FOnline Engine on Patreon

Discussion in 'Fallout General Modding' started by cvet, May 7, 2020.

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  1. cvet

    cvet First time out of the vault

    10
    May 21, 2009
  2. cvet

    cvet First time out of the vault

    10
    May 21, 2009
    Please, make headline from this post, this is important for me. Thanks!
     
  3. Black Angel

    Black Angel Grand Inquisitor of the Ordo Hereticus

    Mar 21, 2016
    What is exactly the problem here? You merely want to ask spreading the words?
     
  4. PlanHex

    PlanHex Legislative Senator oTO Moderator Orderite

    Nov 4, 2007
  5. cvet

    cvet First time out of the vault

    10
    May 21, 2009
    Yeah, something like it.
     
  6. cvet

    cvet First time out of the vault

    10
    May 21, 2009
    I want find interested devs in fonline evolution.
    But not talk-talk dudes and due to this set some money barrier.
     
  7. cvet

    cvet First time out of the vault

    10
    May 21, 2009
    If it's evil joke then fuck you asshole. If not then ha-ha.
     
  8. PlanHex

    PlanHex Legislative Senator oTO Moderator Orderite

    Nov 4, 2007
    Ah, I was kinda drunk last night and I can't really make a newspost myself because I only have a phone at the moment. So I'm trying to encourage Lexx to do it.
     
  9. cvet

    cvet First time out of the vault

    10
    May 21, 2009
    Motive

    Not sure whether you're acquainted with the FOnline engine, but if not then in short, it's an isometric sprite-based engine, development of which started as a modification for Fallout 2 back in 2004. I joined the process in 2006 and ended up leading the development efforts. I work on this project to the best of my ability, learning gamedev as I go. There have been different methods of engine distribution: binaries, source code, some mixes of both. Anyhow, there is a need to structure this whole thing.

    The idea is to unite the efforts of all active Fonline servers and finally release the first official version of the FOnline engine. Currently everyone's using old builds deeply sinked in legacy code, not having the time or the knowledge to switch to a newer version. There are two essential reasons:

    1. There's no new version. The new version has been being refactored and finalized for ten years with no final release.

    2. People get used to the old, not-so-perfect mechanics. Since they know how to operate them, they keep doing it in utter hopelessness for real changes.

    My idea consists in the union of all the key developers who still work on their servers. Together, we could contribute a lot and finally release the first version, after which we can help each other to migrate individual servers to this final version.

    I believe the ETA for this is around four months, so the API will get freezed for this period and we'll get a new shiny engine. After that we'll update the game based on the engine.

    Why not Unity or Unreal? If it's about Fallout spirit, having Fallout graphics system, and it's online, then it would require reengineering the original Fallout spriting system, isometric render, serialization system, network connectivity and transactions, all kinds of format parsers and loaders and other things. This engine is almost 16 years old. We didn't have Unity back then.

    The engine will remain free under the MIT license.
     
    • [Rad] [Rad] x 2
  10. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    412
    Oct 29, 2015
    Я чето думал, что релиз уже был)