FT Awaken patch 1.41

Discussion in 'Fallout Tactics Modding' started by Cubik2k, Aug 2, 2009.

  1. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    489
    Nov 22, 2005
    Last edited: May 2, 2020
  2. guzer

    guzer First time out of the vault
    Modder

    29
    Mar 2, 2008
    looks promising - i will give it the try it deserves
     
  3. namad

    namad First time out of the vault

    29
    Aug 7, 2006
    do I install awaken1.4 then install this patch then install

    do I install awaken1.4 then install this patch then install the 1.4 english language patch?


    or do install awaken 1.4 then the language patch then this patch?


    or can this patch only be played properly in polish?\



    thanks!
     
  4. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    489
    Nov 22, 2005
    All is written in reamde.txt file:

    Code:
    Install Awaken mod v1.4 PL
    Install this patch by unpacking the files to Awaken\Awaken\ directory and overwrite files.
    Start new game.
    
     
  5. namad

    namad First time out of the vault

    29
    Aug 7, 2006
    so the 1.41 patch includes the english language update?

    so the 1.41 patch includes the english language update?

    I read the readme, and that statement is not whatsoever clear... it doesn't reference the existence of the english language patch at all so one doesn't know if it is included, unnecessary, redundant, or incompatible....


    obviously it is one or more of these things... so far it seems to be working so I think that given your offhanded remark... included, and redundant would be my conclusion
     
  6. Grandson Of Sam

    Grandson Of Sam First time out of the vault

    5
    Oct 3, 2009
    After playing the mod to about halfway, I have to say: You have done a huge amount of work to make FOT look and feel as much FO as possible :) Kudo's for the huge amount of work and for not using shortcuts.

    As this mod proves, FOT is not a RPG, but the feel of FO is there, except for the annoying amount of random encounters.

    If you are still updating the mod, I could see what bugs I can find from it... Im still just fiddling with FOT modding, but learning fast, as I have modded numerous games before, so learning a new system is not that hard really.

    One thing that comes to mind about the mod though (except the random encounters, grr!): Comparing to the official FOT campaign, it kindof lacks in the feeling part... everything is too clean and nice. And FOT is very politically correct compared to FO1 or FO2... :)

    And yes, the NPC:s are actually worse than the ones in FO1 or FO2...

    I do like the low tech feel (for the first half atleast) of it, and that its hard like its fathers are :)
     
  7. Ddrenai

    Ddrenai First time out of the vault

    76
    Apr 28, 2011
    Just reinstalled FT in order to play Awaken mod. I'm sure this is gong to be a great mod :)
     
  8. Overseer

    Overseer First time out of the vault

    52
    Mar 5, 2008
    I have just finished this mod and it was great. Found no issues or bugs with this 1.41d patch :)
     
  9. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    498
    Mar 9, 2014
    Yeah it's a great one :D
     
  10. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    489
    Nov 22, 2005
    Link to patch updated in first post.