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Discussion in 'NMA News and Information' started by WorstUsernameEver, Jun 15, 2015.
That's apparently what Bethesda and their target audience think thats what an RPG is.
God. You trigger crits at will. Noooooooooooooo!
Told you guys, the game's design flaws run so deeply and are so integral to it that no amount of modding is gonna turn it into an actual RPG.....
I sadly agree. Modders may be able to make this game somewhat playable but to be able to turn it into a actual RPG? I don't think so.
You guys do know you can just call them "bad RPGs". This game and all those games are definitely RPGs, you can't just disqualify a game from its own genre just because you don't like it.
You can't just qualify a game as an rpg just because you want to. Mass Effect is not an RPG in any way, it's a shooter with perks, the first one was kind of a clunky RPG but from the second on they just turned into shooters.
Yes you can, if it has the elements that make up what an RPG is. Mass Effect is very much an RPG, you assume the role of a character who is moulded by yourself, there is character development, there are choices and there is a system for your character to improve over the game. It may be shallow it may be bad or whatever but it is still an RPG by any stretch of the imagination.
RPG isn't some elitist club, it is just a broad categorisation.
Didn't you read what he said? He said that the first Mass Effect was an RPG but the second and third one sure as hell aren't. Maybe a little RPG elements were in 2 but they were all gone in 3.
"it's an RPG because it has a progress bar, dialogue and perks" yeah no, that's not how it works. It's not a "broad categorization" is a rather specific Genre.
Maybe now that "RPG elements" has become a buzzord it became an empty category? Well whoopy doo, that's sad.
Also you are the one equating "Not an rpg" with it's bad, not me.
Yes funnily enough I did read it. They are shallow RPGs but still RPGs.
Yes it is a broad categorisation not your narrow view that only caters to traditional RPGs. If you want to be more specific you could call it an Action RPG but that is still just a sub-genre of RPG.
Yes and no. As I said: My point is that the RPG aspect for me is dialouge, meaningful choices, interesting characters and story, as well as some kind of progression and inventory managment. But anyway, it's just a label. Many of my favorite games of all time are "true" RPGs: Fallout 1 and 2, Baldur's Gate 1 and 2, Planescape Torment. But let's take Icewind Dale: It shares the engine and mechanics from Baldur's Gate, but in my eyes it is not strictly speaking an RPG, but a dungeon crawler with RPG systems. The mechanics is just one side of the coin.
To be clear, I do not think that it is a good idea to remove the skills from Fallout 4. Skills + perks is a good, granular way of tracking your progression. Reducing it to just perks is taking away from that. But if Bethesda can design a better game if they remove some variables, I guess I am for it. It all comes down to execution.
These simplifications are a tributary to the modern gaming audience - people can play vidya games without dropping hamburger of their off-hand now.
Did they mentioned something about soil erosion?
That's the most important feature for me.
Wow, is this forum negative about f4, so much so that you don't want to even acknowledge it as an rpg ( lol at that). Currently I only have issues with two things: dialog wheel which might be scrollable ( a,b,c,d choice -> some button -> e,f,g,h choice -> and so on) , and skills ( don't have any info how they work now as in if they are totaly gone, perked or something else). The old you get a level then pick points worked fine in pre BGS era games, now in 3d world skyrims use it to improve it makes much more sense. Also why do you have a problem with "get every skill" approach. F2 worked that way. I like games that reward the length of your playthrough. 20 hours in you are good at some stuff, 50 lots of stuff, 200 you are a wasteland GOD. I also don't mind respec approach which unfortunately doesn't work in f series (so far/never been used).
Yeah, no. Now that 90% of games have stats and perks and the like is even more important to distinguish between "RPG" and "game with RPG elements". Otherwise you'll reach a point where the label means nothing. It's like those people arguing that every game is an RPG because in pretty much every game you play a role. Well, great, sure, ok. What's the point of having such a label if the label is meaningless then?
The original Deus Ex (2000) would make some games of today labelled as RPG blush in embarrassment and back then it was considered an FPS-RPG hybrid, go figure.
If we have no more skills and only one perk per level in its stead surely we need a higher cap?
Todd Howard (even though it's actually Pete Hines lol IGN) explains what makes Fallout Fallout in this terrible video:
Genres are supposed to be vague and all encompassing. Obviously it is not as vague as you just said, no-one here has said that so I have no idea why you are randomly going off about that. It includes a few key features already listed been talked about many times, just read Centurion 101's post. If you want to talk about something more specific just use the terms action RPG or cRPG or whatever. Genres evolve and the meanings of them are defined by common usage, just like with other words. The term RPG has evolved with the introduction of new elements (such as first person combat and a favouring of perks over skills) to it whether you like it or not.
And with that evolution comes that fact that no-one cares what Deus Ex was considered "back then".
Dunno if this has been remarked upon yet but Todd Howard said they planned on bringing the feature to the PS4 at some point in the future, but it is coming to Xbone first.
Also, I'm sure Sony would allow this to happen. Unreal Tournament III on PS3 supported the use of PC mods as well as mouse/keyboard so Sony is more than happy to accomodate developers for this kind of thing.