FSE .msg suggestion

Discussion in 'Fallout General Modding' started by Yossarian, Aug 12, 2006.

  1. Yossarian

    Yossarian First time out of the vault

    16
    Jul 30, 2006
    Since this is the only place I've seen jargo post, I'm asking for it here. Can you put in a insert (not add) entry in the .msg editor, so that all the entries after the insertion point get their number incremented by one in the .msg and .ssl file? I dont know if there already is an easy way to do this, or in fact if you will release another version of FSE, but Im being hopeful.
    Thanks
     
  2. jargo

    jargo Where'd That 6th Toe Come From?

    492
    May 25, 2003
    Yes i know what you need it for :).
    Changing numbers in msg file is not that hard, but in script it's hard thing to do since you can use that number in many ways.
     
  3. Yossarian

    Yossarian First time out of the vault

    16
    Jul 30, 2006
    Yeah that's what I thought, but since you already have an option to show and hide the messages in the script by looking at their number, I thought something similar could work.
    I know I wouldnt have this problem if i carefully planned my scripts and conversations beforehand, but then I would have to write the entire script before doing any testing, which makes it harder to debug.

    Edit: Since im asking for stuff, could you let the temp.i file show in the recent files list, or maybe put in a refresh option for files that you have open. Seeing as that is my main debug tool, I'd say it's important to have readily accessible.
    Thanks, and sorry for the whining.