GameSpot Video Interview

Discussion in 'NMA News and Information' started by Brother None, May 4, 2008.

  1. Jiggly McNerdington

    Jiggly McNerdington Look, Ma! Two Heads!

    Jul 14, 2007
    Wasn't a dialog with the... Shady Sands-bothering raiders leader based on age? That's about all I remember, and even that I'm not sure on.

    Edit: Actually now that I think about it, it was probably luck.
  2. Phil the Nuka-Cola Dude

    Phil the Nuka-Cola Dude Sonny, I Watched the Vault Bein' Built!

    Jul 9, 2004
    I vaguely remember it having something to do with wearing the leather jacket when you entered, and them thinking you were their dead leader's father or something.
  3. goffy59

    goffy59 Still Mildly Glowing

    May 16, 2006
    There doesn't seem to be a clear understanding of what Fallout is anymore. I think thats what Bethesda is trying to do. Confuse us all so when the game is released; Fallout 1 and 2 will mean nothing. People will wonder; Why is it called Fallout 3?
  4. fedaykin

    fedaykin Vault Fossil

    Jul 15, 2007
    I agree. Part of Beth's marketing campaign is to redefine Fallout in new terms, so that the previous games in the franchise would be seen by the new target audience as insignificant and inferior. And Beth is succeeding, because, as Roshambo pointed out in another thread, younger gamers simply don't know better.
  5. zioburosky13

    zioburosky13 Vault Senior Citizen

    Jun 24, 2004
    Which is a common thing for today's people. :ugly:
  6. Lingwei

    Lingwei It Wandered In From the Wastes

    Mar 5, 2008
    Actually they have already answered that. I can't remember which interview I saw it in but basically it boils down to:

    Good karma = good people join you and bad people hunt you
    Bad karma = bad people join you and good people hunt you

    Why bad people would hunt you because you are good doesn't make a lot of sense in reality (Evil minion - "hey boss, there is this guy going around doing good deeds" Evil boss - "... Let's get 'im!"), but in terms of quest design it will be so that you are able to do the same quest (fighting someone) but with different names.
  7. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
  8. whirlingdervish

    whirlingdervish Brahmin Cavalry Commander

    Jul 3, 2007
    on a side note, can anyone dig through the scripts for any use of the age variable to confirm that it was/wasn't used in Fallout or FO2?

    I could have sworn that I remember one or two of the prostitutes mentioning your age, if you chose a younger character, but it might have been more of an inference based on a character's lack of sexual experience (a stat which apparently was checked occasionally for certain quests, dialogues and the sexpert/gigolo karmic titles in Fallout 2)

    I could be mistaken. :)
  9. Von Drunky

    Von Drunky Sonny, I Watched the Vault Bein' Built!

    Mar 10, 2007
    Just my way of making fun of all those people who started rioting over not being able to kill kids in FO3, in no way does Drunky support pedophilia.
  10. Drusus

    Drusus First time out of the vault

    May 1, 2008
    If Immersion is important to Bethesda then why break it by not allowing you to kill children if your an evil jerk?

    Part of what made playing Fallout fun was the consequences of your actions. You could kill children if you really wanted to but if you did you were hunted down like a dog by bounty hunters while traveling across the wastes.

    In real life, Nothing is to stop me from killing a child accept the consequences of that line of action and my own moral code.

    So why take the reality out of the game by having no children or making children invincible?
  11. Phil the Nuka-Cola Dude

    Phil the Nuka-Cola Dude Sonny, I Watched the Vault Bein' Built!

    Jul 9, 2004
    That perk's icon would have to be pipboy in a van, handing a child some candy.


    You've been touchin' the childrens.
  12. Roshambo

    Roshambo Antediluvian as Feck

    Apr 3, 2003
  13. Starwars

    Starwars Mildly Dipped

    Sep 17, 2006
    Hah, that is so wrong and yet it seems so accurate.
  14. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Been there, confirmed that.
  15. Seymour the spore plant

    Seymour the spore plant Still Mildly Glowing

    Mar 5, 2008
    Sorry, but I'll have to be a little dense here. You mean it's confirmed that it doesn't check for age, right? Because I recall reading on your walkthrough (which is excellent, by the way, so kudos on that) that the only factor to trigger the whole "Garl's father" reaction was having high Luck.

    Still yeah, age as a significant storyline element (or maybe just influencing some NPC's reactions) would have been awesome.