Goliath sprite

Discussion in 'Fallout Tactics Modding' started by Darin, Jul 21, 2011.

  1. Darin

    Darin First time out of the vault
    Modder

    63
    Mar 23, 2011
    Another machine to FOT. Free to use. I also put here instruction. The minigun should be treated as integral gun and shouldn't be dropped down (there isn't pick up animation). The reason is correct minigun's fire sound. I also would like to mention there aren't machine's walk sounds because of race type, so the all effect isn't too good but I hope this sprite is at least useful to some mod (I recommend use it in big spaces)

    Goliath

    ...
     
  2. TwoEyedYum

    TwoEyedYum Naked Moose

    355
    Jan 21, 2010
    Ouch...
    *Jaws hit the floor*
    :obsessed:
    :aiee:
    :dance:
    :obsessed:

    That must be 1st April or a whole new level of FoT modding! Soon F3 will walk away in shame :) EXTREMELY good job on reviving actual modelling in FoT!
     
  3. 2hmt

    2hmt First time out of the vault

    21
    Mar 31, 2011
    :clap:
    Отличная работа !
     
  4. gunner of shi

    gunner of shi It Wandered In From the Wastes
    Modder

    167
    Apr 29, 2008
    What a fuXXing lovely killing machine

    The Enclave will fully use this! Thank you, Doctor Darin.

    Wait...
    I can't open this download link.
     
  5. Darin

    Darin First time out of the vault
    Modder

    63
    Mar 23, 2011
    Thank you very much :)
     
  6. Corpse

    Corpse Mildly Dipped

    546
    Apr 7, 2003
    :clap:

    Once again you have done a heck of an awesome job!

    Miniguns however look a bit overkill, they are more like 40-50mm cannons.
    The only role I see for such a piece of artillery is in AA.
     
  7. CazadorVault RED Engineer

    CazadorVault RED Engineer First time out of the vault

    55
    Jul 22, 2011
    I'm new to the Fallout series, so please don't stabbity/flame me! :( Is the Goliath an actual vehicle and/or bot from the Fallout Universe, or is it a custom vehicle and/or bot? :?
     
  8. CazadorVault RED Engineer

    CazadorVault RED Engineer First time out of the vault

    55
    Jul 22, 2011

    Which makes in MORE EPIC, due to sheer OVERKILL factor! XD
     
  9. jarekfall

    jarekfall It Wandered In From the Wastes
    Modder

    156
    Dec 27, 2007
    Admirable work! :clap: Thank you Darin!

    There is a simple solution. Create an actor entity of UniqueHumanoid race or better one of robot races because they don't bleed when they are damaged instead of UniqueOther race. Define a new armour type. Create a new armour of the new type and put it on the actor entity. Add all required sound files. The Goliath can now have its unique sound effects that depend on an armour type.
     
  10. drawnacrol

    drawnacrol It Wandered In From the Wastes

    117
    Dec 5, 2010
    That is so cool!!!!!!!!!!!
     
  11. Reinar

    Reinar First time out of the vault

    36
    Oct 23, 2011
    Hi there. I am trying to use this sprite, but I have an error. The goliath actor is not moving.

    When I order move, then change posture to crouch and again to stand, it starts to move until I click anywhere.

    The Goliath is also moving when it has to walk, i.e I check the Always Walk option in game menu or overload it with items.

    The Log in FT Improver says
    "The sprite selected for entity_name is not set by race"
    and
    "Sequence:StandRunMinigunBurst could not be set for entity... " something, that is too long to fit into screen.

    I tried to make the actor with race type UniqueOther and UniqueHumanoid. Robot races are overwriting the Goliath sprite.

    FT version 1.27, Improver version 1.38
     
  12. diablo7707

    diablo7707 Where'd That 6th Toe Come From?
    Modder

    476
    Aug 22, 2010
    it's so cool~ but i have the same moving problem~
    i fixed it, add standrun sequences~