Graphics

Discussion in 'Fallout General Modding' started by Azrael-Arkangel, Jul 27, 2007.

  1. Username

    Username It Wandered In From the Wastes

    162
    Sep 29, 2006
    YEah I get that there's alot of frames to do. But I don't understand why they need to be done for each armor.
    Can't you just make one series for say the leather armor, then take the animations/frames/pictures for the head part, cause that's the only one you're changing, and copy it over?
     
  2. UnidentifiedFlyingTard

    UnidentifiedFlyingTard Vault Fossil

    Mar 12, 2009
    Yes, but it will still take a lot of time to do.
     
  3. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    If you make one or two animations every day, you could have done a new critter in one months without doing too much on one day. :>

    Editing critters always needs time. It doesn't matter how or how fast you work, you can not edit all animations of a critter in one or two days. Even just recoloring of one critter needs approx one week, so there is no need to hurry up like if someone with a chainsaw is behind you.

    With this I don't want to say that it is good now to work on a critter one whole year... no. I want to say that it needs a lot time anyway, so one doesn't need to try to get done all animations in a very very short time. Yeh.
     
  4. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    yes so be patient, it will be done! :wink:


    long hair dude, bald head dude, black dude.

    :clap:

    the fo modding future will be nice!


    edit:

    a blond hair dude is an idea to think, too ;)

    and the copy paste and erase method thati am using is not a Allheilmittel (plz lexx or some german translate this word ^^)
     
  5. Prosper

    Prosper Where'd That 6th Toe Come From?

    431
    Aug 25, 2007
    I think a new critter could be done in day(s). All you need to know how to do is 3d model it and then render the animation with the proper camera. There is a blender template already for the proper camera.
     
  6. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Camera is the smallest problem here. Also, 3d model. You can even model some shitty shit, no one will noticed that, because of few pixels on the screen (advantage of low-res 2d engine :ugly: ). The biggest challenge is to create good looking animations. Not to mention that you must know how to make death animations inside your 3d scene(s).

    Most custom critters for Fallout, which are done in 3d are robots or mutated monsters. Is hardly to find any humans (only girl critter comes to my mind). I wonder why... :D
     
  7. Prosper

    Prosper Where'd That 6th Toe Come From?

    431
    Aug 25, 2007
    Here is a simple animation.

    It would probably look better if I did the texturing in Blender instead of in Gimp.
     
  8. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Prosper don't talk, jus make a 3d vaultsuit critter, with the original animations. :wink:


    during this is not done, we have to edit frame by frame. So help or


    ... and have a nice day!
     
  9. lisac2k

    lisac2k Vault Senior Citizen
    Modder

    Oct 26, 2004
    Seconded. It's monstrously hard to make some fancy animations for humanoids (robots are somewhat easier). Also, work in 3D is just the half way to your goal - aligning the frames, optimizing your animations, fixing small glitches and all of that in 2D... Too much for John Doe.
    Because your new 3D packages on steroids can't compare to the old school champ - Lightwave 3D :P

    Jokes aside, some animations are really hard to do. I admit I had to use some 2D tricks to make the "plasma-melting" death type for the girl critter. It's not that it was impossible to do it in 3D, it just was much faster in 2D.
     
  10. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    btw. the girl is really an amazing critter. I do not really like this robots of you BUT the girls is really really really really GOOD! :clap:

    edit: hey is the critter alredy in RP? Like in Den on the map.
     
  11. PastaMasta

    PastaMasta Mildly Dipped

    545
    Sep 25, 2008
    Are you all going to release the skin mod as a standalone mod or will it be in the Restoration Pack?
     
  12. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    i would like to release it as a stand alone pack. with the work of long hair dude and the black dude. And this pack then will be also in RP 1.4 as an extra option, i hope.
     
  13. Username

    Username It Wandered In From the Wastes

    162
    Sep 29, 2006
    It takes like 5 minutes to copy them over to the new armor....
    I mean don't get me wrong, I understand ALOT of work goes into making humans look good in a game like Fallout.

    But when you're done with an animation it should take a few minutes to copy it over to a new armor. That's why I'm confused over different armors progressing differently.
     
  14. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    You don't really look at the bald dude thread, do you? :roll:


    dont' understand me false. But i said alredy to an other user. don't talk just MAKE. When all the peple i sow will be work and do not just talk, we had at last a new engine and 3d models. :wink:

    as i said do not understnad something wrong. but sometimes it pissed me on to read some like this. Belive me critter editing is really time investing. So help or :X
     
  15. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    I second that.
     
  16. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
  17. UnidentifiedFlyingTard

    UnidentifiedFlyingTard Vault Fossil

    Mar 12, 2009
    looks good to me.
     
  18. Babax

    Babax It Wandered In From the Wastes

    117
    Sep 19, 2006
  19. Oracle

    Oracle Water Chip? Been There, Done That

    921
    May 19, 2003
    any plans to make some variation to the super mutants? I guess the leu. mutant could be used as well.
     
  20. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Looks great, Glowhound. The most important thing is keeping consistency in your placement of the head in all frames in the animation. You'll know if it's no good as when you cycle through the frames the head will 'jiggle' around.

    Also - i notice you've got anti-aliasing on, and you'll always want anti-aliasing off when dealing with Fallout graphics.

    Good work - now just rinse and repeat ... ;)