Fallout 2 mod Fallout et tu - Release v1.9

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. BelaLughoulosi'sRadiated

    BelaLughoulosi'sRadiated First time out of the vault

    12
    Feb 7, 2022
    Never heard of it, but sounds interesting. Is it like expansion to Fallout 2 or brand new story?
    I will add it to my "promising Fallout mods" list, right next to 1.5 Resurrection, Fallout of Nevada, Sonora and Yesterday.
     
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I mean, it's not that hard to get the bike, but there's other "issues" to deal with instead. Personally I'm quite happy about how it fits into the game without ruining the balance.
     
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  3. BelaLughoulosi'sRadiated

    BelaLughoulosi'sRadiated First time out of the vault

    12
    Feb 7, 2022
    First of all, I would like to thank you for this mod, this is how Fallout should have been released from the beginning.

    I have a question. Have you restored/fixed some quests that were cut out? Like the one in the Hub, which made it impossible to get good ending in this city?
    (please try to answer without spoiling too much, if that is the case)

    Overall, have you ever considered implementing your own quests/locations/NPCs (maybe rewriting the ones you brought back in the last release?) and make expansion/DLC to F1 in the process? Something like "Clan Quest Mod" to Vampire the Masquerade Bloodlines (I know this is a different game, but I guess most of the people here are familiar with it for obvious reasons).
     
  4. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    Last Hope is probably the oldest Fo2 total conversion mod a.k.a own story/timeline, to date. It started when there was no sfall yet, however due to unknown reasons, it hasn't got much press around it( neither good nor bad, i mean any press at all), perhaps because it's missing a little bit of polish, or an other unknown reason.. anyways[/offtop]

    If you wanna know more head on to Last Hope's thread. I'ts not quite as active as this one, but sooner or later you might het your answers..
     
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  5. BelaLughoulosi'sRadiated

    BelaLughoulosi'sRadiated First time out of the vault

    12
    Feb 7, 2022
    I will definitely check that out, thanks.
     
  6. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yes, lots of fixes and stuff.

    I have ideas for post-endgame content, but just no time to do any of that.
     
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  7. BelaLughoulosi'sRadiated

    BelaLughoulosi'sRadiated First time out of the vault

    12
    Feb 7, 2022
    Understandable, I will play your "Shattered Destiny" mod instead.
     
  8. Hubal

    Hubal Still Mildly Glowing

    262
    Sep 11, 2014
    @Lexx I just found Lone Wanderer encounter. Was it in the original game?
     
  9. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    No idea what you mean. Screenshots / dialog?
     
  10. Hubal

    Hubal Still Mildly Glowing

    262
    Sep 11, 2014
    I do not have screenshot, but the dude increased my charisma by 1 permanently.
     
  11. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    @Hubal .. dude you're on the forums from like 2014 You should know Fallout1 insde out by now, and yet You never met Patrick the celt?!

    He was the vanilla game way of increasing the charisma stat by +1.. the thing is it does not get removed if You enable the option for BoS doctor to boost CHA, and you'll get a total of +2CHA if you're lucky: +1 from Patrick (if you manage to stumble upon him) and +1 from Lorri the BoS doc. For patrick to increase the CHA you need to pick correct lines and pass a speech check.. (although I know nothing about the numbers in that speech check).
     
  12. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    That's why I hate the addition of CHA from the BoS. Same with the luck stat, by the way. Those two are acquired from other places than the BoS and adding them to the Doc was a mistake. Personally I would have removed it already, but it's behind the Fixt toggle, so I thought whatever..
     
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  13. Hubal

    Hubal Still Mildly Glowing

    262
    Sep 11, 2014
    I played Fallout 1 in 1998 on pc with Windows 95. This is my second playthrough of this game. After 24 years Lexx made it somewhat playable. Heresy I know.

    @actually I tried FIXT but never made further than Hub
     
  14. puau

    puau First time out of the vault

    1
    Feb 17, 2022
    Thank you!
     
  15. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    Does skills cap at 200% or 300%?
     
  16. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    200%
    Skill formula, etc. is 1:1 Fo1 mechanics.
     
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  17. Alphons

    Alphons National Beholder

    Aug 9, 2017
    Finished recently again, great job Lexx.

    One strange thing: after completing caravan job a few NPCs spawn- teamster, brahmins and customers.

    Teamster acts like a normal NPC, but customers and brahmins don't. Brahmins dissapear after being hit, while customers do after completing their combat turn. Is it supposed to work like that?
     
  18. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    You're probably playing EtTu with FIXT-enabled option.. there are some leftover script lines in caravan job scripts. Sduibek meant to make an optional way to earn few extra $$ for the player by unloading boxes from the caravan, ( that is before returning with the caravan back to hub, if You want to ofcourse). I don't think it ever got finished as no animations were present only fade-in & fade-out
     
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  19. Alphons

    Alphons National Beholder

    Aug 9, 2017
    Yes, thanks for the quick answer.
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    So the caravan was there, you attack them and then they disappear? If so, which location?
    They don't act normal how? You mean the disappearing part or something else?

    The caravan unloading is enabled even without Fixt-option. I didn't even noticed this was added by Fixt. Now that explains why I thought this part felt weird ... It's basically just free money for a minor time skip.

    /Edit: I just checked the script. Caravan unloading was added by TeamX/Wasteland Ghost for the Restoration Project.
    Can't find anything that would make customer and brahmin disappear after shooting them. My guess is you somehow managed to attack them right as their 2 hours timer was running out - that's the only time where the script will remove them.
     
    Last edited: Mar 10, 2022
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