Australian PC PowerPlay magazine posted a preview of New Vegas, putting a fedora and a tommy-gun on their cover Vault Boy. It's a paper thing so I'm just going to let The Vault blogger Nytewolf deliver the sweet bullet point notes.<blockquote> New Wild Wasteland trait, which unlocks wackier variants of existing content. From a design and technical point of view, it made sense not to continue the story of the Lone Wanderer. New Vegas is a fortress. Sidequests may be more rewarding than the main quest. Critical path is only 20% of the main game. Epic moments, like Liberty Primes trip through DC, will litter the critical path. Unique dialog for low intelligence characters. Survival skill, for cooking at a campfire. Certain drinks will dehydrate you in hardcore mode. Some areas may have vegetation. Converting a mod to work with the new tool kit will require some work, but is relatively simple. This is the Fallout game that Chris Avellone and Josh Sawyer wanted to make. </blockquote>Critical path is 20% of the main game? So is the main game like 20% of the full game? Big game! Or small critical path. Or I'm getting something wrong, which would be the first time ever. Thanks to Ausir.