I'm wondering if the Great Khans should have been presented more ambiguously...

Discussion in 'Fallout: New Vegas Discussion' started by Earth, Jul 22, 2016.

  1. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I thought the Great Khans were presented as one of the most ambiguous factions in all of Fallout history. They're a bunch of drug dealing murderous criminals but they're a decent sort to each other and a family. Well, except, of course for the fact Bitter Root says they were abusive assholes he was glad to see killed. They were very well developed, IMHO, as a multifaceted group of criminals who were still human beings.

    Of course, the badassery of the Khans is downplayed and I think we're meant to see the GK at the Twilight of their power (potentially). The Bitter Springs massacee have already reduced the Khans to a shadow of their former selves just like Mojave BoS and Enclave. They're anachronisms that will continue to fall to NCR and irrelevance unless they get the hell away from them.
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  2. CourierC-212

    CourierC-212 First time out of the vault

    Sep 19, 2016
    The khans do have some roaming patrols now and again, though storywise they do have less bite, other than the quests where you need to recruit them. It feels more realistic to me though that they're much more reserved and less violent after fallout 2 as well as the bittersprings massacre. The bitter springs event particularly would have hit them pretty hard considering the circumstances and relative recentness of it. IIRC the Khans and NCR were fighting but many of their families got slaughtered as well, so not only did they lose many of their fighting age men, but they lost many of their families too. With such continuous losses over an extended period of time, theyre much more likely to be a little more reserved about their violence and aggressiveness with so few left after so many conflicts.
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  3. Garbagecrone

    Garbagecrone Nihil Novi Sub Sole

    Apr 7, 2016
    I feel like we also have to keep in mind that the Khans, the New Khans, and the Great Khans are essentially three different gangs? Like, canonically iirc doesn't only one dude survive the Vault Dweller's massacre? On top of that, it's been at least 120 years since the Khans' inception! Things change really drastically across periods of time like that. It kinda makes more sense to me that they're depicted sympathetically in New Vegas than it would if they were the same like, raider-slavers that we saw in the earlier games for a third time.
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  4. CT Phipps

    CT Phipps Venerable Relic of the Wastes

    Sep 17, 2016
    I think the Great Khans are meant to give a sense as to what being a tribal means in the world and what Caesar's Legion is actually doing by absorbing people into their Empire. It also raises a valid moral issue. The Khans are kind of scumbags but they're a family (sometimes an abusive drug dealing one) with people who love each other, people who have ambitions, and people who just want to lay back and chill.

    Is it a net loss or gain for the world when a group like this gets absorbed by Caesar?

    Because while we have Bitter-Root, we also have Manny Vargas.

    I think they're still probably Raiders. Being a Raider isn't a 24-7 job even if they have found peddling drugs to the Fiends is more lucrative than actually stealing all the time. Raiders in New Vegas are more than psycho killers.
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  5. Bubba Zanetti

    Bubba Zanetti I know what I'm doing

    Oct 6, 2015
    Oh yeah.

    I like the Legion, but do always feel a twinge of guilt when I stand by and allow Karl to work his magic on Papa Khan. Still, there is some consolation in the fact that many of the Khans felt the chance to get back at NCR was ultimately worth it. That might be like a scorched-earth mode of thinking, but I can understand the bitter sentiment.

    Melissa and her pappy Chomps Lewis also reiterate the notion that the Khans aren't all bad (and that things aren't all wine and roses in NCR).
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  6. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Damn savages deserve it, drug dealing fiends.
  7. Kadscaner

    Kadscaner NMA’s only mutie

    Feb 4, 2016
    If only... if only...
  8. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    They suffered the opposite fate in fo1 and fo2. When you see their schemes and hear other npc mention them, they seem nicer than other raiders, or At least more pragmatic. Yet, you barely interact with them outside combat and the rare that matter aren't really that nice. In fonv,it is a bit the opposite you hear about their bad deeds, but all you interact with are nice guys. I thought the ex-convicts much more ambiguous.
  9. TorontoReign

    TorontoReign Knog Staff Member Moderator

    Apr 1, 2005
    Bingo. This is also why Obsidian are better developers than Bethesda - they know how to make sympathetic "bad" guys.
  10. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    I wouldn't call them sympathetic... or even bad guys. More like grey guys.
  11. brfritos

    brfritos Humma Kavulaaaaaaa

    Sep 8, 2009
    Don't know, the impression I had since the first time I looked at the Great Khans is a tribe who was badly beaten - not without reason, but maybe with a little excessive force that wasn't needed - and are living in a distant and dirty corner of Nevada licking their wounds.
    Calling them "nice" is not the world I describe either.

    Sure they talk to you, but most of the time is someone telling me to back off, fuck off or simply ignoring me.
    Also they don't stop telling me how they will take revenge on the NCR or gladly kill them in battle.
    I sure as hell have my weapon ready everytime I visit Red Rock Canyon.

    Also they aren't in position to pick fights with anyone, hence their "low profile around people".
    I don't think they are presented incoherently.
  12. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    The Khans have been beaten so many times...