Krizu
I personally welcome our feline overlords
What are your folks' favourite fallout minor factions? I'm not talking of the likes of NCR or Broterhood or whatever. I'm talking about the likes of caravan companies, bandit clans, one-location/one-quest factions, etc
Doesn't have to be a released one; something cool from the design documents is cool too. As long as it's something that either has been released in a fallout title, or was meant to be.
also, if you feel like it, feel free to throw in some dope ideas for new minor factions. Though your ideas may and/or may not be used for inspiration in upcoming RP and KS campaigns on my part, hope that's okay!
I'll start:
I love the design idea of the Vipers, from Fallout 1. I love the idea of tribals / bandits worshipping snakes, and using bone armor and poison weapons. Partially this is because of the "Venomous Vipers" mod for FNV; but I love the idea also (even though I don't think that's exactly spelled out in the docs), that they use bows, arrows and spears. You can go far with that idea, have bone daggers or shortswords and other cool stuff
I feel I like them, cause they feel like a group with a distinct culture. I don't think you can say the same of many bandit clans. Old Khans *maybe*, but the vipers as they appeared in NV, or Jackals, let alone bandits in *any* Bethesda game, they have nothing. Just meat bags for the player to shoot at.
As for my cool idea:
We know that intact and functional trains exits in the world, at least within the NCR. So, My idea is essentially the predecessor of Powder Gangers, the 215's rail powder gang (that was meant to appear in VB). However my idea would be, that instead of a roving gang of bandits with a vengeange towards the republic, these guys would've essentially occupied a stretch of a railroad with an armored train, y'know, Russian civil war style. 5 armored carriages, some light cannon and heavy machine guns, taking tolls on anyone within cannon range, and using the train as a mobile base to launch raids from.
Maybe it's the wargame enthusiast within me, but I find a confrontation between a gang like that, and the NCRA really interesting.
Doesn't have to be a released one; something cool from the design documents is cool too. As long as it's something that either has been released in a fallout title, or was meant to be.
also, if you feel like it, feel free to throw in some dope ideas for new minor factions. Though your ideas may and/or may not be used for inspiration in upcoming RP and KS campaigns on my part, hope that's okay!

I'll start:
I love the design idea of the Vipers, from Fallout 1. I love the idea of tribals / bandits worshipping snakes, and using bone armor and poison weapons. Partially this is because of the "Venomous Vipers" mod for FNV; but I love the idea also (even though I don't think that's exactly spelled out in the docs), that they use bows, arrows and spears. You can go far with that idea, have bone daggers or shortswords and other cool stuff
I feel I like them, cause they feel like a group with a distinct culture. I don't think you can say the same of many bandit clans. Old Khans *maybe*, but the vipers as they appeared in NV, or Jackals, let alone bandits in *any* Bethesda game, they have nothing. Just meat bags for the player to shoot at.
As for my cool idea:
We know that intact and functional trains exits in the world, at least within the NCR. So, My idea is essentially the predecessor of Powder Gangers, the 215's rail powder gang (that was meant to appear in VB). However my idea would be, that instead of a roving gang of bandits with a vengeange towards the republic, these guys would've essentially occupied a stretch of a railroad with an armored train, y'know, Russian civil war style. 5 armored carriages, some light cannon and heavy machine guns, taking tolls on anyone within cannon range, and using the train as a mobile base to launch raids from.
Maybe it's the wargame enthusiast within me, but I find a confrontation between a gang like that, and the NCRA really interesting.