[spoiler:757fe32133]i tried to do it myself but i can't run f2mapper's DOS4GW.EXE on 64bit windows i might try noid compiler if this hasn't been done already e/update: oh gosh i tried FSE it uses DOS4GW.EXE too i can't get noid compiler to work or maybe i don't understand i followed the instructions but when i compile it just closes[/spoiler:757fe32133] ok thanks to Darek for the mod Darek's link http://hem.bredband.net/darek1/unlimited.rar i put it here too https://www.dropbox.com/sh/o0qd0es0qocd8u8/ooIOPwZozG thank you~
Funny you should post this as I'm having the same problem with the decompliers myself and can't get any of them to work, don't know if I'm doing it wrong or they don't work on my system... Just about to try two more now. Just tried them both and neither of the other two worked. So none of the script compilers/decompilers are working for me.
not sure i can compile in 64bit windows. i got ruby interpreter for 64bit and noids runs now but it errors out. if anyone knows or can compile the unlimited party mod for RP 2.2 i would appreciate it thx~
Download the latest sfall modderspack. There's an excellent script editor included, should be able to do the job.
OK I'll try that out as well. EDIT: Ok so I tried it out and I have got this error when I try to complie scripts, no idea what it means I need to do exactly. I'm using windows vista if that helps. Code: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ComponentModel.Win32Exception: The system cannot find the path specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at System.Diagnostics.Process.Start(ProcessStartInfo startInfo) at ScriptEditor.Compiler.Compile(String infile, String& output, List`1 errors, Boolean preprocessOnly) at ScriptEditor.TextEditor.Compile(TabInfo tab, String& msg, Boolean showMessages, Boolean preprocess) at ScriptEditor.TextEditor.compileAllOpenToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4241 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- ScriptEditor Assembly Version: 2.10.0.0 Win32 Version: 2.10.0.0 CodeBase: file:///D:/Fallout%202/Editors/Scripts/Script%20editor/ScriptEditor.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4236 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4235 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4235 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ICSharpCode.TextEditor Assembly Version: 3.2.0.5777 Win32 Version: 3.2.0.5777 CodeBase: file:///D:/Fallout%202/Editors/Scripts/Script%20editor/ICSharpCode.TextEditor.DLL ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4243 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4243 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
So maybe you could post the script you want compiled and someone here may be able to tell you what's wrong, or even compile it for you?
@Darek sure. i don't think anything is wrong with the scripts i just changed Code: (metarule(16, 0) - 1) >= 5) to Code: (metarule(16, 0) - 1) >= 15) here's a link to the files in the script folder i was trying to compile http://www16.zippyshare.com/v/18968920/file.html thanks again
Hodor, once you get a compiled version back for the NPC's can you send it to me or make them shareabe for everyone also please? Assuming someone is nice and compiles them of course. Thanks!
Where are those scripts from exactly and what where they decompiled with? Noid? They have a lot of "op_" crap in the code which has to be removed and a few other errors before they can be compiled. I ain't touching those scripts as they are.
@Darek oh i didn't know that. i used FSE to decompile i took out all the op_ with the replace in files from notepad what else does it need? https://www.dropbox.com/sh/1ijc6vir449jj83/VWKhglztWf thanks~
There's problems with empty parenthesis. Was easier to decompile from scratch. I haven't tried these so I can't guarantee they will work, but give it a try. http://hem.bredband.net/darek1/unlimited.rar I only edited what you showed me earlier. Also, I won't be hosting this so do what you want with it.
I've tried these out and they don't appear to work, so I guess more than that line needs editing, perhaps it's safer just to remove the check altogether if that is all it's function is? What do you think? EDIT: I know Unlimited Party MOD v1.002 worked on the orginal scripts, so perhaps just look at what they/he changed and see if that works on the new scripts from the Restoration project 2.2. I think it's avaliable here if not I can try and send it to you.
oh yeah thanks Darek~ Nineeva is right i forgot the charisma check Code: (floor(get_critter_stat(dude_obj(), 3) / 2) needs to be changed to Code: (floor(get_critter_stat(dude_obj(), 3) * 20) that should do it. you've been very kind thank you Darek
I understand this little mod above removes the companion limit, am I correct? Or does the limit of 05 still apply (as in, the mod only removes the need to have 10 Charisma to get them)? Also, what is the "armor" part about? Doesn't the RP 2.2 already have armored companions?
@ Makenshi It removes party limit and charisma check. Don't know what the whole armor deal was about.