Fo1 glitch with the Blades in Adytum

Discussion in 'Fallout General Modding' started by 100indecisions, Jul 2, 2011.

  1. 100indecisions

    100indecisions First time out of the vault

    9
    Mar 23, 2011
    At least I assume it's a glitch--I thought my using an editor on my savegame file screwed something up, but I reloaded my unaltered save and it still happened. Basically, Razor seems to be stuck on only the first conversation you can have with her--I talked to her, got the holodisk, went to the Gunrunners, cleared out the Deathclaws, told Gabriel the news and got his promise that the Blades could have all the weapons they wanted...and when I went back to the Blades, Razor was still identified as "a beautiful young woman with sad eyes" or whatever and the only dialogue options were for the original conversation. That stays the same even if I go through the whole dialogue right there--the game's just not registering that we've interacted before, apparently. Is this a known glitch with a fix or a workaround? I can take out the Regulators myself if I have to, I guess, but I'd really prefer to have the Blades' help.
     
  2. 100indecisions

    100indecisions First time out of the vault

    9
    Mar 23, 2011
    Just checked this on an even older save and the game isn't registering that I've talked to Razor at all, even the first time I talk to her after getting the job from Zimmerman (when I talk to the Gunrunners, dialogue options for getting weapons to the Blades do show up, so the problem seems to be only with Razor herself). And...googling around for glitches involving the Blades mostly brings me right back to my own post. So no, it's apparently not a common bug, and it looks like I've already installed the newest TeamX patch, so...apparently that doesn't fix it. I don't know enough about programming to know whether I can force the right dialogue to trigger or if there's something else I can do. Any ideas?