RE: Starting New Char - Help Requested
>I'll revive the thread to make
>my contribution... Because I have
>a couple of comments.
And so have I. You've got quite a good character there, but there are a few things you could change.
>First off, some stat recommendations.
>
>
Primary statistics.
>
>
ST 5 - It's easily enough
>for the beginning, and you'll
>be at 10 in the
>end with adv. power armor
>and the memory module.
Agreed
>
PE 9 - This is the
>single most important attribute. You'll
>be at 10 after the
>module. Lord, someone said take
>6 for sniper... good grief,
>no!
You're right, you do need high Perception. But 8 is enough for the perfect sniper. At level 9 you can take the Sharpshooter perk which effectively increases your perception for the purpose of range modifiers with ranged weapons.
>
EN 6 - I'd recommend 6
>because you will need the
>Hp. You won't be the
>only sniper in the game,
>trust me.
You can play a little with this too. PE 6 is good, but I've had snipers with PE 5 that did a good job. I do agree that PE 6 is better, though.
>
CH 4 - This will do,
>you'll get 2 party members
>which again, is easily enough.
>You'll get heavily screwed while
>bartering, but this has never
>been a problem for me,
>since the amount of loot
>is overwhelming.
Agreed.
>
IN 8 - You need skill
>points, you need dialog options,
>you need perks, you need
>technical skills. Intelligence has to
>be high (this is obvious?).
>If you can spare a
>point, you could have it
>at 9.
Agreed. Intelligence 8 is enough in most cases. I usually take some mentats when I feel I need more.
>
AG 8 - You will get
>9 ap. It's sufficient. Having
>AG at 10 is a
>joy but also a waste.
>Sniper requires 8 ag, btw.
I don't agree with you on this. I think having 10 AG is essential for any combat oriented character because it ups you APs to 10. Sniper rifles take a lot of APs to fire and a true sniper uses that weapon at least for a portion of the game.
>
LK 8 - Everybody in the
>thread seems to have disregarded
>luck, even though it is
>perhaps the second most important
>attribute of the sniper. You
>will get it up to
>10 at NCR. This is
>important, because when you get
>sniper, it will roll against
>your luck. And you will
>definitely want some criticals early
>in the game. Sniper may
>require 8 LK, not sure.
You couldn't be more right. Luck is also essential for a sniper. With 10 Luck and the sniper perk you assure a critical hit for each shot you fire (if you don't miss offcourse).
>
Traits.
>
> Gifted is required.
Agreed. You wouldn't be able to get your base stats as above without it.
>But here's something that's actually
>quite useful, and once again
>disregarded by everyone else: Small
>Frame. You pay 50 carry
>weight for 1 AG. Because
>you will have companions and
>a car to carry around
>your luggage for you, you'll
>only need to carry the
>essentials (armor, guns and ammo).
>110 lbs will be enough.
>(which is what you get
>if you follow this character)
Again I agree. Small frame is a very good trait for a sniper. So is finesse. As a sniper with high luck you get a lot of critical hits, so you want to make them count. Finesse gives you that oh so sweet one shot, one kill abillity reasonably early in the game. Later when you get the sniper perk this trait is a bit more useless, but you can always mutate it (if you don't mind using that perk).
>---
>
>
Tag skills.
>
> As usual, tag
>
speech. You'll be starting at
>a lower level of speech
>with 4 CH, so tagging
>it will be ever more
>useful now.
Speech is handy to have, but it certainly isn't necessary for characters who want to fight their way through the game.
> Next, the mandatory
>combat tag. I recommend
small
>guns, because it'll be useful
>early in the game.
And not just early. I dare say small guns is the most important skill for a sniper during the game. The best allround guns in the game (.223 gun, gauss gun/rifle) are small guns.
>You
>can tag energy weapons later
>if that's your cup of
>tea, so to speak.
Agreed. So is big guns if that's your cup of tea. You'd say big guns isn't a good skill for a sniper, but if you read the description of the Bozar you see it's actually a modified sniper rifle. It does masssive damage at a relatively long range.
> And finally a
>"free-choice" skill. I recommend
lockpick,
>getting through those nasty doors
>will be useful all the
>way through the game. A
>substitute for this would be
>
traps. It'll also be very
>useful all the way. As
>someone mentioned, steal is a
>very bad idea. I wouldn't
>tag sneak for a sniper.
For a free choice tag skill I'd choose neither of those. I've never needed to use the trap skill in FO2. Lockpick is handy, but you can up it fine without needing to tag it. Medical skills don't have to be tagged either as there are enough stimpacks in the game to last a lifetime. A good free choice tag would be science. This would make you able to get skynet as a NPC relatively quick. Skynet is a good NPC and a sniper as well when you change his combat settings.
>Ok, that was a truckload of
>info... Comments are welcome. That
>happens to be my current
>character. Ofcourse, there are as
>much opinions and ideas and
>unique characters as there are
>players, but these are some
>ideal (IMHO) guidelines for a
>sniper character.
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