Gry-Online previews Fallout 3

Discussion in 'NMA News and Information' started by Sander, May 30, 2008.

  1. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Game mechanics. It makes sense, especially since perception needs some love after being gimped by the change in combat.

    The green flashlight in the PipBoy isn't new, I think I mentioned that before. In the first demo, Pete turned it on to move through the cave out of the vault. It has a kind of green-ish hue, but it's a flashlight.

    The radar has also been discussed before (again, we described it in our preview). I think gry is wrong, actually, it's not a part of the PipBoy - unless they're talking about a different radar. It's the thing you see in the bottom left, and it showing NPCs/enemies in green/red has been discussed to death by now.

    Why not? They're a pretty convenient object to use as currency. The Hub didn't just pick it at random, they make sense.

    What? No it isn't. I mean not really. Where is this coming from?
     
  2. FeelTheRads

    FeelTheRads Vault Senior Citizen

    Sep 15, 2004
    It would make some sense if for example the Science skill would have an impact on the PipBoy since trained people can better control machines than the untrained.
    Having Perception impact it just makes absolutely no sense except for game mechanics as you point out, but it doesn't stop it from being moronic, just like many other decisions made by Bethesda.
     
  3. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    I respectfully disagree for two reasons:

    1. It really isn't a part of the PipBoy, I believe gry is wrong.

    2. The moment you let real-life logic take precedence over game mechanics to the point where you have to absolutely gimp one of the SPECIALs since it doesn't have a "sensible" function, you should be fired, because you're a shitty game designer. We're playing a game, not a real-life simulator, so the game mechanics should work, and that takes precedence to them "making sense".
     
  4. FeelTheRads

    FeelTheRads Vault Senior Citizen

    Sep 15, 2004
    I'm sure if one's a awesome game designer a better use for Perception could be found, especially one that doesn't completely fail at making any sense.
    Wasn't there some talk about being able to see/feel NPCs/critters through walls based on Perception? That at least seems reasonable.

    Then again, if it's not really part of the PipBoy and the review is simply wrong, it's perfectly fine.
     
  5. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    That is this radar thing (plus outlines in paused mode), as I saw it in the demo.
     
  6. Autoduel76

    Autoduel76 Look, Ma! Two Heads!

    373
    May 14, 2007
    The radar is an abstraction for the player, its not a physical object for the character. It represents what the character can see and sense, and displays that information in a way that the player can see.
     
  7. Madbringer

    Madbringer What is it that crawls behind the glass? Orderite

    Apr 9, 2004
    Well, that makes a whole darn lot more sense, then.
     
  8. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Yes. At least, that's the radar I saw. Again, I think gry is wrong in calling it a part of the PipBoy. It's possible they're talking about another radar, though.
     
  9. Autoduel76

    Autoduel76 Look, Ma! Two Heads!

    373
    May 14, 2007
    I imagine that you are correct and the previewer is wrong. I'm sure that we will get a lot of confusing descriptions from previewers about what is actually on the pipboy. Because the whole game interface is designed to look similar, I expect many previewers will just call every display shown on the screen a "pipboy" display.

    However, from what I understand, it should be fairly obvious when you are actually looking at the pipboy, because of the animation they have of the player actually moving his arm to view the pipboy attatched to it.

    I haven't seen the game, but from your preview, the screenshots, and many of the things they've said I think the only time you'll be actually looking at the "real" pipboy is when you pause the game, to access menus or activate VATS.



    ^^That^^ would be the pipboy. An on screen radar, when you are moving around in real time, would not.
     
  10. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    and for the radar. And geiger counter. And inventory.

    You don't see it for V.A.T.S.

    It's also not shown when you turn its flashlight on, but the flashlight is a part of PipBoy...
     
  11. Anani Masu

    Anani Masu Still Mildly Glowing

    226
    May 16, 2008
    From various older previews and from the Pipboy dev diary.
     
  12. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Well aye, I guess that's true. It was the focus on the screen that confused me a bit there, but yes, I guess that's how it functions, kinda gives you an eery glow around you.

    I don't see the significance of the distinction between a flashlight/torch (in the "mining torch" sense) or the brightness of the screen turned up. Same function, different explanation, both equally feasible.
     
  13. Anani Masu

    Anani Masu Still Mildly Glowing

    226
    May 16, 2008
    I think it's mainly one of range and directionality. I've heard it compared to the light nimbus that follows characters in f1/2 which could be a little different than a more directed piercing beam.
     
  14. terebikun

    terebikun Still Mildly Glowing

    289
    May 16, 2008
    What? The inspiration for something is supposed to contain every single element of the finished product? On The Beach doesn't have mutants of any kind, and Mad Max doesn't have 50s nostalgia. Guess those old Interplay developers were just mentioning random post-apocalyptic stories huh. Meanwhile, The Road does have the perfect atmosphere of dread and despair, a setting of post-apocalyptic malice, and some of the best writing in a book ever. Pretty damn good place to start for Fallout if you ask me.

    Well, I wouldn't consider a cell phone to be a flashlight, even though it can technically be used as one. It's not the intended purpose (or faux-intended, as in Fallout's case).
     
  15. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    My radar sleeps around with other players. :cry:
     
  16. Big T

    Big T Sonny, I Watched the Vault Bein' Built!

    Jan 23, 2004
    Weelll. In many ways, the range would be the fidelity. It would become less readable as the fidelity decreased. requiring either a high perception to distinguish the various low-fi patterns at the edges of the radar screen, or a high intelligece/science skill to analyse them. (btw, Ranne, three of the images you posted were enhanced/abstracted in some way, the other three were less clear the further away from the centre you got (yeah, OK, blurry was a poor choice of wording on my part))

    I think Autoduel76 has it:
    Kudos
     
  17. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Yeah, he's right.

    Still, range isn't necessarily tied to fidelity. One is the range of the device, the other the quality of the output. That's my point.

    Still, Autoduel nailed the question.
     
  18. Section8

    Section8 It Wandered In From the Wastes

    131
    Apr 6, 2003
    The big problem with perception is that it takes a lot of work to mould it into something that isn't a metagame construct. Like the distance you can scroll away from your avatar in Fallout or Arcanum. Or the little "ghosts" in Silent Storm. What Bethesda have done here is just a slightly clumsier version. It's not ideal, but it's better than nothing - provided it doesn't have some ridiculously long range like in Oblivion, where you'd know about oscure little points-of-interest from hundreds of yards away before you could possibly have seen them.

    Oh, and I should also assume that perception is still tied into shooting modifiers and so forth as well, though obviously sequence is gooooooonnnnnne.
     
  19. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    They did say to the Gry-Online previewers that they do not intend to include modern pop-cultural references e.g. to Monty Python.
     
  20. terebikun

    terebikun Still Mildly Glowing

    289
    May 16, 2008
    This physically hurt to read.