[FO2] Modoc & Ghost Farm

Discussion in 'Fallout RPG Gameplay & Tech' started by Space Lion, Feb 7, 2009.

  1. Space Lion

    Space Lion First time out of the vault

    13
    Feb 7, 2009
    Hello all,

    I've recently begun replaying Fallout 2 once more, and now that I've finally got back into the groove of playing the game I realize that through a poor choice of dialogue options, I've shut myself out of the Modoc/Ghost Farm quest line.

    I talked to Mayor Jo in Modoc about finding a GECK, which IIRC is supposed to lead into the Ghost Farm plot. Unfortunately, I said something which annoyed him, he told me I had a "chip on my shoulder," and should come back and ask again when it wasn't so large.

    But now I can't talk to him about GECKs at all. I don't have a save point before the conversation took place, and I would rather not start a new character just for that.

    Is there any other way to initiate the Ghost Farm plot? Can I go in and edit the savegame files otherwise? I don't really know what's possible, but if there's a way I'm all ears.
     
  2. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    No, i don't think there is a way to get back into the Ghost Farm quest. Personally, i think this is a bug, and there was some debate about it IIRC.

    Sorry :(
     
  3. Darek

    Darek is currently unavailable

    Jan 7, 2008
    There is a way thanks to vad's great Fallout 2 Savegame Editor.

    Get it here and start it up.

    Choose your saveslot and press the Maps tab.
    Under list of *.sav file, scroll down and choose MODMAIN.SAV, press EDIT.
    Under scripts find mcJo.int and click it. To the right under variables, select LVAR_4.
    In the lower right corner change the value to 0, and then OK, and then finally save you change.

    Have fun and remember to save often and in different slots. :)
     
  4. Space Lion

    Space Lion First time out of the vault

    13
    Feb 7, 2009
    Thank you very much! :D