin
    Modder

    642
    Apr 22, 2012
    @jfiemmpa you're using the same saves or new game?
     
    Last edited by a moderator: Jan 9, 2016
  18. jfiemmpa

    jfiemmpa First time out of the vault

    6
    Jun 16, 2015
    It was the same saves, but after another complete reinstall it seemed to work fine, And then trying to get the companion control from sfall borked. And trying to put sfall 6.7 really borked it. I am just gonna hafta wipe the whole damn thing and start from scratch.
    I think i know what to do to have a decent maria and unlimited, I just wish I could get the companion control, cause man are they crappy at combat. especially since they are so bad i will never give them burst weapons, which in the early mid game seems to gimp them somewhat.
     
  19. burn

    burn A Smooth-Skin
    Modder

    642
    Apr 22, 2012
    Theoretically, they should all work fine together. If you manage to find a reproducible case of Unlimited party not working - let me know, and I'll look into that.
     
  20. jfiemmpa

    jfiemmpa First time out of the vault

    6
    Jun 16, 2015
    is there a specific install order for all of these mods? I found last time i got the unlimited to work it was because i installed it after the game, but before the RP or the miria or economy mods. But then the sfall 3.6 7? was giving me the big red text in game about the ddraw.ini, and when i used the old RP ini, but with the extra bit at the bottom about companion combat it broke my game completely. Game kept crashing,