Fallout: Vault Archives PnP Revised Edition

Discussion in 'Fallout PnP (Pen and Paper)' started by Atomic Postman, Feb 21, 2020.

  1. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Hello,

    In early 2019 I began planning a Fallout Tabletop Campaign, and wasn't satisfied with the systems I could find. Originally I began just welding a Frankenstein's monster of various PnPs together, but with time it mutated into its own thing entirely as it went through numerous revisions and major overhauls.

    Eventually I ran a full campaign with four players from September 2019 to March 2020, undergoing constant playtesting of the rules and revisions. In the end, I'm extremely happy with how the final product ended up, although I still tinker with it every now and then. I'm not really trying to "get this out there" as such since this started as and remains for personal usage but I thought I would upload stuff on here anyway, because why not. The new rulebook post-playtest I named "Vault Archives"

    [New Files Uploaded On May 22nd 2021]

    I've uploaded the 2nd, "Revised" edition of Vault Archives. It's classic Fallout with inspiration from Fallout: Van Buren and Fallout: New Vegas.

    Included is the Vault Archives Rulebook, the Overseer's Guide (Bestiary, Random Encounters Tables and a 500 "Junk Item" loot list.) and character sheets.

    There is also a full Campaign module/worldbook/setting for the system on page 3.

     

    Attached Files:

    Last edited: Aug 6, 2021
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  2. marc

    marc First time out of the vault

    5
    Nov 11, 2015
    Hello,

    Interesting implementation of Fallout PnP, could you provide some gameplay feedback from your sessions with this system?
    - What difficulties did you face?
    - Is the narration altered by the system?
    - How your fights run with this system?

    By the way, I'm interested by your combat calculator, implementing something of my own for my teams. ;)

    All the best.
     
  3. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Hey! Sorry for the slow reply.

    >- What difficulties did you face?

    Primarily? Getting the balance right between having varied and fun esoteric builds, against players who would want to minmax or abuse statistical exploits. Eventually much of that was ironed out. Getting the economy right was also an issue, but I also worked that out in the end.

    >- Is the narration altered by the system?
    I'm not entirely sure what you mean by this.

    >- How your fights run with this system?

    I have since uploaded the final version, updated to this post with a HEAVILY revised combat system that I am very happy with and proud of. Fights ran very well. Especially with the calculator.
     
  4. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    [Outdated]
     
    Last edited: Apr 13, 2021
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  5. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    [Outdated]
     
    Last edited: Nov 5, 2020
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  6. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Here was the map I also used originally for my campaign, set in 2273 (Turns out I actually should have set it a lot earlier, 2253 maybe, but it worked out alright) within Idaho/Utah/Wyoming and Nevada.



    The players drew on the map themselves when they found locations. I had a seperate digital version with all the locations correlated to the grid.
     
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  7. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    [Outdated]
     
    Last edited: Nov 5, 2020
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  8. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Wow, this an impressive body of work.

    Flicking through the rules, it all looks very well-put together and thought out. Congratulations, I might just use this.
     
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  9. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Considering adding a system with regards to random mutation. In situations of exposure to particularly nasty types of toxic waste or DM decided irradiation you have a chance (Based on Rad Resistance? Luck? Endurance?) of recieving a Mutation which effectively acts like a Trait (Inspired by the Phobia system of The Outer Worlds). Which mutation you get is randomly rolled for on a table, and there'd also be a distinction between minor mutations (An extra toe, loss/gain of SPECIAL) and major mutations (Growing a third arm, mouth producing acid etc).

    Similarly I was thinking of resigning this to a race of its own, "Mutant" that would allow the player to roll for a Major Mutation and they'd recieve a Perk every two levels instead of 3, but would be capped in their Charisma and their Hit Points would be far lower than other races by comparison to represent their malformed bodies.

    May check in and post something related to it if I get around to it, but just an idea for now.
     
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  10. Risewild

    Risewild Antediluvian as Feck
    Modder Orderite

    Jun 14, 2014
    I made a system like that for my PnP system I'm making (it's not a Fallout system, but Fallout can be played in it).

    I used tiers for mutations: light, medium and heavy mutations.
    You can only get a higher tier mutation if you already got 3 ones from the previous tier (you need 3 light mutations to start getting medium ones and 3 medium ones to start getting heavy ones), if a character gets the 9 maximum mutations ( 3 light + 3 medium + heavy), they instantly die if their mutagen level reaches 10 again when they would get a 10th mutation (their body can't deal with so many mutations).

    Mutations are random from tables, but each type of mutation source has a different table. For example a mutant dog can deal mutagen damage, if it deals enough damage to raise a character's mutagen level to 10, the character will then get a mutation from the mutant animal (dog) list. If the character gets damaged by gamma mutagens, it gets a mutation from the gamma list. etc.

    Using mutations is fun, but it can become unbalanced if there's not enough drawbacks to compensate for the bonuses, or vice versa. In my PnP, mutants are usually not allowed in settlements, they are hated and can even be shot on sight. All of this is because mutants have a chance of going berserk and attack anyone near them (friends and foes). The more mutations a character has, the higher the chance of going berserk is, to a total of 90% when they have all 9 mutations.
     
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  11. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Revised update (Mostly to Unarmed) and consolidated all the GM resources into one PDF, so reuploaded all files.
     
  12. falloutfan01

    falloutfan01 First time out of the vault

    10
    Aug 10, 2020
    I...
    This is amazing. Its DnD but its freaking Fallout! Oh boy, time to break out the d20 dice again. Oh wait, no... I'm having flashbacks OF Dnd... The pain... Its... Too... Much.... ARGHHHH, HEEELLLLLP!!
     
  13. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    It's actually 1d100 (2d10) dice you'll be needing :cool: :boy:
     
  14. falloutfan01

    falloutfan01 First time out of the vault

    10
    Aug 10, 2020
    A.. WHAT? A 1d100? Huh, never heard of one. I gotta go check this out for myself.
     
  15. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    It's referred to that as a shorthand, but technically it's two d10s with one of the d10s marked with an extra decimal (So instead of 1, 2, 3 its 10, 20, 30)
     
  16. falloutfan01

    falloutfan01 First time out of the vault

    10
    Aug 10, 2020
    Ohh, that clarifies that.
     
  17. falloutfan01

    falloutfan01 First time out of the vault

    10
    Aug 10, 2020
    Zocchihedron
    Zocchihedron is the trademark of a 100-sided die invented by Lou Zocchi, which debuted in 1985. Rather than being a polyhedron, it is more like a ball with 100 flattened planes. It is sometimes called "Zocchi's Golfball".

    Zocchihedra are designed to handle percentage rolls in games, particularly in role-playing games.


    Got this from Wikipedia. Guess its time to get my wallet and purchase something...
     
  18. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    I think that thing is more of a novelty than an actual item. When I ran this system, I always used the 2d10 method.
     
  19. falloutfan01

    falloutfan01 First time out of the vault

    10
    Aug 10, 2020
    I could see that being the case. But still, you gotta admit, that is neat as balls.
     
  20. WonderGlueSniffer

    WonderGlueSniffer First time out of the vault

    24
    Nov 20, 2020
    Bit to number-crunchy for my taste, but all the manuals look cool. I especially like the loot tables.