Fallout Desert Duty

ArekBalcerzak

It Wandered In From the Wastes
Hi, it's me again, do you still remember the chronicles of riddick mod? I changed the name, story is the same but i little modificated it, the work on the mod is going very well, over 300 scripts, many maps, dialogues, i want show you the huge gallery from the mod, it will be released in english and polish in the same time, this is not addon it's new world with new maps, npc's, quests, items. The story takes place after fallout 2, after destroying Enclave platform you want to live in New Reno but nothing is so good as it should be, the enclave is searching now for the new recrouits in the wasteland to regenerate their power, they need badiest people in the wasteland, they kidnap you from New Reno and now you must pass the trial, if you pass it you have got possibility to be enclaves rookie. The story takes place five years after that from fallout 2. Your first destination is to liberate yourself from Enclaves hands, by passing the trial. The choices in the game are very extended, you can be good or evil, dumb or smart, the dialogues will change by checking your skills and stats, the game is always diffrent if you play the mod with other character. I induced the loss items placement, so you can find so really cool items at the beginingo of the game if you have got good luck, the chance in % of finding the items will high grow if your luck is good. The game includes many new art, critters etc. The project is huge, i dont will tell when the game will be released, but it will be.

The gallery of the mod:































 
ArekBalcerzak said:
Hi, it's me again, do you still remember the chronicles of riddick mod? I changed the name,
I do indeed remember that mod.

ArekBalcerzak said:
The gallery of the mod:
Looks good and the plot sounds interesting. Keep at it. I look forward to playing this when it is released.
 
Good that you changed the name. :) What I can see from the maps looks cool so far too. You really increased you skill. Also on this screen it seems like there is a building with two levels?
 
Screen looks perfect, but I'm affraid that some of us won't be able to play this mod, cause we don't have Polish version of game :(
 
Tom9k said:
but I'm affraid that some of us won't be able to play this mod, cause we don't have Polish version of game :(

Why? He wrote that there will be an english and polish version at the same time.
 
Here is a dialog with NPC and our character just for example:

{100}{}{Who let this punk in here? I don't know ya. Who're you and what d'ya want? You better find some real good excuse for that, otherwise you won't live long.}
{101}{}{I'm }
{102}{}{, Fletcher wants his wife to return to him. I'm here to clear this up.}
{103}{}{What d'ya wanna clear up? She ain't coming back to him, end of story. And if you don't like something, let me show you my basement...}
{104}{}{Judging by your character, you're not an angel. The girl's kept here against her will, eh?}
{105}{}{Yhmmmm... (sweat on his brow) She loves me, don't you dare say such things. I'm warning you!}
{106}{}{Let her decide whether to stay with you or not. Deal?}
{107}{}{Pal, I could easily whack the fuck out of you. You're gonna beg for mercy.}
{108}{}{Enough. You went overboard. Frank, fetch me a stick!}
{109}{}{Hmmm... fair enough... you have 5 minutes. I assume she'll stay with me. And if she doesn't like something, I'll have you knocked off!}
{110}{}{Right.}
{111}{}{I've warned you, I ain't negotiating. Frank, fetch me a stick!}
{112}{}{What basement do you want to show me?}
{113}{}{It's my underground base. I do scams like you'd never imagine. Trading slaves, trafficking drugs.}
{114}{}{Why are you telling me this if you want to kill me?}
{115}{}{All in all, you're right. I only want you to know it before you take this information to your grave.}
{116}{}{Well, can't you make use of me? I'm rather strong, know how to use a gun, know my stuff on lockpicking.}
{117}{}{Hmmm... you're right. I'll give you a chance. Prove to me that you're worth joining our gang - Soldiers Of Desert. Kill Fletcher.}
{118}{}{Slave trade, drugs, not bad.}
{119}{}{I'm glad you're expressing interest, but I must kill you anyway 'cause you're paling around with Fletcher.}
{120}{}{I'll kill you sooner. Get ready to die!}
{121}{}{I'm sorry but I can't do it..}
{122}{}{If so, you're not getting out of here alive. I gave you a chance, and you wasted it!}
{123}{}{No... wait...}
{124}{}{All right, I'll do it.}
{125}{}{Come back when you kill him. You did a wise thing, as the old saying goes - if you can't beat them, join them.}
{126}{}{Ok, see you.}
{127}{}{(Continue)}
{128}{}{Have you gotten rid of Fletcher yet?}
{129}{}{Yeah, he's not gonna cause any more trouble.}
{130}{}{I was just planing to do it. I'll be back soon.}
{131}{}{You'll pay for what you've done! Die, scumbag!}
{132}{}{, and I want to join your gang.}
{133}{}{Prove you're worth of joining our gang - Soldiers Of Desert. Kill Fletcher, he's nagging my girl. You'll find him in the ruins of a building to the west.}
{134}{}{Have you gotten rid of this punk already?}
{135}{}{I'll do it soon. I'll be right back.}
{136}{}{Yeah, the bastard won't be causing any more trouble.}
{137}{}{Excellent. Want 200 caps for the trouble? Shit, I s'pose you're gonna be a good errand boy. Consider yourself a gang member from now on, and if anyone messes around with you, let me know.}
{138}{}{I used to get bigger dough for easier jobs. Don't you think 200 caps is a little too little?}
{139}{}{You're right, take 300 caps.}
{140}{}{You take the 200 caps, or you take nothing. What d'ya choose?}
{141}{}{Thanks for the caps. Is there another job?}
{142}{}{All right, give me the 200 caps.}
{143}{}{I've got another task for you. You're gonna go to a certain farm with us, we've got a deal to strike there. That's easy; we give them whores and drugs, and get food in exchange. Your job is to make sure everything goes according to the plan.}
{144}{}{Ok, when do we go?}
{145}{}{We're ready to go. Let me know when you're ready too, then we'll go.}
{146}{}{I still need to prepare a little.}
{147}{}{I'm ready to go.}
{148}{}{Right, let's go, then.}
{149}{}{Gotta go.}
{150}{}{It just happens that I've already killed him.}
{151}{}{Oh, give me these caps. Are there any more jobs for me?}
{152}{}{Ah, it's you again, pal. What do you need this time?}
{153}{}{, what do you need this time?}
{154}{}{Perhaps you have another task for me?}
{155}{}{I must get going.}
{156}{}{OK.}
{157}{}{Ah, it's you again, pal. Are you ready to go?}
{158}{}{It's you again, my friend. What do you need this time? I'm sorry but I have no more tasks for you.}
{159}{}{OK, goodbye, then.}
 
