Falltergeist - free software Fallout 2 game engine

Discussion in 'Fallout General Modding' started by Epic, Jul 30, 2015.

  1. Epic

    Epic First time out of the vault

    Jul 30, 2015
    Last edited: Aug 21, 2015
    • [Like] [Like] x 1
  2. Magnus

    Magnus Weapons Manufacturer Modder

    Dec 6, 2007
    Does it work? Can we play Fallout 2 in it?
     
  3. Epic

    Epic First time out of the vault

    Jul 30, 2015
    Yes you can play the game (using original game data files of course).
    Also you can run it on android.
    You can see the video there: https://falltergeist.org/post/19
     
  4. Magnus

    Magnus Weapons Manufacturer Modder

    Dec 6, 2007
    Awesome!
    Does this mean that we can finally fix hardcoded bugs, change engine behavior etc?
    If so then that is awesome!
     
  5. Epic

    Epic First time out of the vault

    Jul 30, 2015
    Yes developers wants to port the game on other operating systems to fix bugs, improve graphics and make something for better game modding. I think it is possible to recreate project van buren
     
  6. Gizmojunk

    Gizmojunk So Old I'm Losing Radiation Signs

    Nov 26, 2007
    That would be... Epic!
     
  7. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Don't think so. This is the feature list:

    Nothing about combat, dialogue and all the other jazz that would still be missing.
     
  8. Epic

    Epic First time out of the vault

    Jul 30, 2015
    It is an alpha version so not all things are working. So developers are welcome.
     
  9. iSage

    iSage First time out of the vault

    Oct 27, 2014
    Dialogs are somewhat working (no talking heads, though). Combat, worldmap, npc ai are not. It's hard to early to call it even alpha.
    Developers are welcome, as we are now on long break due to real life. (for example, someone, who can rewrite renderer in opengl+shaders, as i am too lazy)
    Also, i think there was already falltergeist-dedicated thread.
     
    • [Like] [Like] x 1
  10. Epic

    Epic First time out of the vault

    Jul 30, 2015
    I think that the engine will give a great possibilities in modding. For example it will be possible to recreate Project Van Buren or remake Fallout New Vegas as a Fallout 2 like game, or to make a completely game. Also it will be possible to improve graphics and run the game on other platforms.
     
    Last edited: Dec 29, 2016
  11. trollworkout

    trollworkout It Wandered In From the Wastes

    Aug 1, 2015
    yo man why do people apologize for not speaking proper english. guys is not relevant if your english is good or not. all that matters is people get what you're trying to say.

    and yes i also second the idea of having better support for mods. if this engine could make mods easier to make maybe even creating a unified modding tool like fo3 geck type it then the community will grow and become more active because people will be producing new content faster and fallout 1/2 will become more fun to play again.
     
  12. Epic

    Epic First time out of the vault

    Jul 30, 2015
    Developers says that the engine will support all Fallout 1 Fallout 2 mods by default and creating special mod tool is a one of their targets. (For example libfalltergeist let you work with original data files. https://github.com/falltergeist/libfalltergeist )
    P.S You can contact with Alexeevdv (The main developer) to tell about your ideas: https://github.com/alexeevdv
    Also there: https://falltergeist.org/contacts
    P.P.S It is a very good that you can understand my english. :-)
     
    Last edited: Aug 2, 2015
    • [Like] [Like] x 1
  13. Epic

    Epic First time out of the vault

    Jul 30, 2015
  14. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    This is a great project, but won't this get you mega-sued by Bethesda? Then again it could go like Scummv and OpenXCOM get by ok - you still need original assets so its win-win for all.

    I'm always one up for transfering old classics to open-source engines.
     
  15. iSage

    iSage First time out of the vault

    Oct 27, 2014
    You'll still need original assets, yes. Maybe we'll translate some of formats (like .lst, or AI config) into more readable/editable format, than again, we can just include some kind of installer (like ArxLibertatis did) and do this automagickally.
     
  16. Epic

    Epic First time out of the vault

    Jul 30, 2015
    I think you should start to release binary files of the engine to make it easy to test, also you should write article about it (for example on http://habrahabr.ru) because this project is not so famous in internet, but people really needs it.
     
    Last edited: Sep 3, 2015
    • [Like] [Like] x 1
  17. iSage

    iSage First time out of the vault

    Oct 27, 2014
    It's too early for that. We'll do it around 0.5.0, maybe.
     
  18. trollworkout

    trollworkout It Wandered In From the Wastes

    Aug 1, 2015
    looking forward to this.

    my only request is to make modding incredibly simple. and i am talking about game editing, scripting and changing pretty much anything about the game to be REALLY EASY.
     
  19. phobos2077

    phobos2077 Mildly Dipped
    Modder

    Apr 24, 2010
    It would be interesting to hear some feedback on this subject from experienced modders. I mean more specific, technical ideas.

    As I understand, current priority is to do something playable, ASAP. But knowing some considerations early, might improve possible future modding without much effort from dev team.
     
  20. darkf

    darkf Caller of the Void Modder

    Jul 12, 2014
    I notice no developers ever touch the IRC -- is it abandoned? You might want to remove it from the README then.

    Are there any plans to support Fallout 1?
    How close to the original game are you planning on getting: exactly the same, or approximating some functions?