StopSigntheVendingMachine
mailman#30612
Thank you, Lexx.

How long a day is should be defined in a header file iirc. I don't think that ticks are controlled by GVARs it's rather an engine thing.How do you make critters who are already dead in maps? And how do you vary their death poses on the ground?
How do you make Special Encounters? I know Outdoorsman Skill factors in, but does Luck count too?
Asked: 1/12/25:
How many ticks/heartbeats are in a day? Are tick counts while traveling on the World Map controlled by a G_VAR?
Did you declare everything correctly at the head of the script? Did you include the correct header file for the has_rep_slaver macro?Hello, I'm trying to make a Node in Dialogue where the NPC has different reactions to what the player said in the previous Node, based on Karma Title and Town Reputation:
procedure Node002 begin
if has_rep_slaver then
Reply(116);
NOption(117, Node003, 4);
else
call Node025 ---------------------This is the error: expecting " ; "
end
I cut the Town Reputation part for now because I couldn't figure it out. The error: expecting " ; ", is one I've mostly gotten while trying different iterations of Node 002, even if I do add a ; at the end of the line. I know this is caused because the line above it is wrong. I looked at different examples in other NPC scripts, but I still end up typing it wrong. How do you make a character respond differently based on different factors in the same Node?
That error is telling you exactly what the error is.... ; is missing after node025?call Node025 ---------------------This is the error: expecting " ; "
procedure Node002 begin
if has_rep_slaver then begin
Reply(116);
NOption(117, Node003, 4);
end
else begin
call Node025;
end
end