Fallout - Evolved

Spider2077

First time out of the vault
How about an EVOLVED "FALLOUT"

Here's the thing tow months a go I started with some friends a project called "Fallout - Rebirth"

The idea was to REMAKE Fallout, but they did not what to remake Fallout they what to make some thing else so a week a go I quit from the project wich was started by my.

If i can't make my Fallout - Rebirth, then I can make Fallout - EVOLVED.

so any one interested in making(Remaking Fallout) Fallout - Evolved
contact me.

I really need programmers, but all textures models and any think you can do will be great !!! so please Help how ever you can. !!!
 
EDIT: OK, so basically, in case you're not aware, there are many projects running: The IanOut team are "remaking" Fallout on a new, open-ended engine, also, ideas have been posted to "remake" Fallout on the Fallout 2 engine (i.e. with the party management options and such), is this what you're after?

EDIT 2:
this guy's website said:
The project will de made on a first person engine for example Morrowind wich is the best one for the job.

Not that I have anything against you, but you're practically a walking corpse. The idea of an unisometric Fallout is quite unpopular here, and I expect a storm of abuse.
 
Not going to go for the obvious joke here... nope.

Edit after elaboration: What exactly would you be doing? Sip coffee, watch the mind-bogglingly rapid progress and nod your head in an executive fashion?
 
"Rebirth" into what? To be like how publishers everything else on the market must be the same because some kid with little sense of design thinks "Oh my fucking god, it would be SOOOO KEEEEEEWL like Hlaf-Life 2!"? While Bloodlines did well for a FPS/RPG hybrid, you will find few people will give a rat's ass about a FPS Fallout mainly because people had some idea of the game's design, and know how it wouldn't really work. To call it "evolved" when you are going to be removing/fucking vital aspects is just suicidal around the Fallout community.

I really don't want to play through some modder's skullfucked version as they try to kludge the Fallout skill and stat systems into a FPS game, thank you. There was a reason why Fallout wasn't designed for crackheads in the first place, mainly because the entire point of the game was to be a CRPG and not clannie trash material like Diablo.

To be honest, this is the most nonsensical mod I've ever seen, even more than Haris'.

It is not "evolved", it is just moronic, especially with the chosen title.
 
Other Projects

Well Silencer I'm very well aware that there are more than on Fallout remake projects !!!

But that did not stop any one in starting new projects and making parts of them!!!

And trust me that it's not the first time i start a fallout remake project, actually its the third time, the first time i started making "Vault 15" wich was on a HLife engine and it was just about the story, then a few months a go I started Fallout - Rebirth
after one month i gathered a team of programmers and artists, it was all nice a fuzzy but they decided not to make a "FALLOUT" remake
and use the name for a different story that they came up with, well they did not cut me out I quit because i really what to gather up a team to remake fallout.
that is why I think that if I'm ever going to do that is with the help of Fallout fans (like my self) and NMA is my only hope.

I'm not a quitter that's why I I'm not going to quit ReMaking FALLOUT !!!
 
Re: Other Projects

Spider2077 said:
well they did not cut me out I quit because i really what to gather up a team to remake fallout.

Irony. So then we should expect your leadership skills to again form a team that will then look to more useful things to do with their time than re-make a game into something it isn't?

It sounds like they had the right idea.

I'm not a quitter that's why I I'm not going to quit ReMaking FALLOUT !!!

Could you please do it in France? Thank you. The idea of Herve and you both taken out with one tactical nuke has me feeling warm and squishy inside.

that is why I think that if I'm ever going to do that is with the help of Fallout fans (like my self) and NMA is my only hope.

Sorry, but you won't get much help from Fallout fans. You might want to look for help from those who would be more akin to your desires, from another half-baked FPS community, the Deus-Ex 2 fans.

Of course, I could point out the obvious where Fallout fans have objected vehemently against the idea of "Fallowind", but I don't think you are THAT stupid. Well, maybe...

EDIT: And then the shithead decides to lie to me in PMs about how the Morrowind thing was from four years back.

then a few months a go I started Fallout - Rebirth
 
Roshambo said:
few people will give a rat's ass about a FPS Fallout.

Uh, Rosh, I agree, but I think he mentioned an FPP engine; this doesn't automatically qualify the game as an FPS shooter hybrid, does it? Also, I'm unclear whether he means to make a Fallout FPP or just Fallout on a 3D engine (like Bourgeoisie) with all the benefits of isometric etc.

