Australian PC PowerPlay magazine posted a preview of New Vegas, putting a fedora and a tommy-gun on their cover Vault Boy. It's a paper thing so I'm just going to let The Vault blogger Nytewolf deliver the sweet bullet point notes.<blockquote>
Thanks to Ausir.
- New Wild Wasteland trait, which unlocks wackier variants of existing content.
- From a design and technical point of view, it made sense not to continue the story of the Lone Wanderer.
- New Vegas is a fortress.
- Sidequests may be more rewarding than the main quest.
- Critical path is only 20% of the main game.
- Epic moments, like Liberty Primes trip through DC, will litter the critical path.
- Unique dialog for low intelligence characters.
- Survival skill, for cooking at a campfire.
- Certain drinks will dehydrate you in hardcore mode.
- Some areas may have vegetation.
- Converting a mod to work with the new tool kit will require some work, but is relatively simple.
- This is the Fallout game that Chris Avellone and Josh Sawyer wanted to make.
Thanks to Ausir.