The screenshots looks very fine.But it's true that some english texts need to be float a litlle bit :) But I understand how hard must be writting a voluminous articles in non-mother language.I keep my fingers crossed to succesful finish.
 
Lexx said:
Tom9k said:
but I'm affraid that some of us won't be able to play this mod, cause we don't have Polish version of game :(

Why? He wrote that there will be an english and polish version at the same time.

Ouch.., I've watched only screenshots. I did not read the text. My bad
 
What do you think about the mod? Any sugestions? The loss items placement system i implement is working very well, this system is addicted to our outdoorsman skill and luck. So i created few scripts of item boxes, "good stuff" "normal stuff" "junk" etc. The chance of finding items is expresed in %, so for example if your luck is bellow 4 chance to finding any weapon is about 5 % in a "normal stuff" box, it depends on what box it is. You can improve a little bit chance of finding items by improving outdoorsman skill.
 
Like the others, i am impressed by the diversity in your maps! (and by the numbers of scripts also)
congratulation!

The loss items placement system i implement is working very well, this system is addicted to our outdoorsman skill and luck. So i created few scripts of item boxes, "good stuff" "normal stuff" "junk" etc. The chance of finding items is expresed in %, so for example if your luck is bellow 4 chance to finding any weapon is about 5 % in a "normal stuff" box, it depends on what box it is. You can improve a little bit chance of finding items by improving outdoorsman skill.

How does this work exactly? Does that mean that if you are lucky, you cacn find a combat armor or a shotgun at the beginning of the game?

Keep up the good work!
 
Grayswandir said:
Like the others, i am impressed by the diversity in your maps! (and by the numbers of scripts also)
congratulation!

The loss items placement system i implement is working very well, this system is addicted to our outdoorsman skill and luck. So i created few scripts of item boxes, "good stuff" "normal stuff" "junk" etc. The chance of finding items is expresed in %, so for example if your luck is bellow 4 chance to finding any weapon is about 5 % in a "normal stuff" box, it depends on what box it is. You can improve a little bit chance of finding items by improving outdoorsman skill.

How does this work exactly? Does that mean that if you are lucky, you cacn find a combat armor or a shotgun at the beginning of the game?

Keep up the good work!

No it's not working like that, it means if you are lucky your chance to find some stuff is bigger, but at the begining of the game there are often "normal stuff" or "junk" boxes, so the best you can find are leather armor, metal armor, or leather jacket. I created more updated weapons, so you can update your 10mm pistol, 10 mm smg, 5mm pistol and others, here are some graphics:



And i've got important information for people who want to help, i need any type of help, like mapping, dialogue writing, graphics creating. If you are intressted PM me.

The project is on serious stage of creation, till now i created my project by myself, but now i've got a translator to english Kuj2 and Cubik helps me alot with bugs in scripting, proto editing etc.
 
Hey, Arek, you've got truly a great feeling for building maps. I'm not playing demos/mods regularly and basically never played anything yours, but as compared with eg. MR demo, Chris Parks' and old Lichs' projects, those screens are like from the alien universe. :ok:

If you quit your own plans someday, I'd be glad to invite you in my BGE team for mapping. :lalala:

Do hope that some poor soul will make a decent related newspost on MadBrahmin (*winking at Tom9k*).

EDIT ... If you are clever at adding new FRMs, I'd recommend you to enrich your maps by BGE Graphic Pack, which's a lil' old, but still the best. :P
 
Hahaa, looks really cool and I love the story. Hope I'll be around when it finishes :wink:
 
I want to show you my world map here it is! The awesome TOWNS AND CITIES! FALLOUT BURNING INSIDE! That's what, the mod is in beta progress so prepare for NEW FALLOUT :D I Painted world map for fans here it is

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