Fallout 2 mod Fallout et tu - Release v1.12

i think it is ok to find the waterchip first and then retry it. you can also invest in barter to get cheaper books

btw i just thought the ghoul caged in necropolis could have repair book on his mattress lol it's pretty much only normal situation when we have to actually use that skill
some of the computers should let us learn too. they are pretty much useless. it would be nice if we could learn something from the 'blue screens', for example about big gungs and throwing in the military base, and in the glow about first aid and med skills, in the crypt e.g. speech and outdoorsman, in bos energy weapons, repair
there's crap ton of repair books in the game even in necropolis itself it's just not so easy to get them without insane sneak/steal/ or without medicore sneak and feeding the ghouls with booze&beer. the fact that beer used to be weightless and the fact that Neal the Junktown bartender gives unlimited free drinks after stealing and returning his wife's ashes, used to cause the theft from various places a breeze. However since Lexx made the beer whey 1lbs, it is now harder to perform this..
 
Hello,

I am trying to get fallout 1in2 to work and I cant seem to get it. Whenever I go into the world map or the save/load game menu, the mouse starts to stutter then freezes. Weirdly, I don't get this issue on any other screens. I have disabled G-Force now, turned off enhance pointer precision, and tried DX9 windowed, fullscreen, and windowed fullscreen modes. None ahve fixed it so far, and Im at a loss.
 
release_v1.12.png


Changelog
  • Added: Party members leveling up can now be disabled in the fo1_settings.ini file.
  • Fixed: Killing raiders in random encounter maps would increase the raiders town reputation (since town reputation is not a thing in original Fo1, it had no influence on gameplay).
  • Fixed: Merchant caravan cars in encounters could randomly overlap. Added a minimum spawn distance from each other.
  • Fixed: Operations to increase SPECIAL attributes at the Brotherhood of Steel would advance too much time.
  • Fixed: Peasants in coast and Shady Sands encounter could potentially spawn with wrong AI package.
  • Tweaked: Added another fail-safe for the locked Garret fridge in Necropolis.
  • Tweaked: Added fail-safe to Harold and Beth dialog to not accidentally reset the Hub Deathclaw status after the player already killed it before in a random encounter.
  • Tweaked: Changed ProcessorIdle to 1 in the ddraw.ini file by default, for better compatibility with modern hardware out of the box.

You can find the latest release here.

Didn't want to sit on those fixes for too long and decided to do an early release instead of waiting much longer.
 
Last edited:
Back
Top