Fallout 4 doesn't feel like New Vegas

Discussion in 'Fallout 4' started by SpyBox, Oct 14, 2021.

  1. Jogre

    Jogre So Old I'm Losing Radiation Signs

    Oct 25, 2015
    I don't think settlement building mechanics work thematically with Fallout tbh.

    Like, Fallout for me is primarily falls in to that genre of Ronin/Western story which is just about a wanderer looking for some vague thing going from town to town and getting involved in their troubles.

    Being Bob the Builder doesn't fit in to that nor does having any kind of intricate home.

    It feels like every single RPG nowadays has to have an open world, a faction choice, settlement building mechanics, intricate crafting, and like a dozen other things which have become industry standard, rather than trying to make the mechanics included fit with the game itself.

    Normalise games having mechanics specific to that game's world and setting, rather than fitting the AAA RPG mold.
    • [Rad] [Rad] x 5
  2. Norzan

    Norzan Sonny, I Watched the Vault Bein' Built!

    Apr 7, 2017
    The settlement mechanic doesn't fit because one of the points in the original games and New Vegas is how humanity rebuilds itself after the nuclear bombs through a group effort or several separate large groups. A single dude going around collecting garbage to make tiny settlements goes completely against that.
    • [Rad] [Rad] x 1
  3. Charwo

    Charwo Look, Ma! Two Heads!

    Mar 9, 2017
    Dude, I can help!

    Now you can build wherever. Me personally I can't stand all the filth, in an unnuked city, so I use Scrappable commonwealth and all those trash piles go away bit by bit

    And in case anyone asks why I'm still playing this pile of garbage? Quest mods; quite enjoying Depravity thus far. Still the same asinine lore, but the characters are smarter about it.....except Harley, but I know people like Harley (Lionel Hutz shudder)
  4. 5545Trey

    5545Trey Underground Deviant

    Jun 25, 2014
    This was probably stated before, but Fallout 4 doesn't fell like "New Vegas" because it doesn't feel like Fallout, period.
    • [Rad] [Rad] x 3
  5. laclongquan

    laclongquan Boned Hunter of Sister

    Jan 11, 2008
    Because from the look of it, from player's POV, Fallout 4 leave retrofuturism that was shown in F3 and FNV.

    Retrofuturism in F3 and FNV is guns made from Prewar so they look rusty and remade. Energy weapons look really weird in the style of 50s futurism. Clothes, aside from prewar articles, are shoddily made.

    But with Fallout 4 you have fashion shows and all the new weapons. Shiny. Fresh off factory lines.
    • [Rad] [Rad] x 1
  6. Gizmojunk

    Gizmojunk Antediluvian as Feck

    Nov 26, 2007
    Ironically that in itself is closer to the proper Fallout setting; the future that the 1950's pop culture expected, rather than a future obsessed with the 1950's.

    (Didn't save the game though. The gameplay is entirely wrong for the series, just like it was with FO3.)
    • [Rad] [Rad] x 2
  7. laclongquan

    laclongquan Boned Hunter of Sister

    Jan 11, 2008
    "the future that the 1950's pop culture expected, rather than a future obsessed with the 1950's."
    Which Fallout gamers would give a flying fuck about real 50s pop culture, expectation or otherwise?
    I remind you we are talking retrofuturism, which is something thought up by 50s pop culture, which itself is envisioned by the 90s think about how the 50s should think. NOT actual 50s think.
    Get it very straight about that. Fallout gamers dont actually care about 50s. We care about the 50s envisioned by the 90s.
    There's a critical difference in that definition.
    (Why important? Because only when you judge anything base on THAT definition you would see that everything dont need to be real-world logical, just Fallout-logical. The basis itself is twisted and unlogical in the first place)
    • [Rad] [Rad] x 1