FIFE - open source RPG engine with Fallout support

Discussion in 'Fallout General Modding' started by mvBarracuda, Sep 15, 2005.

  1. Karel

    Karel Still Mildly Glowing

    258
    Jan 21, 2006
    Because somebody would have to rewrite every single script or make FIFE understand Fallout scripts (I'm not even sure what would be easier).
     
  2. Dead-Inside

    Dead-Inside First time out of the vault

    7
    Oct 30, 2007
    From my point of view adding support for Fallout scrips would take a lot less time.

    However, modding Fallout scrips takes time like no other. Rather you wrote a converter to something simpler, non idiotic and non stone age.

    As I lack the skills and programs to do this, I'm not going to. But with the knowledge I do have I can't imagine it would be that hard to do either.
     
  3. Karel

    Karel Still Mildly Glowing

    258
    Jan 21, 2006
    From your point of view read something about compilers and try to create a parser for an extremely simple uncompiled (or runtime compiled) script. A lot of work. Now do the same for Fallout scripts...

    OK, everybody would love to see Fallout understand Python or Lua scripts. Unfortunately, nobody has the source code for Fallout, so it's not possible.
     
  4. Karmeck

    Karmeck First time out of the vault

    53
    Oct 18, 2007
    why not skip the script part and "just" replace all the textures in the original game instead?
     
  5. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Textures? :roll:
     
  6. mvBarracuda

    mvBarracuda Vault Dweller

    754
    Apr 11, 2004
    I think as soon as a somewhat stable API is provided by FIFE, there could be at least a Fallout >> FIFE script converter that produces raw scripts that still need to be cleaned up of course. This would help to save at least a lot of work by automating parts of the process.
     
  7. mvBarracuda

    mvBarracuda Vault Dweller

    754
    Apr 11, 2004
    It's update time!

    It was pretty quiet in the last weeks. One reason were the number of university tasks but another factor was my personal lazyness and lethargy caused by the holiday period. Now FIFE is back with yet another news update :-)

    Here is a nifty new screenshot of the currently work in progress editor tool:


    Furthermore our latest blog post covers the latest issues we encountered but also progress reports from the audio module, editor development and pather front.

    You can check out the whole news update at the FIFE developer blog:
    Time for heroes - yet another FIFE blog update

    Last but not least: we're of course still trying to recruit new developers for the project :-) Don't be shy and visit us at our developer IRC channel.
     
  8. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Hi Barra,

    I thought you might be interested in this new artwork that Contiuum has made. He has also rendered the files as PNG for use with FIFE

     
  9. mvBarracuda

    mvBarracuda Vault Dweller

    754
    Apr 11, 2004
    Thanks for the pointer Wild_Qwerty, they look really impressive :clap:

    I'll give them a test as soon as I got some time on my hands (hopefully at Sunday) and posts some screenshots with them afterwards.
     
  10. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    Would be great to see fallout on this platform :(
     
  11. mvBarracuda

    mvBarracuda Vault Dweller

    754
    Apr 11, 2004
    It's update time again :-) three weeks have passed since our last official blog update and we're glad that we can report to have made several steps forward in this time.

    To just summarize the most important points:
    - We decided to revive the island_demo concept from the 2007.1 release and ship a island_demo like game with future FIFE releases
    - View code changes to improve performance and resolve z-order issues
    - Floating text renderer support for map instances
    - VFS improvements for editor tool
    - Vastly improved pychan extension
    - FIFE documentation server with fresh doxygen, epydoc documentation generated on a daily basis; live IRC logs for developers
    - Tweaked FIFE forums design
    - Fresh blood on the team: two new programmers, one additional project manager
    - New precompiled Win32 SVN snapshot available

    Feel free to give the whole detailed blog update a read here:
    http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/01/28/17.22

    In case you're just interested in fancy screenshots we got something for you as well. Here is a list of all new screenshots that are shown in the update:
    Floating text support:


    Continuum graphics pack: 45° rotation:


    Continuum graphics pack: 135° rotation:


    Continuum graphics pack: 225° rotation:


    Continuum graphics pack: 315° rotation:


    Continuum graphics pack: playing around with rotation, tilt and zoom parameters:


    Last but not least: here is the download link for the mentioned new SVN snapshot for Win32:
    http://members.fifengine.de/bin/FIFE_r2057_win32.exe
     
  12. gracul

    gracul It Wandered In From the Wastes

    100
    Jun 6, 2007
    When are you planning to complete the techdemo?
    "Bring it on baby. I'm ready for action!"
     
  13. mvBarracuda

    mvBarracuda Vault Dweller

    754
    Apr 11, 2004
    When it's done :-)
     
  14. Bunkermensch

    Bunkermensch It Wandered In From the Wastes

    170
    Sep 12, 2006
    Good news :D

    The floating text is nice.

    What is this "Continuum graphics pack" btw?
    I googled but did not find anything so far.
     
  15. SHADOW-XIII

    SHADOW-XIII First time out of the vault

    98
    Nov 19, 2007
    I wonder what are requiremnts. Any chance to use engine on older systems/consoles ?
     
  16. mvBarracuda

    mvBarracuda Vault Dweller

    754
    Apr 11, 2004
  17. SHADOW-XIII

    SHADOW-XIII First time out of the vault

    98
    Nov 19, 2007
    Thanks for info and link.
    I was thinking about porting it to PSP, 222Mhz (max. 333Mhz).
    I am fairly poor programmer with very little free time but hopefully will take a look at it some time in future. That;s a lot of programming though :/
     
  18. Sleek

    Sleek First time out of the vault

    12
    Jan 4, 2008
    You should try the island_demo client from our SVN. If you expect for something you can play with please don't download it yet. While it might look sweet and naive like candy against the post-apoc world of fallout, it already shares a few characteristics with the latter. We don't have a dialogue & inventory system yet, but that's hopefully coming in 2008.1 or .2 release.

    There is a certain teaser trailer coming your way. Maybe you will see it today or tomorrow, when the guys distribute the new release build. I hope mvBarracuda wont fire me for blabbering about it here :lol: .
     
  19. SHADOW-XIII

    SHADOW-XIII First time out of the vault

    98
    Nov 19, 2007
    Thanks you for help, well hole concept of porting F2 is bit too serious for me, I don't have expected skills even to set up project properly (as I have very little skills in rogramming many languages but mostly in already-set-up enviroment). The main idea is to have all .dat files from F2 and port will be reading those files. Generally I only have to write app without graphics/scripts/animations.
    Of course I will start with island examples and am also gathered some other people who can programme.