Spider : I appreciate your enthusiasm, but we'll certainly have to see more... tangible effects of your work before anyone here an even remotely consider helping you with your project.
 
Silencer said:
Uh, Rosh, I agree, but I think he mentioned an FPP engine; this doesn't automatically qualify the game as an FPS shooter hybrid, does it? Also, I'm unclear whether he means to make a Fallout FPP or just Fallout on a 3D engine (like Bourgeoisie) with all the benefits of isometric etc.

Take a look at their site, especially the About page.

The project will de made on a first person engine for example Morrowind wich is the best one for the job.

Any Programers wich whant to make a scrap engine on start from a souce code please contact me

So if they weren't going to have it in a first-person perspective, why post that you are going for that?

And then yes, I caught the lie about that, with "four years ago" claimed in the PM while the project supposedly just started a few months back. Or if you take a look at the main page (20:32 E. Europe time, 8.28.2004).

Very ballsy, Spider. Now go perform the great Romanian pasttime and remove your penis through amusing yet incredibly stupid means. Claim a chicken was "crotchbursting" you or some other implausible story. :)
 
Roshambo said:
Take a look at their site, especially the About page.

Yeah, I had, I quoted it in my initial response. But Spider PM'd me later and explained

Spider2077 said:
sorry for my wrong posting and another thing

I'm not planing to make a FALLOUT on quake II I dont want to make a 3D person shooter. I want to make it as similar to fallout as posible !!! the only difference will be, it being 3D that's all !!!

So the case is that he's so amazed by 3D graphics that he wants to see a 3D Fallout

Spider: There'a already a dev team making a Fallout on a Morrowind engine. They're called Bethesda ;)
 
Silencer said:
Yeah, I had, I quoted it in my initial response. But Spider PM'd me later and explained

Good that he explained then, when his site, his posts, and his PMs to me haven't been too informative as to exactly what the chucklehead is working on.

Spider2077 said:
sorry for my wrong posting and another thing

I'm not planing to make a FALLOUT on quake II I dont want to make a 3D person shooter. I want to make it as similar to fallout as posible !!! the only difference will be, it being 3D that's all !!!

Yeah. Chances are, it's little more than a spin-doctoring to slip out of the idea that Fallowind isn't really liked, when that was the stated concept behind the mod. Nothing really informative exists after that was written. If he's just NOW trying to reinvent what he said when it's been in HTML for some time and isn't clearly explained elsewise, then he's FAR too late. He should have thought of that before he posted mental masturbation onto the forum.

Spider: There'a already a dev team making a Fallout on a Morrowind engine. They're called Bethesda ;)

You might want to explain more of recent events; it appears he hasn't bothered to keep up with them, nor bother lurking before he posted this garbage. I wouldn't waste my $350/hr programming talents (as both a programmer and electronics engineer) on such a project, either, when the apparent spokesman can't figure out or agree as to what the fuck he's saying, so I understand why the previous programmers left. I doubt anyone who has similar respect for themselves would care to indulge in such a questionable folly when between the 5 people said to be on the team, nobody really bothered to put anything on the site or advertising post to entice anyone to spend their time and programming skills, which could easily be used for more profitable, entertaining, and cohesive projects. Why the hell you bothered to advertise for help when you had nothing to show anyone is beyond my understanding of the lazy.

It really pisses me off when people assume they can just advertise for programmers without bothering to give any reason why said people should do the hard work for them, just like [Roe] Snake does with mapping. Spider wants someone to do the programming, but that's the big point. Programming is damn near EVERYTHING when it comes to making a new engine, especially if you have it using the original material from the CD (which you would have to at least in part, given trademark and copyright), half-ass spin-doctored FPS idea or not. That just means the existing 5 people on the team just sit there and continue to look stupid, maybe contribute art, while the more intelligent programmers leave because they found out that they are expected to do almost all of the non-website and non-artwork jobs.

It sounds like it happened before, and few here are willing to bite on a hook someone isn't going to bother putting the slightest amount of bait on, so to speak. Keeping the more naive from what has "mod train wreck" written all over it might also keep them from becoming pissed off at the idea of working on mods in the future, because of a project that went to hell because someone clueless was in charge. The clueless need to be educated, then.
 
Re: ...

Spider2077 said:
I will not post any thing about this project, till i'll have what to show !!!

Uhh.. Ok. I'll skip all the useless flaming and insert some logic into one of these threads.

