Wumbology
Actually a sentient CRT
So I've been writing and doing a bit of armchair studies on firearms on how they're classified and work. Mainly I needed to look up the differences between AKM series weapons.
If my facts are right, though, then it would seem that up until Fallout: New Vegas, Fallout had really... silly gun design. (I'm ignoring Fallout 2's abundance of immersion-breaking real-world weapons).
obviously this doesn't *really* detract from any Fallout game, but it's fun to point out.
For instance, the Assault Rifle in Fallout 1 is a big, bulky rifle, clearly equal in size to a real world FN FAL or G3. It would seem to be suited for a "battle rifle" combat role. However, it uses rounds suited for hunting varmint, 5mm bullets! The Sniper Rifle is another example of this. Despite being originally chambered .308/7.52x51mm NATO rounds, in the game it uses 5.56 intermediate-caliber bullets that are intended for <300 yard engagements which are currently harshly criticized for lacking stopping power.
Fallout 2 didn't improve on this, much. Fallout 3 both improved and made it "worse": the Assault Rifle is clearly similar to a real world H&K G3 or a FN FAL, but it uses 5.56 rounds suited for a carbine. The 10mm and .44 magnum rounds in-game would be roughly equal in size, if my facts are right, yet the .44 magnum rounds win out by a large margin, making 10mm bullets totally useless by end-game. The Chinese Assault rifle is a particularly bizarre example of design choice: despite being a foreign weapon, it uses NATO rounds. I assume this is due to the needs of Chinese covert ops on American/NATO soil. However, this wasn't changed in Operation: Anchorage, making me further dislike the DLC as it didn't take itself seriously at all.
When New Vegas came along, however, most of this nonsense was stopped. 5mm and 5.56mm bullets are now used by carbines, while intermediate .308s are used by respectable rifles suited for the sorts of engagements the round is used for. Simply put, some real-world sense was interjected into the world of Fallout.
However I may also be totally wrong..! thoughts?
If my facts are right, though, then it would seem that up until Fallout: New Vegas, Fallout had really... silly gun design. (I'm ignoring Fallout 2's abundance of immersion-breaking real-world weapons).
obviously this doesn't *really* detract from any Fallout game, but it's fun to point out.
For instance, the Assault Rifle in Fallout 1 is a big, bulky rifle, clearly equal in size to a real world FN FAL or G3. It would seem to be suited for a "battle rifle" combat role. However, it uses rounds suited for hunting varmint, 5mm bullets! The Sniper Rifle is another example of this. Despite being originally chambered .308/7.52x51mm NATO rounds, in the game it uses 5.56 intermediate-caliber bullets that are intended for <300 yard engagements which are currently harshly criticized for lacking stopping power.
Fallout 2 didn't improve on this, much. Fallout 3 both improved and made it "worse": the Assault Rifle is clearly similar to a real world H&K G3 or a FN FAL, but it uses 5.56 rounds suited for a carbine. The 10mm and .44 magnum rounds in-game would be roughly equal in size, if my facts are right, yet the .44 magnum rounds win out by a large margin, making 10mm bullets totally useless by end-game. The Chinese Assault rifle is a particularly bizarre example of design choice: despite being a foreign weapon, it uses NATO rounds. I assume this is due to the needs of Chinese covert ops on American/NATO soil. However, this wasn't changed in Operation: Anchorage, making me further dislike the DLC as it didn't take itself seriously at all.
When New Vegas came along, however, most of this nonsense was stopped. 5mm and 5.56mm bullets are now used by carbines, while intermediate .308s are used by respectable rifles suited for the sorts of engagements the round is used for. Simply put, some real-world sense was interjected into the world of Fallout.
However I may also be totally wrong..! thoughts?