Plautus
Angry Preacher
-I wasn't sure whether to post this in new game ideas or New Vegas discussion; however, since it isn't for a new game, I thought here would be the more prudent choice.-
Anyhow, I was thinking about ideas for an expansion to New Vegas that would add color to all the factions in the game, and here's a little something I've come up with, as a rough idea.
In a newly opened area of the Wasteland, there is a functioning factory capable of producing not only weapons, but also various metal goods useful as armor, building materials, etc. The factory is currently inhabited by a tribe, and Mr. House, the NCR, and Caesar are all looking to get their hands on this piece of prime real estate.
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Background: The Tribe and the Factory
The Factory was originally restored by a ground of emergent Vault Dwellers, who used its industrial capabilities to their fullest extent to better themselves. The emergent Vault Dwellers were run by a council of people with mixed opinions.
A tribe of nomadic wastelanders, meanwhile, had fallen on hard times; the brahmin and bighorners they once hunted, had been killed off by other tribes, and, starving, they sought refuge nearby. They petitioned the Vault Dwellers for safe haven in their factory complex; however, the arrogant Dwellers spat on them and told them to leave. Therefore, the tribals conquered the factory and enslaved the Dwellers, whose leadership was torn over the proper course to take against the tribals.
So, the factory lies awake, run by inept savages and their vault-dwelling slaves. Neither faction is innocent, and both had their reasons for doing what they did. That said, the Tribals aren't using their resources effectively at all.
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Around the same time, NCR Rangers, Mr. House's expeditionary Securitrons, and Caesar's speculatores discover the factory. Each wants the factory's resources, but also realizes the issue with the tribals. Each has a plan to deal with both.
Mr. House will allow the player to do whatever he wishes with the tribals, so long as either the player takes the factory or destroys it, as House wishes to maintain a monopoly on all his region's assets. As Mr. House's Lieutenant, the player character will be given complete control of the factory if it is conquered and allow him or her to control production output: a great reward for a great feat.
The New California Republic wants the factory for itself, and will give the player character unofficial status as a Ranger to get the factory under NCR control. The NCR's ultimate plan is to kill all the tribals, and then deny their existence. Out of gratitude for their service, the NCR will pay the player character handsomely in caps and equipment.
Caesar acknowledges the usefulness of such a factory for his Empire, and wants to maximize its effectiveness by assimilating its people. His agents have already infiltrated the factory, and so he is the only of the three who knows about the existence of the Vault Dweller slaves. Unlike the NCR, he does not want to kill all the tribals, but rather make them Legion. Giving Caesar the factory will result in better equipment for his soldiers... and the player character.
An independent character working with Yes Man may do whatever he wishes with the factory and its people... even side with them and help them stay independent. Factions like the Brotherhood of Steel may or may not also show an interest in this complex.
Please share any comments or criticisms!
Anyhow, I was thinking about ideas for an expansion to New Vegas that would add color to all the factions in the game, and here's a little something I've come up with, as a rough idea.
In a newly opened area of the Wasteland, there is a functioning factory capable of producing not only weapons, but also various metal goods useful as armor, building materials, etc. The factory is currently inhabited by a tribe, and Mr. House, the NCR, and Caesar are all looking to get their hands on this piece of prime real estate.
----
Background: The Tribe and the Factory
The Factory was originally restored by a ground of emergent Vault Dwellers, who used its industrial capabilities to their fullest extent to better themselves. The emergent Vault Dwellers were run by a council of people with mixed opinions.
A tribe of nomadic wastelanders, meanwhile, had fallen on hard times; the brahmin and bighorners they once hunted, had been killed off by other tribes, and, starving, they sought refuge nearby. They petitioned the Vault Dwellers for safe haven in their factory complex; however, the arrogant Dwellers spat on them and told them to leave. Therefore, the tribals conquered the factory and enslaved the Dwellers, whose leadership was torn over the proper course to take against the tribals.
So, the factory lies awake, run by inept savages and their vault-dwelling slaves. Neither faction is innocent, and both had their reasons for doing what they did. That said, the Tribals aren't using their resources effectively at all.
-----
Around the same time, NCR Rangers, Mr. House's expeditionary Securitrons, and Caesar's speculatores discover the factory. Each wants the factory's resources, but also realizes the issue with the tribals. Each has a plan to deal with both.
Mr. House will allow the player to do whatever he wishes with the tribals, so long as either the player takes the factory or destroys it, as House wishes to maintain a monopoly on all his region's assets. As Mr. House's Lieutenant, the player character will be given complete control of the factory if it is conquered and allow him or her to control production output: a great reward for a great feat.
The New California Republic wants the factory for itself, and will give the player character unofficial status as a Ranger to get the factory under NCR control. The NCR's ultimate plan is to kill all the tribals, and then deny their existence. Out of gratitude for their service, the NCR will pay the player character handsomely in caps and equipment.
Caesar acknowledges the usefulness of such a factory for his Empire, and wants to maximize its effectiveness by assimilating its people. His agents have already infiltrated the factory, and so he is the only of the three who knows about the existence of the Vault Dweller slaves. Unlike the NCR, he does not want to kill all the tribals, but rather make them Legion. Giving Caesar the factory will result in better equipment for his soldiers... and the player character.
An independent character working with Yes Man may do whatever he wishes with the factory and its people... even side with them and help them stay independent. Factions like the Brotherhood of Steel may or may not also show an interest in this complex.
Please share any comments or criticisms!