Fallout 2 mod Get a perk at each level

Discussion in 'Fallout General Modding' started by nkchan16, Mar 23, 2018.

  1. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Both nkchan16's and mine work with old sfall 3.3. My earlier post is about a potential glitch/crash in nkchan16's variant.
     
  2. KevinV6

    KevinV6 First time out of the vault

    8
    Oct 11, 2019
    Okay cool I went on and installed this mod and it seems to be working well. Thanks!

    However, I've only recently realized I shouldn't had downloaded this mod just yet. I want to download F2WR v. 2.3d, but the installation.txt states that I can't have any other mod downloaded before F2WR, only Kilap's RP, then I could download this mod.

    Should I uninstall this mod and then reinstall it after I downloaded F2WR or do you think this mod(PerkEveryLevel.7z) is simple enough that I don't have to do so.

    Also, how do I properly uninstall this mod If I have to do the former?
     
  3. gustarballs1983

    gustarballs1983 Where'd That 6th Toe Come From?

    453
    Oct 28, 2009
    @KevinV6
    Relax man.. the "Perk every level" and "Perk Every Level Nova Rain" are just global scripts check the zipped mod archive you've downloaded ( it contains only single .int file which goes to Fallout2/data/scripts folder) in order to uninstall it you would simply need only to remove the same file you've copied from the zipped mod archive ( since it's a global script it starts with gl_PerkEveryLevel.int or something similar global scripts always start their name with gl_*.int ). As for compatibility, it should be compatible with Magnus's weapons redone, although I've never used it and don't know whether the mod's installer (if it has any) will or will not be picky about any extra files in scripts folder.
     
  4. KevinV6

    KevinV6 First time out of the vault

    8
    Oct 11, 2019
    Okay thats a slight relief. I know that the PerkEveryLevel mod only uses a single .int file but I'm new to modding F2 so I was just being cautious since you have to be precise with these things. So do I simply go to the mod file and delete it or do I do something else?

    I have a feeling that I'm going to uninstall this mod for a bit anyways as I recalled having the YAAM mod chosen when I installed RP; I think having YAAM will heavily interfere with F2WR as it may cause damage problems, at least that's what I heard from many others.
    I went to my ddraw.ini and changed the ammo mod option(is it damage formula?) back to vanilla, but I don't know if this will work as I remember people acting as if they have to do a fresh reinstall of both Fallout 2 and RP again and not choose YAAM or any of the other ammo mods in RP's Installer itself, just the vanilla.

    A reply isn't needed but it will be greatly appreciated, thanks.
     
  5. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Yes, just delete the single int file.

    If you use RP installer and installed YAAM (which is checked by default) by accident, you don't need to do a fresh reinstall if you want to revert to vanilla state and install F2WR.
    Just change DamageFormula to 0 in ddraw.ini, and go to your DATA\Proto\Items\ and delete the following files:
    00000008.pro
    00000029.pro
    00000030.pro
    00000031.pro
    00000032.pro
    00000033.pro
    00000034.pro
    00000035.pro
    00000036.pro
    00000037.pro
    00000038.pro
    00000039.pro
    00000095.pro
    00000111.pro
    00000121.pro
    00000163.pro
    00000274.pro
    00000357.pro
    00000358.pro
    00000359.pro
    00000360.pro
    00000361.pro
    00000362.pro
    00000363.pro
    00000382.pro
     
  6. KevinV6

    KevinV6 First time out of the vault

    8
    Oct 11, 2019
    Okay thanks NovaRain! When I delete the .int file and Install F2WR can I instantly download PerkEveryLevel again and keep my save file or should I start a new game to be safe?

    I ask this because I already leveled up my character a few times and have a few more perks than I would be allowed thanks to the perk mod. I was hoping I can continue my save game, assuming that once I get everything in working order, the game itself won't notice I deleted this mod in the first place and I could go on with my game.

    Thank you NovaRain as well as gustarballs1983's for both your help. If anything hopefully some other newcomers wanting to install F2 mods can learn from these interactions, I know "I" gain a lot of insight from doing so. I will most likely continue asking more questions on the F2WR forum for now.
     
  7. gustarballs1983

    gustarballs1983 Where'd That 6th Toe Come From?

    453
    Oct 28, 2009
    It's the 'ol problem "will it work without starting a new game?" eh?
    Look.. be more patient next time be sure everything is set up correctly and then and *only* then start your playthrough. Otherwise You'll probably be forced to start anew.

    Problem is I have no idea whether PerkEveryLevel.int would kick in just like that, if You removed it once. In any case, it definetly ain't retroactive, so if You've gained some levels without that mod You've probably already missed out on some extra perks. Not to mention that Weapon's Redone probably requires new start.