Fallout 3 Hands-On #6

Discussion in 'NMA News and Information' started by Brother None, Jul 18, 2008.

  1. TTTimo

    TTTimo It Wandered In From the Wastes

    Apr 26, 2008
    Some parts of the broadcast could be aimed at their own people, which can lead to new information/locations/quests that shows up through perks. I'll just leave this speculation aside for now. Though, how the PC can understand Chinese Spec Ops manuals (titled in Chinese) is still a mystery.
  2. Jesuit

    Jesuit It Wandered In From the Wastes

    Jul 14, 2008
    No it isn't. The manual, much like today's field manuals, is probably illustrated. It's really not that hard to imagine how the diagrams and illustrations in that book could gain you one or two points of skill... that is unless you're trying really hard not to.
  3. TTTimo

    TTTimo It Wandered In From the Wastes

    Apr 26, 2008
    Hmm, fair enough.
  4. ***F.E.A.R.***MaNiaC

    ***F.E.A.R.***MaNiaC First time out of the vault

    Sep 22, 2007

    maybe thats why beth screwed. Fallout had lots of text, but less illustrations!
    The more i think about it, the more sense it makes... only thing illustrated is the pipboy/vaultboy, the devestation and ridiculous violence... so thats what they learned.

    Mystery Solved!
  5. terebikun

    terebikun Still Mildly Glowing

    May 16, 2008
    Wait, BioShock was a sleeper hit?! Color me surprised.

    I was just talking about this today, but a lot of the Chinese I've met (where English is not their first language) have trouble with "X", like in "exit". Just food for thought.
  6. golfmade

    golfmade It Wandered In From the Wastes

    Apr 9, 2008
    Put in that light yes, wouldn't make any sense.

    Add 'z' as in 'zoo' that they have trouble with.
  7. Ratty Sr.

    Ratty Sr. Formerly known as Ratty Moderator Orderite

    Apr 23, 2003
    Yes, I'm a veritable geezer at the age of 24. Good thing I have my prescriptions for Gingko pills to help with those fading memories, otherwise I'd have a hard time remembering if I put on a clean pair of diapers this morning, let alone some ancient game I played all those decades ago. How fortunate, by the way, that Blizz isn't relying on the "faded memories of aging fans" to sell Diablo 3 and instead opted to reinvent their game as a first-person action RPG, a style of gameplay that is clearly fresh and innovative and not 30 years old or anything.

    Also, early fucking '90s? I don't expect high journalistic standards from a tech blog (if I did, I'd be baffled by the fact that a supposed professional gaming journalist doesn't know the release date of one the most influential CRPGs in the history), but by Todd's bollocks, I've seen people do more thorough research when writing Twitter entries on color and texture of their own shit. Wikipedia is only a mouseclick away, fuckwit.

    If you ever find yourself alone in the room with an attractive blonde and your first thought is to loot her house, chances are there's something severely wrong with you. Everyone knows that the best course of action in that situation would be to do something bold and manly, such as invite her for a game of Magic: The Gathering.

    By the sound of it (lol, puns), FO3's post-apocalyptic wasteland has enough radio stations per capita to rival most of today's high-income countries. So much for the feeling of desolation, something that would have been fairly easy to recreate if Bethesda employed designers who could actually *design*. Seriously, I have no idea what reasoning leads Bethesda to make these mind-bogglingly stupid design choices in every single game they develop, but I suspect it invariably begins with "Wouldn't it be cool if...".

    WorthPlaying get a cookie for managing to write a full paragraph about VATS without a single erroneous use of the term "turn-based". It sounds almost as if they know what they are talking about. Shocking, I know.

    While player stats having influence on conversation choices is undeniably good CRPG design, I wonder why they feel compelled to point it out as if it's a novel or uncommon concept, when it's been a staple of both Fallout games at the very least as much as the Vault Boy or turn-based combat. Hell, even in BioWare games it's been standard fare for years now, and everyone knows those talentless fuckers never introduce a game mechanic unless it's been done to the death.

    What a way to ruin a somewhat decent preview. I can just imagine this previewer's thought processes: "Hmmm, my preview isn't anywhere near <strike>groveling</strike> enthusiastic enough. I should embellish it a bit, as I wouldn't want anyone to get the mistaken that I'm a journalist who is actually... what's the word... oh yeah, p-... pr-... pref-... *profeshunal*. I know, I'll shower some unwarranted praise on Bethesda and take a potshot at the Fallout fans, while simultaneously making flagrantly false statements that can be debunked by simply citing what I wrote earlier in the preview. Yeah, that'll do it. Oh, hey Todd! You want me to suck your cock? Well I never! Ah, what the hell, whip it out, big boy."

    I don't get this. What the fuck is the matter with these people? When they write their mind-numbingly retarded bullshit, do they ever stop to think that hey, someone on the other side of teh Intarnetz might actually end up *reading* these malformed puddles of fecal matter that pass for thoughts?

    It's not even the groveling-PR-shill tone of the article that offends me. I'm already accustomed to the fact that 99% of all game journalism in the world sounds like someone copy-pasted a transcript of a detergent commercial and changed some words. I won't throw a tantrum about the fact that this so-called "preview" contains maybe a promile of actual *information* about the game.

    No, what really outrages me is the sheer *stupidity* of statements made. VATS is supposed be tactical? Really now, journalist boy? Did you stop to think about what that word means or did you simply throw it in because you decided it would make you sound more edjumificated and stuff? I'm willing to bet my left testicle on door number two.

