What I meant was: I can trigger repeatedly map_update by opening/closing pipboy. The situation is: there is gvar in map_update which gets reduced each time the proc triggers (normally every 30 seconds, roughly). So it should take some time until the gvar (of 100 units) is completely gone. But when I open and close the pipboy about 20 times in a row, the gvar is completely reduced after that, (which is roughly within 20 seconds; as long as it takes to click "p" and "esc" 20 times in a row) because each time I open/close the pipboy I trigger a map_update. I do get the "every 30 seconds" in addition, I just found that there are many actions (as listed) that trigger additional map_updates (i.e. in addition to those 30 seconds intervals). Making map_update very irregular, but also one of the most tight procs in the game. It basically gets triggered by everything but map_exit. The 30 seconds even trigger during combat.