Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Young _Yourbanus

    Young _Yourbanus First time out of the vault

    4
    Jan 8, 2020
    Ok, I'll wait and play some New Vegas for now.
     
  2. Young _Yourbanus

    Young _Yourbanus First time out of the vault

    4
    Jan 8, 2020
    Or finish this playthrough vanilla and do another playthrough once the patch is out :bow:
     
  3. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    I have a question: in vanilla Fallout, the time for Necropolis is 110 days, but if the time comes and you just don't visit Necropolis again, it doesn't get wiped out. Now, if I install the mod, will that still be the case? Additionally, will that be the case for the other invasions, if they're activated?
     
  4. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Also, the custom installer says that it can enable player models to smoke -- if this is enabled, will they automatically? Because I'd like to see other player models smoking but I don't want my player model to do so.
     
  5. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Oh, and there should be a way to switch off the combat automatically ending when there are no aggressive opponents nearby. Sometimes there's a lot of enemies in a reasonable distance from each other and I want to go from one to the other without having to reactivate combat mode every time.
     
  6. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Can the keyboard shortcuts become changeable?
     
  7. slayer4mayor

    slayer4mayor Night Person

    4
    Dec 26, 2019
    Your character will light up when idle.
     
  8. slayer4mayor

    slayer4mayor Night Person

    4
    Dec 26, 2019
    I believe the mutant invasions remain the same as vanilla by default but you can select different options for the invasions if you go through the custom installation.
     
  9. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    There was no option in the custom installation for the cities to only get the bad ending if I visit them after the time limited has been reached.
     
  10. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    This is a bug that was still in Fixt the last time I checked.
     
  11. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    There should be some attention paid to the incredibly buggy Boneyard. The Blades vs. Regulators quest is hyper buggy. I talked to Razor and I was supposed to have a holodisk in my inventory, and it didn't show up. I was hoping Fixt would make it so that Jon Zimmerman didn't become aggro for no reason if you showed him the truth, but I didn't even have that option since there was no holodisk, so I had to invade with the Blades. Thing is, when you do go that route, I show up with my followers and no Blades whatsoever.
     
  12. Matt Drax

    Matt Drax Smart Ass

    176
    Sep 4, 2010
    That is actually an all new bug through Fixt:
    Since some Versions ago, all Holodisks are automatically removed from the inventory after beeing read -.-
     
  13. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Oh, and Delta Experiments Tape has become 15 pages of Error.
     
  14. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    As far as I am aware, this is not a bug. After reading them, the item itself becomes useless and gets deleted.

    Not sure if I like this change, but considering they all look the same, it's probably for the better.
     
  15. Matt Drax

    Matt Drax Smart Ass

    176
    Sep 4, 2010
    Yes, it in itself is not a bug, but it bugs with the Razor Quest was what I meant.
     
  16. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Oh, for me, that's not what's happening. I have a holodisk that, when I try to read it, all it says is Error. I still have all the holodisks.
     
  17. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Also, since the medical uplink has been restored at Mariposa, there could be a Karma bonus for switching the life support off before you explode the base. Give the FEV victims a more honorable death or something.
     
  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    The "error disk" is a different issue. I fixed it in et Tu some months ago. :>
     
  19. cuebas

    cuebas First time out of the vault

    11
    Jan 10, 2020
    Is it a thing I can fix on my own game?
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Probably, but I don't really know how it's done in Fo1.

    Fallout 2 has a holodisk.txt file in which is defined where the holodisk texts (from pipboy.msg) are starting. So the problem is that this holodisk is pointing to the wrong line, thus can't find text and prints ERROR for as long as it can. So to fix this issue, one either has to move said holodisk text to the correct line OR change the line to point to the correct text.

    I just don't know how to do that in Fo1, because it doesn't have a holodisk.txt file. Wild guess is that it's hard-coded and Sduibek might have moved something in the .msg file ... I don't know.