Game Informer, 9.5.<blockquote>While I found scavenging to be oddly satisfying, the true heart and soul of Fallout 3 is how player choice is incorporated into the questing and combat. Every mission puts your alignment in the world on trial. Given how tough some of the choices are, it’s difficult to play the entire game with the ideology of “I’m a good Samaritan” or “I’m a ruthless killer.” I entered the game with the hope of being as evil as possible, but ended up being a gray in-betweener. This falls squarely onto the shoulders of the phenomenal writing. The dialogue is brilliantly penned, some of the situations couldn’t be more precarious, and the game has a knack for making you feel guilty and/or foolish. Unfortunately, as strong as the dialogue is, it’s hard to embrace its emotional moments as all of the acting is incredibly wooden.</blockquote>Gamekult, 7.<blockquote>Although the overall graphics and their brown/grey tones typical of Next-Gen games leave a bit to be desired, some environments are truely magnificent, despite a technical proficiency clearly outdated. The graphics engine shows its age, with disgraceful textures and rough modeling not very successful, which is even more annoying as the game slows down heavily during loaded scenes. We also experienced few graphical bugs and occasional crashes, sadly something quite usual from games of this studio, even if they're scarce enough. Let's finish on a more positive note with a special mention for the excellent 40s and 50s musics that one can hear on the Pip-Boy radio, that give the game a nostalgic feeling that neither art direction nor dialogue seem to be able to convey. Definitely a plus to the atmosphere that remains one of the strong points of Fallout 3. </blockquote>GiantRealm, 81% (and a fairly damning list of gripes).<blockquote>When venturing into the vast wasteland that is Fallout 3, there is only one important thing to remember: This is not a Fallout title. From the offset, it's very obvious that this is a reskinned Oblivion. From the absolutely gorgeous, if destroyed, vistas to the somewhat clunky, borderline dysfunctional AI, it shares all the problems and glory that came with its predecessor. If you can put that aside, which I have, by giving it another name (for the record, I call it "Trashland," but that's an appealing name to me as that's how I see a post-apocalyptic world), you will find yourself enjoying the world much, much more. I can't stress it enough, the world should be what you're after here. if you're looking for amazing story, memorable personality, NPCs you really, really want to kill (or save, I guess, if that's your style), or anything else, I'd honestly suggest you look elsewhere.</blockquote>ScrewAttack, 8.5/10.<blockquote>Everything that Bioshock got wrong Fallout 3 gets right. Your weapons and armor degrade with use and have to be repaired by either you or a shopkeeper. Fail to maintain your gear and you'll lose your gun midway through a firefight or end up with armor that offers no protection. If that wasn't bad enough you have to pick and choose what skills you want to use and *gasp* actually play the game that way! Focus on Speech, Barter, and Sneak and you'll be a well-informed consumer that can talk his or her way out of almost any situation, should you get caught. The whole game is built around the idea that anyone can get out of almost any situation. The downside to this is that you cannot be the supreme badass you played in Bioshock. For example, on one mission I was pinned down by the Enclave and, had my Science skill been high enough, I could have sealed them in a room and moved on. Instead I had to shoot it out with them because I focused more on guns than Science.</blockquote>In bonus minor news, Sarcastic Gamer posts two Survival Guides to Fallout 3, here and here.