Improvements over Oblivion

Discussion in 'Fallout 3 Discussion' started by kilolima, Nov 11, 2008.

  1. kilolima

    kilolima First time out of the vault

    Jan 9, 2005
    Well, it's obviously "Oblivion with Guns" and not the Fallout sequel I would have wanted but I still like it, and it is a massive improvement on vanilla Oblivion...

    Some quick highlights:

    * VATS
    * better sense of purpose and back-story.
    * immersive atmosphere and setting.
    * NPCs are way more life-like AND interesting.
    * better scenery and artwork, less repetitive.
    * doesn't seem quite as console-ish as unmodded Oblivion.
    * the quests are more interesting and not so much fed-ex-ish.
    * more karma choices (although the Mid-Western Good/Bad morality dichotomy is annoying, I prefer to RP a character within shades of gray)

    Things I wish they had kept from Oblivion?

    * creative options like spell crafting and item enchanting (altered for a post-nuke theme, obviously no magic).
    * LARGE cities
    * larger gameworld that doesn't feel cramped with too much stuff.
    * alchemy!

    Anything else?

  2. Barbalute

    Barbalute First time out of the vault

    Nov 6, 2008
    I'm surprised you don't have the improved enemy scaling on that list.

    But it's not "obviously Oblivion with Guns."

    EDIT: I also like the lockpick minigame.
  3. Eternal

    Eternal Where'd That 6th Toe Come From?

    Nov 4, 2008
    Does it matter? What they did 'better than Oblivion' shouldn't matter. They should be two games that you can't even compare due to the large differences between the games.

    I wont compare them simply because that gives the idea that making a new TES using some of the FO lore is actually an 'improvement'
  4. kilolima

    kilolima First time out of the vault

    Jan 9, 2005
    never saw that in Oblivion, as I played it straight away with mods like Obscuro's Oblivion Overhaul.

    the only major difference is setting/story.
  5. weemies

    weemies First time out of the vault

    May 17, 2006
    Frankly I liked Oblivion more. It kept me interested for a few weeks I believe, and FO3 has got me bored after only a few days, and I'm not even done with my first playthrough.

    That isn't to say I prefer TES setting over FO, I most certainly do not. It's just that I don't think Bethesda did a very good job with FO3. It really does feel like an Oblivion rehash more than a FO game.
  6. Dragula

    Dragula Stormtrooper oTO Orderite

    Nov 6, 2008
    Alchemy, is this a joke?
  7. Deadman87

    Deadman87 It Wandered In From the Wastes

    Nov 7, 2008
    I couldn't take playing Oblivion, as for some reason, all the npc's reminded me of escaped mental patients. It's not that bad in fallout 3, but still pretty bad at some times.

    I miss having bigger cities though : /. Fallout 3 gives the impression that there is nothing more than megaton and rivet city. Which are both medium sized towns at best.
  8. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    Jan 19, 2007
    You can say it about 99% of other games if you like it or not they are very similar mostly only setting/story makes them difreant about Fallout 3 i like it and Oblivion i dident...

    Tell me you saw any orginal game in years 2000-2008 that you couldent compare to any other title?
  9. Gooscar

    Gooscar It Wandered In From the Wastes

    Oct 28, 2008
  10. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    Jan 19, 2007
    TPP with elemtents of action and adventure yes its really orginal...they should make it game of the year...of course im sarcastic...its just TPP with colorfull graphics...

    If we go this patch Baldurs Gate & Icewind dale are similar games something like Fallout3 and Oblivion and we know its not true...
  11. ScottXeno

    ScottXeno It Wandered In From the Wastes

    Nov 10, 2008
    One thing they didn't do better was NPC facial expressions. They are still just as flat and uninteresting as ever. Also, I wasn't very happy with the PC face and hair options. I know it's the wastelands, but my character DID grow up in the vault, yet for a nineteen year old he is so very old looking.

    Alchemy? I don't think that has any place in Fallout.

    The Oblivion world was so much larger than the Fallout one, which is kind of annoying. I feel slighted somehow by that. I expected that they'd at least have ONE major town in the game.
  12. Crowley

    Crowley It Wandered In From the Wastes

    Dec 12, 2003
    I think with "alchemy" he meant creating useful drugs from ingredients you can gather from the world around you, similar to what you could talk Myron into doing in Fallout 2.
  13. ScottXeno

    ScottXeno It Wandered In From the Wastes

    Nov 10, 2008
    Ah, that might be cool. Cooler than somehow coming up with Super Jet with sugared cereal.
  14. kilolima

    kilolima First time out of the vault

    Jan 9, 2005
    yeah, exactly, also some options for creating additional custom weapons or items with junk found around the wasteland.

    Actually, as someone posted earlier, the differences between Oblivion and Fallout 3 are quite similar to Baldur's Gate 2 and Icewind Dale - same game, different story. I like the fact that in FO3, though, that NPCs seem so much more alive and interesting... Oblivion seemed to be populated with undead, and I didn't really care whether they lived or died....
  15. Hobo In A Box

    Hobo In A Box First time out of the vault

    Oct 29, 2008
    I'm not sure because I never brought the weird science chemical set, but couldn't you make stuff with it as well as cure addictions?

    I don't think flour was there for no reason unless it was for that nuka pie?
  16. Leon

    Leon A Smooth-Skin

    Oct 10, 2008
    You just tell it to make something and come back in 24 hours to find some random chem. Seriously. That's it.