Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Ddrenai

    Ddrenai First time out of the vault

    76
    Apr 28, 2011
    Honestly Sduibek, take your time for this mod. It's better to publish it on february (or later) and being sure that it works than releasing it previously and not being sure of the quality...of course a company would fire me for what i just wrote, but this is one of the reasons because the world outside is falling apart.
     
  2. Zenball

    Zenball First time out of the vault

    1
    Jan 4, 2013
    Just finished a thoroughly enjoyable run through using FIXT 5.3 - registered especially to say thanks so much for the mod.

    I noticed a couple of small issues:

    14mm handgun has minimum strength set to 5 rather than 4. I fixed this myself using a hex editor so it wasn't a biggie.

    In the Maripose military base I killed the Lieutenant and the countdown sequence started immediately upon his death. I looked at Per's guide afterwards as I thought this was a little odd, and sure enough, you're meant to get a key from his corpse and then enter the Vats using it.

    I had a look at the bug wiki but it seems to be out of date and I don't have time to look through the whole thread to see if the above have been reported, so thought I'd just stick them in here along with my thanks :)
     
  3. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    The mod works fairly well for me but I keep having this glitch in certain areas like shady sands and vault 15 what could be causing it?

     
  4. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    This is fixed by updating to hi-res mod version 4.02
     
  5. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    Ok where do you download it from and I thought you weren't supposed to install stuff on-top of this mod?
     
  6. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009


    Into the light...portals to heaven. :P They look kinda cool actually.
     
  7. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    The newest version of the high resolution patch solved my problem thanks. Is it maybe possible to include it in the next version of your mod?
     
  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Absolutely, already have it included in the test/"beta" version of 5.4


    Wow! Thank you! I like seeing posts like this, heh :mrgreen:

    Thanks for the reports, I'll add them to the bug wiki.
     
  9. ziemeck

    ziemeck First time out of the vault

    57
    Apr 9, 2012
    I cannot download anything from gamefront:
    http://www.gamefront.com/files/user/Sduibek
    Using Opera I get html file saying Forbidden, 403 instead of exe file
    Using Firefox I get file not found.

    Anybody faces similar problems?
     
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
  11. ziemeck

    ziemeck First time out of the vault

    57
    Apr 9, 2012
    Thank you for prompt answer. I was interested in 5.4 (in testing) though much more than in 5.3. 5.4 seems the last upadte to old (F1) engine version - and you are switching to porting F1 into F2 from now on - is that true? By the way - you could consider chnging instllation of the port following Lexx's method - as subfolder of original F2, with corrected paths in fallout2.cfg . Lexx posted somewhere detailed method of housing multiple "total conversion" mods as subfolders of single F2 "clean" installation directory, but all you need is to reproduce original directory structure in mods subdirectory and correct the mentioned paths.
     
  12. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Thanks for that tip, I'll ask killap about it :)

    I will send you a link via PM for downloading the test version.
     
  13. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Progress continues on the next version. TarkinMX is doing some great work on a loader/interface for the mod, which will allow user to change after installation all options they chose during installation.

    Thanks to everyone giving feedback on the test version, it's very helpful.
     
  14. LiberNull

    LiberNull First time out of the vault

    29
    Jun 13, 2010
    Got one question. After instaling 5.3 on clean Fallout, almost every dead npc drop armor. That's normal? I can't remember this in clean vanillia FO :)
     
  15. Darek

    Darek is currently unavailable

    Jan 7, 2008
    I think he is referring to "How to set up a Fallout 2 mod without much trouble".
    It's mainly to save HD space by not needing multiple critter.dat and master.dat files. It wouldn't really be of any use to the port as it uses a Fallout 1 installation, and there's really not that many mods for it.
     
  16. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Thanks Darek.


    Which locations? I made very few changes to what armor comes on NPCs, I can think of less than five.
     
  17. ziemeck

    ziemeck First time out of the vault

    57
    Apr 9, 2012
    Yes, that's that post. I thought that port of F1 into F2 engine works with F2's .dat files rather than those from F1. That's why I suggested the Lexx's solution. If .dat files used are not F2 ones it's useless.
     
  18. LiberNull

    LiberNull First time out of the vault

    29
    Jun 13, 2010
    Khans (I got early Metal armor), Junktown (Skulls), and almost every random encounter.
     
  19. agris

    agris Still Mildly Glowing

    245
    Jul 8, 2004
    @Sduibek

    Are you going to branch FIXT into two forks ala the RP, and have a version that is purely fixes, and another is restorations, with optional installation of mods via the installer? The biggest thing keeping me from trying FIXT (other than time) is that I can't discern the tweaks from the fixes from the restorations, and I don't think any of it is optional right now, right?
     
  20. Dravean

    Dravean Where'd That 6th Toe Come From?

    478
    Mar 6, 2005
    That's normal as far as I recall. Enemies rarely drop armor in Fallout 2, but in Fallout 1, armor abounds. I recall that taking out the Khans early in the game nets enough armor to not have to worry about money.