    There is nothing "tactical" about VATS, if you actually bother to think about it. In fact, VATS is far less tactical than even the standard FPS mode. In standard mode, you have a variety of actions on your disposal: you can move along four degrees of freedom - two translational (three if you count jumping/crouching) and two rotational. You can attack. You can switch between weapons. Movement alone is the mechanics which most of all is conducive tor tactics. A fairly simple and intuitive mechanic in its own right, it provides countless tactical options, from retreating and seeking cover to moving in within striking range of a melee weapon.

    VATS contributes almost nothing to tactics. Au contraire, it is detrimental to tactical gameplay because it reduces the number of actions available to the player. In VATS mode you can't move. Your action-set is drastically reduced to what is essentially only one action - firing your ranged weapon at one of the targets from a small, discrete set. Essentially the only tactical element is deciding which of these targets to hit while economizing the consumption of a (renewable) resource - action points. That's it.

    In fact, I'd go one further and say that VATS contributes nothing to gameplay in general. It disrupts the pace of the game, which is a bad thing in a fast-paced action game like FO3. It detracts from the challenge by letting the player easily dispose of enemies who would otherwise pose a serious threat, essentially working as a built-in cheat mode. It is the gaming equivalent of fitting your bike with side-wheels, and I must say I have never heard anyone describe the experience of cycling with a set of side-wheels as "tactical".

    I think it's indicative how all previews are fixated upon the ludicrous amounts of gore in VATS combat. It's obvious to me that blood fountains and disembodied limbs are the only concrete thing that VATS "adds" to the game. Given the fact that FO3 mostly revolves around combat and that the high-point of FO3 combat is ridiculously over-the-top violence, I can't help but conclude that FO3 is built around violence as *the* central game element, especially since all the other elements appear to be largely unremarkable. In that sense, FO3 seems to be like a post-apocalyptic reimagining of Postal 2, which is probably the most pitiable qualification that can be made about a triple-A action RPG. In other words, if this is the best Bethesda can come up with a budget of tens of millions of dollars and a four-year development cycle, then maybe they should throw in the towel and apply for positions at local KFC, because they suffer from severe, and I mean *severe* deficiency of design talent and creativity.

    Or maybe they can simply accept that they suck and base a new PR slogan off of that fact. "Bethesda Game Studios: Even Your Grandma Can Do Better". Yep, definitely has a nice ring to it.
  8. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Well, it has been 200 years after the war. People starting radio stations in that time is not that implausible.
  9. welsh

    welsh Junkmaster

    Apr 5, 2003
    I think the problem with these critiques is they emaphasize the combat and the role of VATS, but Fallout is a CRPG, not a modified FPS- or at least that's what it was made to be.
  10. Phil the Nuka-Cola Dude

    Phil the Nuka-Cola Dude Sonny, I Watched the Vault Bein' Built!

    Jul 9, 2004
    But don't radio towers take an immense amount of power to function? I imagine electricity would be a pretty big luxury; so wasting it on radio spam seems silly. You'd think that they could find a better use for it like say... managing a waste treatment/water purification facility or even food storage/refrigeration.
  11. Dracon M'Alkir

    Dracon M'Alkir Vault Senior Citizen

    Jul 19, 2004
    In Fallout 3, the Enclave doubles as ConEd. ;)
  12. Ratty Sr.

    Ratty Sr. Formerly known as Ratty Moderator Orderite

    Apr 23, 2003
    There is a difference between what is plausible and what is desirable, or even appropriate in the context of established canon as well as style and atmosphere of previous installments of the series.
  13. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Indeed, the radio stations and the propaganda bots detract from the atmosphere.

    Now if the player once in a while picked up transmissions from various groups I would have found it better.
  14. Neverwinter27

    Neverwinter27 First time out of the vault

    Jul 12, 2008
    I don't know why this site covers so much news about Fallout 3 since it is obviously so anti-bethesda, why even bother?
  15. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    Because it's a FALLOUT site, not a Bethesda site.
    Although I sometimes ask myself why we still bother... Maybe we should wait until Brain Fargo tells us about Wasteland 2 and them turn into a Wasteland site.
  16. tazo

    tazo First time out of the vault

    Sep 3, 2007
    Cause we actually care about Fallout and we all cling to the thought everything is going to be alright.
  17. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Man, I wish Fargo would come up and tell there is a Wasteland Remake/Wasteland 2 in development, that way we would have something to look forward to that might be everything we want.

    Personally I would like a remake and then a sequel.
  18. MacsenMifune

    MacsenMifune First time out of the vault

    Jul 17, 2008
    The radio stations seem to scream GTA, someone must be a big fan. The problem with it is it destroys the idea that most communities in the waste zone are isolated, some having little to no contact with the rest of the world, like Shady Sands and Modoc. It be one thing if the signals you pick up chatter amongst the more technological factions like th BOS and the Enclave, but music? Playing music ingame via radio is good for games like GTA and Battlefield Vietnam, but it doesn't work so well with the post post apocalyptic setting were civilization and technology are on the downward slide, with fewpeople that can run and maintain let alone build technology.

    Dutch ghost that would take a lot of wind out of Bethesda's sails, and be even better news that Diablo 3, but for the time being one can only dream.
  19. Vasara

    Vasara First time out of the vault

    Jun 25, 2008
    NMA is a fansite and as such, reports Fallout-related news. The fans decide what they think of it and discuss. Some of the members like Fallout 3, some don't, there's no anti-Bethesda hivemind here. The membership is capable of independent thought.

    Now, why did you come here? You're not even discussing Fallout, just complaining about the site you came to of your own free will. Why not just add your own opinion to the discussion? We won't smite you for having a differing opinion or anything.
  20. Eyenixon

    Eyenixon Vault Senior Citizen

    Apr 11, 2008
    You kidding me? After what Fargo's company's last game was? A bastardized Bard's Tale remake? No thanks, it might even be worse than Fallout 3.