Vondora
First time out of the vault
So, I'm trying to remake Fallout movement in another engine(Don't worry, I'll not announce some big project that will never be finished, If I ever come up with something I'll make it open source). About the hex grid and movement it's almost right, but I can't seem to find the answer to the following questions:
What's the Fallout pathfinding algorithm name? I'm not a expert at this field, but the A* implementation I've been using don't seem to simulate the zig zag pattern the fallout characters seem to prefer.
Also, if you can help me figure out What are the dimension of each individual hexagon, the height of a fallout Character and the height of a full wall.
What's the Fallout pathfinding algorithm name? I'm not a expert at this field, but the A* implementation I've been using don't seem to simulate the zig zag pattern the fallout characters seem to prefer.
Also, if you can help me figure out What are the dimension of each individual hexagon, the height of a fallout Character and the height of a full wall.