FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

Discussion in 'Fallout General Modding' started by Wasteland Ghost, Aug 11, 2009.

  1. Wasteland Ghost

    Wasteland Ghost Still Mildly Glowing

    296
    Sep 20, 2005
    Here it is (russian site interface).

    As I said earlier, I started working on FO1 restoration. Because of now I'm working alone, I decided to change previous plan (Ligh and Full version) and stick to the following steps:
    1. First I'll work on a correct mutants invasion in all cities (done).
    2. Then I'll work on caravans and random encounters (done).
    3. And then I'll start location-by-location restoration (working now).
    I will upload restored parts in named sequence for testing when they're ready.

    I've finished my work on a first two steps:
    1. Correct mutants invasion in all cities.
    2. Better caravans, restored random encounters and alcohol addiction.
    Note, that mod requires unofficial 1.3 patch by TeamX!

    Download FO1RPv10b1.
    Readme.

    Correct installation sequence:
    1. 1.2.x semi-official patch.
    2. 1.3.x TeamX unofficial patch.
    3. NPC-Mod (if you need it, otherwise you may skip this step).
    4. Restoration Mod.

    If you don't like invasion part, you may edit *_INVADED_DATE variables (invasion date in days from the game start) in YOUR_FALLOUT_DIR\DATA\VAULT13.GAM file.

    As someone pointed out, english is not my first language. :) So, all msg changes need to be checked by a native english players. Any help in this area will be greatly appreciated.

    And another one. During the years of bugfixing we found many lost parts of the game, which could be restored. And most of them will be. But not all. Some parts are from demo version, they certanly will not be included in this mod. And some parts are from very early concept of the game and can't be restored, because they are contradictious to an existing game world. I'll be willing to debate those parts with you as well as the other possible modification, but only after I finish all we've planned. Sorry, but I prefer to work this way. There are a lots of judgments about how FO1 should look and what it should or shouldn't include. I obviously can't satisfy all of those. So I'll stick to my own judgment for now. :)
     
  2. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    Since Fallout 1 is much smaller than Fallout 2, I believe this mod will take less time than Killap's RP, right?

    Anyway, it will get as much popularity. I can't wait to play it.
     
  3. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    I'm glad to see you pushing forwarded with this, and I like the way you're going about things. Good luck to you, sir.
     
  4. Wasteland Ghost

    Wasteland Ghost Still Mildly Glowing

    296
    Sep 20, 2005
    Yes, it is smaller. But sometimes I think it contains even more "unfinished bussines" than FO2. And it is very contradictious. Anyway, I'll try to do my best. :) But note, that I can't devote all my free time to this mod: I still have my life and my family to care about. :)

    Thank you. But it's ma'am actually. :)
     
  5. Babax

    Babax It Wandered In From the Wastes

    117
    Sep 19, 2006
    Wasteland Ghost - it`s great that you are making FO1 better, since the both parts are the same in visual style and the first one doesn`t looks like it is more ancient.

    The both parts gameplay does feels the same way, and I`ll gladly follow your progress.

    The sad part is that there are not many people participating in this work yet, but I hope it`ll change soon.

    Anyway - best of luck, ma`am :P
    Да какого чёрта!!! ВСЯЧЕСКИХТЕБЕУСПЕХОВ! Ура!
     
  6. SorgFall

    SorgFall Still Mildly Glowing

    220
    Jul 2, 2007
    Just the thing I was trying to explain a long time ago - most people undersestimate it.
     
  7. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    You want to bring back the burrows? I hope not, because I don't think that this is a good idea. :>
     
  8. Wasteland Ghost

    Wasteland Ghost Still Mildly Glowing

    296
    Sep 20, 2005
    No, I don't. And I can't — I have no means to make a whole new critter type with a new animation. And, as I said before, some older concepts are contradictious to existing Fallout Universe and I won't "restore" them.
     
  9. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    But adding the Burrows into the game would be a great way to make Fallout more appealing to Furries.
     
  10. Skynet

    Skynet Mildly Dipped

    501
    Jun 5, 2003
    I concur ;)


    I'm a little worried about the fact that the invasion begins in 90 days from the game start. You have to hurry even more, if you wan't to do all the quests and save all the places. I don't yet know if this is a good or bad thing, I'll have to test this.
     
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Somewhere in the game files is mentioned that there is a kind of arena in the Hub. Does someone know more about it?
     
  12. Wasteland Ghost

    Wasteland Ghost Still Mildly Glowing

    296
    Sep 20, 2005
    If someone will create all the required animations... :)
    I decided not to change the original values. Besides, if the invasion begins too late, what's the point in it? ;)
    Yes. Gustofer in Junktown mentiones it:
     
  13. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Ah, I couldn't find it anymore. :) I want to build a kind of arena for FOnline in the next two weeks... and it was my target to place the arena in the Hub underground. Heh.
     
  14. Cerebro

    Cerebro First time out of the vault

    81
    May 6, 2007
    Great stuff! I always hoped that someday a restoration pack for Fallout 1 would see the light of day :clap:

    It would be beyond cool to see the original Bonyard with the Rippers or the underground arena in the Hub. I'll check back often to see how thinks are shaping up. Definitely a reason for me to play Fallout 1 again (for the millionth time.)

    A big thanks for your ambition and that you are sharing this with us.
     
  15. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    The caravans should be expanded, with actual caravans arriving at locations. For instance, dialogue files indicate that when travelling to the Brotherhood, the caravan would stop inside the fence and for an hour or so there'd be carts, brahmin, merchants and Brotherhood members walking about trading.

    See:

    http://fallout.wikia.com/wiki/CARCUST.MSG
     
  16. Wasteland Ghost

    Wasteland Ghost Still Mildly Glowing

    296
    Sep 20, 2005
    2Mikael Grizzly
    I know this. ;) I even released a so called «caravan mod» once, including all these features, but it was too buggy. Now I'm working on correcting those bugs, restoring some random encounters and releasing all this as the part 2 of the Restoration Mod. ;)
     
  17. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    484
    Nov 22, 2005
    Very good job Wasteland Ghost! Thanks a lot for the mod for Fallout1, my best Fallout :)

    What do you mean writing "restoring some random encounters"? Could you write more about this? I'm interested in this matter.
     
  18. Wasteland Ghost

    Wasteland Ghost Still Mildly Glowing

    296
    Sep 20, 2005
    There are at least three unfinished random encounters, which can be easily restored:
    1. Lance (Lance.msg).
    2. Sean (invaded.msg).
    3. A possibility to find a gold deposit in the mountains (Rndmtn.msg #111 and #125).
     
  19. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    484
    Nov 22, 2005
    Thanks :)
    I see what is to do now.
    I made something similiar to gold deposit for random encounter for some small FO2 mod. I based on FO1 random encounter scripts ;)

    I checked Rndmtn.msg file and there is one more missing encounter:
    water spring (#116) (I have Polish version so don't know how this is in English)
     
  20. Wasteland Ghost

    Wasteland Ghost Still Mildly Glowing

    296
    Sep 20, 2005
    No, it is used in rndmtn.int. But it requires critical success to show up. And since engine doesn't seems to generate criticals... Yes, I may have to check all scripts for is_critical condition and do something about it. Thanks.