Fallout 1 mod FO1 to FO2 conversion, for real

Discussion in 'Fallout General Modding' started by Dude101, Nov 27, 2007.

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  1. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    In your fallout 2 directory should be a /data/proto/ folder. This "proto" folder has to be read-only or all files inside will be deleted after starting the game.
     
  2. Pisis

    Pisis First time out of the vault

    Nov 1, 2004
    Danke. ;)

    I still need assistance though...

    1) No patch0000.dat exists in the game folder (neither in subfolders)
    2) The game is in Russian (although I've overwritten the text folder)
    3) I start the game in the V13 cave (no Overseer/WaterChip intro...)
    4) At the V13 corpse's inventory a few grids from my starting position as mentioned in 3), there's a Power Armor, a guass rifle, fuel cells etc... What the f;ck?!

    :x

    Thanks for help!
     
  3. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Did you started the compile.bat in fallout2/data/ssl/ ? After this, it should work.


    /Edit: Ah, now I know what you mean.... its.. well, you can't really play fallout 1 on fallout 2 at the moment. The videos are missing, the talking heads are missing, and so on. I think, the inventar from "Ed" is only there for the developer to test things faster.
     
  4. Pisis

    Pisis First time out of the vault

    Nov 1, 2004
    LOL, this is almost like when Jo promises you the GECK in Modoc in Fo2. I thought it's converted, finished, done. Damn. Do'h! :puppy-dog:

    At least, is there any way I can get it running with English texts? Now I have the russian version. I tried to extract the english text files from a clean Fo1 install but nothin suitable was found, unfrotunately...

    Noch einmal danke für Deine Hilfe! :boy:

    -------------------------------------------------------------

    EDIT: Found out what's the story with the texts. At least I'll learn some Russian. :)
     
  5. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Here are the text files. It should work, if you extract the rar archiv into your fallout 2 directory. If it won't work, then... I don't know. :/

    By the way, your german is very well. :P
     
  6. Pisis

    Pisis First time out of the vault

    Nov 1, 2004
    I already got that one, not working really. Half of the text is still in Russian.

    Danke, dein Englisch ist auch ausgezeichnet. :lol:
     
  7. Shiozaki

    Shiozaki It Wandered In From the Wastes

    Jul 29, 2006
    Hey would you look at that i got it to work, but i think that the 10mm pistol is make my game crash, not all the time maybe 1/10 times it dose it, i remeber reading somewhere that the sound SFX made the game crash but i cant remeber where...
     
  8. Rusty

    Rusty First time out of the vault

    Feb 3, 2008
    updates?

    Any updates on this mod? playing fo1+fo2 in one game is like a dream come true :D
     
  9. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
  10. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    What exactly is updated? I really like this project, but I can only understand one or two russian words.
     
  11. Shiozaki

    Shiozaki It Wandered In From the Wastes

    Jul 29, 2006
    I ran this Jordan guys last post threw a tranlayer this is what i got.

     
  12. Petrell

    Petrell First time out of the vault

    May 22, 2006
    Couldn't something like Tutu/Easytutu for Baldur's Gate be done for Fallout?
     
  13. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    While we are speaking about it...
    Fallout modding would be a lot easier if something like DLTCEP and WeiDU for IE games would be done for Fallout.
     
  14. Rusty

    Rusty First time out of the vault

    Feb 3, 2008
  15. Petrell

    Petrell First time out of the vault

    May 22, 2006
    And Tutu source code can be found here.
     
  16. Oracle

    Oracle Water Chip? Been There, Done That

    May 19, 2003
    So is it now possible to port Fallout 1 into Fallout's 2 engine
    by using all these files posted here?

    Is it stable enough to play F1? and are all dialoges and text in english?

    And what about mods/patches for fallout1 do the also work when playing it in F2 engine?

    that would be all...for now :P
     
  17. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Well, it is playable, but at the moment it is just a kind of test build. As far as I know, a new patch is in work, but I don't know, when it will be finished. The last stand is, that all graphics, etc. are finished. There are only some issues with the scripts left.
     
  18. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Do you guys think TeamX will work on their Resto project in this? or continue with the impossible FO1 engine. (cue Wasteland Ghost)
     
  19. Wasteland Ghost

    Wasteland Ghost Still Mildly Glowing

    Sep 20, 2005
    TeamX will make it's FO1 Restoration Project under "impossible" FO1 engine. There are a lot of reasons for this. As experienced modder ;) I know: even if such conversion will ever be completed, there will be A LOTS of bugs and it will take enormous amount of time to fix them all. But if Jordan ever wants to integrate our patches/mods in his project, we will give him all he needs to do so.
     
  20. Amgot2

    Amgot2 First time out of the vault

    Feb 12, 2008
    BTW how much work has been done on the FO1 Restoration Project so far?
     
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