FONV feels unfinished

Discussion in 'Fallout: New Vegas Discussion' started by kaelef, Nov 13, 2010.

  1. kaelef

    kaelef First time out of the vault

    20
    Nov 13, 2010
    Just finished my first play-through (sided with NCR). Besides the let-down of an ending (honestly, I thought FO3's ending was significantly better), I'm disappointed that so much of the game feels unfinished. Between the hints at story lines that are never developed, the map locations where there's little or nothing to do, and the "INACCESSIBLE" doors and invisible-walled-off outside areas, I'm left with the sense that Obsidian planned much more than they were able to deliver before they ran out of time.

    Still - it was fun, and certainly had some great moments here-and-there (Vault 11, of course...) I'm looking forward to the next installment, despite BethSoft doing everything in it's power to keep me from liking this game with that embarrassingly bad and broken game engine...
     
  2. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    I am interested in seeing some of the cut content that I'm sure is floating around there.
     
  3. DForge

    DForge Look, Ma! Two Heads!

    343
    Jul 29, 2006
    the -inaccessible- doors are generally meant to give you an impression that the vaults, buidings, etc are much bigger than a few rooms you're allowed to enter.

    It is imho better than making a vault meant to hold hundreds of people as big as a camping tent.

    Designing "the real thing" - vaults of realistic (canon-wise) sizes would mean:

    - You'd spend a lot of time running around mostly empty or similar looking rooms to do a quest
    - Ram usage issues, lags

    Creating a huge, empty world is not a problem, as some games already have shown. And so far I have no idea how to make vaults that are 10x bigger than those shown in the game interesting and non-tedious. I personally hated the vaults, too confusing to navigate with everything looking alike. If they were bigger, it would be even worse :)
     
  4. Black Feather

    Black Feather Mildly Dipped

    529
    Nov 10, 2010
    NV feels like an Obsidian Game. Bugged as hell and unpolished, but with great writing and you get the feeling that the Guys at Obsidian both know what Fallout was/is about and love their genre.

    I'd rather have a bugged Fallout than no Fallout at all.
     
  5. oihrebwe

    oihrebwe Still Mildly Glowing

    236
    Jul 15, 2008
    fixed
     
  6. Black Feather

    Black Feather Mildly Dipped

    529
    Nov 10, 2010
    Both are correct :)
     
  7. Empty09

    Empty09 Still Mildly Glowing

    205
    Nov 26, 2009
    I didn't experience any other bug other than not shooting for a few seconds after you reloaded your gun.
    I don't see why every user has to mention Obisidian bugs every time they discuss new vegas. What other bugs have you encountered?
     
  8. Black Feather

    Black Feather Mildly Dipped

    529
    Nov 10, 2010
    For example, I experience crashes every time i walk between Ranger Camp Charlie and Nova.

    In Goodsprings, the first time i left the Saloon i was suddenly in free cam mode, my character was nowhere to be found.

    You have the option to [spoiler:e0c3529a7b]give Benny a Bobby Pin and a Stealth Boy secretly. If you do, the guards and caesar still attack you, even if you wear a Stealth Boy yourself. [/spoiler:e0c3529a7b]
     
  9. Brother None

    Brother None This ghoul has seen it all
    Orderite

    Apr 3, 2003
    Yes, the game feels rushed. A lot of locations end up being rather flat, like HELIOS One or the Brotherhood of Steel. It all gives an impression of size but when you did deeper they become rather small. Game's still huge, but at specific points you can tell it was made in a limited timeframe.

    Because it has a lot of bugs.
     
  10. Threepwood

    Threepwood Look, Ma! Two Heads!

    365
    Nov 4, 2010
    It feels like the story was initially much larger and brooding than it eventually turns out to be.

    "The game was rigged from the start" Nash's comments on the courier who refused the job when he saw the list, the several other couriers who ultimatley it turns out were just decoys, and the canyon with "You can go home now COURIER" and "Courier 6 go home" allude to some dark conspiracy.

    It's kind of dissapointing the Platinum chip just enables the securitrons to fire missles -.-

    I was really excpecting something out of the box, maybe even with, for lack of a better word, 'super natural' elements.
     
  11. DForge

    DForge Look, Ma! Two Heads!

    343
    Jul 29, 2006
    Platinum chip enabled House to do more things, actually.
     
  12. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I still think the chip was somewhat a bit cheap for a macguffin

    but well its better then F3s "searching for a midle aged guy ... "

    I think it would have made more sense if it was tied in with the Achimedes II super weapon (not to mention that the plant also can give a lot of energy)
     
  13. Lynette

    Lynette It Wandered In From the Wastes

    118
    Jan 9, 2010
    Well one could also say that Benny was the MacGuffin.
    TBH I dont mind both because I am tired of ZOMGTHEEBILFORCESAPPROACHANDONLYYOUCANSAVETHEWORLDBECAUSEYOUARESOSPECIAL.
     
  14. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    well I liked Benny quite a lot to say that and I was glad you had so many options how to deal with him in the end.
     
  15. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    @OP: Well, thus far I've only seen one or two doors that actually lead to "cut content", and mind you they weren't "inaccessible" but simply lacked the key necessary to open them. Most "inaccessible" door lead to either collapsed rooms (vaults) or into a wall (designer mistake? last-minute change? who knows - like McCarran, Tops etc.).
     
  16. kaelef

    kaelef First time out of the vault

    20
    Nov 13, 2010
    @Ausdoerrt: No, there's a difference between locked doors and inaccessible ones. The latter literally say "INACCESSIBLE". Why not just leave those out?

    @DForge: I disagree. While there are a number of these doors, there are not enough to give the "sense of being larger" that you suggest. They're much better at suggesting "missing content goes here".

    @Empty09: These games are more bug-ridden than any other commercial games I've ever played, and many people have the same experience. People mention it because they want to make it clear that the game is liked DESPITE bugs that would've put any lesser game series out of business.

    I keep thinking, Bethesda has had these two hit games despite really major (and, imo, unacceptable) bugs. I wonder if they just figure the cost of fixing the issues isn't worth the investment. :[
     
  17. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    To me personally, the game feels rushed in various areas, but in general, not unfinished.
     
  18. nad02s

    nad02s It Wandered In From the Wastes

    125
    Jan 31, 2008
    The amount of bugs is a disgrace.
    How do big development studios get away with this crap?
     
  19. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    That's what most people on this forum have been asking when we saw those 10/10 FO3 rating.

    As a rule though, RPG games have been pretty buggy since time immemorial (for me, anyway, not sure if some of the older gamers here want to dispute that).

    I think part of it is the game being rushed to a pretty short development time. Let's take the McCarran doors, for example. Whoever was designing an area put a door there, maybe there was even a plan for it early on, but later on it got scrapped or it didn't fit in with what was designed for the outside area. So, it was easier to just make it "inaccessible" than to re-design a chunk of the area just to work around it. A poor excuse, but still.

    As for the vault doors, they're "inaccessible" literally, because you can't access them. The doors are either blocked, stuck, or the entire floor is collapsed.
     
  20. DForge

    DForge Look, Ma! Two Heads!

    343
    Jul 29, 2006
    Yeah, RPGs were buggy. See Betrayal at Krondor for instance - it had it share of bugs and new patches actually introduced new bugs.

    Fallout games however are notorious for being the most bugged games of all time. See how many years it took for our great modders like Killap to clean Fallout2 game. Some things were also a fault of the engine and a workaround was needed, simple "scripting" wasn't enough.

    New Vegas continues that tradition...