Ah, so the thread isn't dead, good. Some more bugs to report: 1. After loading a save game in The Glow I got a message I'm receiving large doses of radiation. I saved the game at 100% radiation resistance. I'm still at 100% in char screen. 2. Trying to get rid of radiation I've been using Rad-Aways (-10 rads), knocked it down from yellow to green. A little while later the effect disappeared altogether. I don't recall how it worked vanilla, but have you implemented effect over time, or an aftereffect to Rad-Away? I don't know exact numbers because... 3. When I used a Geiger counter it disappeared from my inventory. Not immediately, I think it happened on switching item slots. Which may be related to... 4. When you light a flare and place it in an item slot, then proceed to switch to that item slot the flare disappears. 5. I got Mrs Stapleton to give me a discount on a vault holodisk which, according to Per's walkthrough, requires either a Barter or Charisma check. My charisma is at 2 and I haven't put any points in Barter. I noticed some others but didn't want to doublepost so I forgot them, sorry. Edit: Oh yeah, a major one regarding NPC followers - I'm playing unarmed jinxed so it's probably more obvious that way - When an NPC follower gets a critical failure that makes him drop his weapon he'll bug out and behave like a container (not moving, no dialogue icon, just hand) until he gets attacked (like in a random encounter), in which case he "resets" again. Happens to Dogmeat as well.