First of all, making a game is extremely EXTREMELY expensive and hard work. A team of just some kids trying to recreate Fallout using a 3D engine is impossible. There are several reasons why:

#1: 3D Engine. You can't make a new engine from scratch as that will take 2 to 4 years and you can't buy one from a company either because you don't have the resources.

#2: Highly-trained programming team along with artists. Bethseda and Interplay all had full-time paid programmers with 5+ years of experience with C++. Don't go out expecting to make something like Quake 3 on your first try; or better yet: Space Invaders.

#3: Copyright Infrigment/Labelmarking. Bethseda currently holds the name "Fallout" and all of the franchise included. If you were to name your project "Fallout Reborn" you'd be infringeing copyright and getting to court very soon.

#4: Dedication. 99.9% of all projects that are home crafted without all of the things listed above usually break off because of an incompetent staff (or leaders)

#5: Isometric View/RPG Element. DO NOT EVEN THINK of attempting to make a Fallout:FPS or TPS or anything like that. We already have one huge pile of dung for the PS2, we don't need another one. If you do decide to make anything other than we expect (that's a very big IF you do something) then don't expect any help from the NMA community.

Here are just a short list of people you will need if you're serious about making a "reborn/whatever":

Main Programmer
3D Modeller
3D Skinner
3D Level Designer
Artist
Orchestra/Musicians
Foley Artist
Web Designer
Management
etc etc

Please, I don't mean to flame; but you sound really... inconvincing then you are just begging for a flame.

Regards,
DarkLegacy
 
DarkLegacy said:
You can't make a new engine from scratch as that will take 2 to 4 years and you can't buy one from a company either because you don't have the resources.

Absolutely, but there are free engines, like Genesis3D for example (don't know if it's any good though) and I imagine there are also dev teams willing to license engines at reasonable prices.
 
There are a lot of less expensive 3D engines actually and some are even free.

Some engines are licensed at a per-programmer fee and tend to be rather cheap if the team is very small (1 or 2 programmers, I doubt scripters would count as programmers here so you might have some of them too).

I'd say you need at *least* two 3D artist (if you're lucky, someone who's also good at making textures and some 2D art), although more would be better. A few level designers will most likely be needed as well as most 3D artists aren't inherently good leveldesigners too (as that requires a lot more than just being capable of creating realistic models; also you will need more artists if you use some of them in other fields, which is true for any other job as well), as with the artists it'd be good if they can make their own textures too.
Even if all the textures are done by the 3D guys you still need some folks who are skilled at traditional 2D art, especially at character design and other concept art, which is not only a useful addition to the design document (you DO have a written design document -- and by "document" I mean a textfile with more than just a few lines of pipedreams -- right?) but also good for posting images on your website when you don't have anything "real" to show yet.
Programmers are a must. Depending on the modifications that need to be made to the engine for the project you will need anything between one and one hundred of them and I'm not joking (with one hundred you could write your own engine in a reasonable timeframe anyway tho).
An orchestra is not neccessary, you will need at least one guy for the background music tho -- although you will most likely need more than one if you want to have lots AND good music.
Unless you want to follow the trend you should get a good web developer and a designer for the website. NEVER let the designer to the website on his own, the result may look pretty but usually the only person capable of navigating it without going insane will be a rocket scientist on acid, the opposite is what you get if you let a programmer do the design on his own: a website that looks like shit but makes sense. Don't ever hand it over to some guy who just says "Oh, I could do that" as people used to in the '90s. That results in a mix of both: an unusable website that looks crap.
You will need at LEAST two texters. Don't let the programmer think of dialogue as he adds code and don't let the level designer do it on his own. A good writer isn't neccessarily a good designer or programmer and vice versa.
Also remember to get some guys for the scripting, that fills the gap between the level design and the writing. Obviously all three groups need to have a good communication or some things will feel very wrong when playing the game.

You can't commercially distribute the game anyway (unless you buy Interplay -- although that gets more realistic with each day), so management will mostly be concerned with getting the game done and in a realistic non-commercial setting it's unlikely the entire horde I listed before will follow you just because you say so (if you ever managed to got some people enlisted anyway).

There are of course other jobs too, but they become more obvious when you get started and I doubt that you ever will (no offense, but that initial design concept you stated here ::cough:: is a bit ... weak).
 
Re: ...

DarkLegacy said:
Don't go out expecting to make something like Quake 3 on your first try; or better yet: Space Invaders.

I tried to write a game from scratch many years ago. Wait a minute, it was space invaders! I gave up fairly quicky ... and I'll stick with using someone else's engine to make games ....
 
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