Fallout 1 mod FO1 to FO2 conversion, for real

Discussion in 'Fallout General Modding' started by Dude101, Nov 27, 2007.

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  1. JimTheDinosaur

    JimTheDinosaur Vault Dweller
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    Mar 17, 2013
    I wrote one myself even ;) a crappy one, but still...

    Right, was hoping for the FO1 source scripts actually, and all the links on the first page are dead so I wouldn't even know how to test what I'd produce... sorry if all of this is a bit obtuse.
     
    Last edited: Nov 3, 2014
  2. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Fixt or vanilla scripts?
     
  3. JimTheDinosaur

    JimTheDinosaur Vault Dweller
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    Mar 17, 2013
    Um, dunno how much you changed about the party member scripts... If you had to make some fixes then sure fixt scripts.
     
  4. JimTheDinosaur

    JimTheDinosaur Vault Dweller
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    Mar 17, 2013
    @Sduibek, could you perhaps upload the conversion as it stands today? The links in the original post are of course already long dead, and even if they weren't dead they wouldn't include the later improvements of you and @Darek such as the random encounter tables. You could also put it up in GitHub and then add the FIXT sources to it later or something, that way people could at least try it out and get to work on it.
     
    Last edited by a moderator: Jan 9, 2016
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  5. phobos2077

    phobos2077 Mildly Dipped
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    Apr 24, 2010
    I totally agree with Jim. Projects like that should not die because of one person lack of time. FO1 conversion is too important for the future of this community, IMO.
     
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  6. JimTheDinosaur

    JimTheDinosaur Vault Dweller
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    Mar 17, 2013
    To be fair Sduibek was the one who suggested uploading his FIXT sources to GitHub in the first place via PM; I just wanted to make sure he'd upload the whole shebang once he got the time to do it.
     
  7. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Sounds good, I need to get familiar with GitHub anyway. I'll post them this week, maybe not until the weekend though.
     
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  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    There will be my in progress files, the files from Darek collected from this thread, and then the current downloadable state of the actual project.
     
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  9. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    I now have a GitHub account, hooray! So far I'm very pleased. Their welcome email subject line was "Sduibek + GitHub = <3" lol.

    And it looks like I have the original playable zip file still, so I'll upload that. 360mb or something but you can extract and play the Fo2 engine proof of concept.

    Backups and Dropbox are handy :)

    Lastly, I've decided I'm going to release Fixt by March 30th no matter what state it's in. 6-month repeating release schedule thereafter.
     
    Last edited: Feb 27, 2015
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  10. Jordan

    Jordan It Wandered In From the Wastes

    106
    May 8, 2008
  11. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
  12. 5545Trey

    5545Trey Underground Deviant

    633
    Jun 25, 2014
    Keep up the good work, Sduibek.
     
  13. JimTheDinosaur

    JimTheDinosaur Vault Dweller
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    Mar 17, 2013
    @Sduibek no need to pry, but did you put up the files in Github yet? And if so, would you perhaps share the link to said github? ;)
     
    Last edited by a moderator: Jan 9, 2016
  14. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Not yet :(
    I plan to do it today.
     
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  15. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    @JimTheDinosaur Setting up right now. I have no idea what I'm doing lol but it's fun so far :D
     
    Last edited by a moderator: Jan 9, 2016
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  16. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Okay it's here, although has redundancy and not very good organization at the moment:

    https://github.com/Sduibek/FO1toFO2engine

    It also still needs the ~300mb "install", once I find that.

    With GitHub, are things normally separated into "industry standard" directories such as bin, src?
     
  17. gustarballs1983

    gustarballs1983 Vault Dweller

    761
    Oct 28, 2009
    Just out of curiosity @Sduibek..
    How are You going to handle Radiation resistance cap in fo2 engine?? it's hardcapped at 95% if i remember right and original engine had 100% cap..
    it might not seem important but considering we have The Glow in Fo1 then here comes the problem... because with 95% rads protection One is going to suck up rads and that may turn pretty ugly when wanting to visit more than first flor of that facility ?

    EDIT:
    typo fixes.. damn i haven't had a single drink yet and already typos...
     
  18. JimTheDinosaur

    JimTheDinosaur Vault Dweller
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    736
    Mar 17, 2013
    Last edited by a moderator: Jan 9, 2016
  19. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    I hadn't thought of this. Maybe @JimTheDinosaur or @phobos2077 or @Timeslip has info on this question? If accurate, that does change this location quite a bit.
     
    Last edited by a moderator: Jan 9, 2016
  20. JimTheDinosaur

    JimTheDinosaur Vault Dweller
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    Mar 17, 2013
    As in that you actually get irradiated while descending into the most irradiated location on earth? ;)

    Isn't the radiation limit before actually dying ridiculously high?
     
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