Hex patch for color character portraits

Discussion in 'Fallout Tactics Modding' started by Melindil, May 15, 2018.

  1. Imagination Engineer

    Imagination Engineer First time out of the vault

    11
    Jun 14, 2018
    Great news! As long as it does happen I can certainly wait for it!!
    Text box to existing conversation UI window sounds both the best case and the desirable one(understandable).

    Looks like something a mod would do. The pic you display is a new one with different background and suffice to say they had limited resources for new char portraits(mainly the workers in Microforte I think) back then.
    Do you have Redux? It changes so many things it might be a candidate for this.
     
  2. Gizmojunk

    Gizmojunk Antediluvian as Feck

    Nov 26, 2007
    That's probably it; but I certainly don't remember installing a Tactics mod.
     
  3. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    615
    Mar 9, 2014
    This is clearly a mod's work, probably one replacing some core files. If this is the case (and not an extra folder from which your game starts), you can go to CORE/Gui/char to replace CORE_prefab5.zar to its original (attached), and also the one in /Big folder. Use the .zip I sent you, that will be easier.
     

    Attached Files:

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  4. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    615
    Mar 9, 2014
    OH... I remember I promised you (Melindil) an in-game statue for having solved the mystery of the full-colour portraits an here it is! I made it a long while ago but forgot to show it to you all. I can also add you as a game character if you want in the future, if you want to send me a picture of you by mail (hugo@hugonadeau.com). Ha!

    upload_2018-11-7_14-19-19.jpeg
     
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  5. Melindil

    Melindil First time out of the vault

    89
    Apr 15, 2018
    This looks great!

    I don't have a picture that I'd like to use .. but I could picture Melindil as a steampunk-style engineer (or something similar that fits the setting). :)
     
  6. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    615
    Mar 9, 2014
    Oh yeah that clearly fits the setting so I'll do that. I thought about it and I think I came up with a great idea for your character (super spoiler here) :

    This mission uses the mission map "Peoria", mostly divided into four parts : Outside (peacefull village), inside (scientific research center and home for the inhabitants during winter), inside after the first turrets (Humanity Archives) and restricted zone (Humanity (Military) Archives). I imagine your character Melindil to have founded the hacker village of Kofun (the name comes from the first use of the bunker as a tomb) and then simply continued his exploration of the bunker. When he got to the last part, the internal system activated the turrents when he got inside an he could just not go out of the restricted zone (too deadly) and finally stayed in that small appartment for 10 years. Exploring the bunker will give the chance for the player to liberate Melindil from his "tomb".
     
  7. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    615
    Mar 9, 2014
    Hi there,

    I had much fun playing with default texts colors, and here is what I found has not been idendified yet :

    - Defaut pale green color used to identify characters and entities on the ground. Impossible to set using text codes like <Cw> as character names don't accept the codes. They display the code instead of the right color.

    - Background color of the tip boxes. Black by default. As soon as you use a dark default font color, all help popup information boxes get almost invisible, including the needed item name when bartering. A way to define that box to white would be great.

    Thanks!!