I am at the stage of analysing the Art in Fallout2. Specificaly the Critters animations in Critters.dat To fully understand these animations I decided to index them. I started with HANPWR series of FRMs which correspond to the Adv. Power Armor Anims. I now fully understand the extensions however, for fun I wanted to compare them to other character anims. So I went on to the HAPOWR (Power Armor) series of FRMs. It is here that I noticed something a bit odd about the death animations, and the death anims for other older FRMs such as leather, vault suit, etc. Here it is, the death anims carry the file extension .FR0, .FR1, & so on. That of which FRMworkshop does not recognize. On a hunch, I renamed one .FRM so I could open it in FRMworkshop. Voila, the animations are displayed correctly. What I dont understand is how the game uses the .FR# extensions when FRMs are already the standard. Could someone explain why this is?
Here's an excerp of my index the A's & B's, the weapon anims go on and on... and is probably of no use to anyone but me. Meh. HANPWRAA - Adv. power armor Idle HANPWRAB - Adv. power armor Walk HANPWRAE - Adv. power armor Climb up HANPWRAK - Adv. power armor Pick up HANPWRAL - Adv. power armor Use HANPWRAN - Adv. power armor Dodge HANPWRAO - Adv. power armor Hit HANPWRAP - Adv. power armor Hit2 HANPWRAQ - Adv. power armor Punch HANPWRAR - Adv. power armor Kick HANPWRAS - Adv. power armor Throw HANPWRAT - Adv. power armor Run HANPWRBA - Adv. power armor Knockdown BACKWARDS HANPWRBB - Adv. power armor Knockdown FORWARDS HANPWRBD - Adv. power armor Death Anim1 HANPWRBG - Adv. power armor Death Anim2 HANPWRBI - Adv. power armor Death Anim3 HANPWRBL - Adv. power armor Death Anim4 HANPWRBM - Adv. power armor Death Anim5 HANPWRBO - Adv. power armor Death Anim6 HANPWRBP - Adv. power armor Death Anim7
I can't explain WHY this is(probably because it's more orderly to read it that way), but I can say that extensions never ever matter for a file. You an give it whatever extension you want, you could name it .exe, and it still wouldn't matter to any program, UNLESS the program has a check built into it saying "If the extension is different, don't even try to open it." If that check isn't in there, extensions won't ever matter. IN short, there's no reason why you shouldn't do it. The reason why they did was probably to be able to distinguish more easily between files.
HANPWRAA the HA stands for Hero Androgenous ( sp? means neither male or female.. ) then you get HF which is Hero Female and HM obviously Hero Male
I did not know that, I relsied that the last two letters were the armour and weapon type, didnt click onto the first two though As far as the different extensions are concerned I was just looking at that last night. It only seems to have them for the different death sequences for dying by defrent methods ie: plasma gun, minigun, critical hits etc... The interesting thing I noticed, and correct me if Im wrong I have not verifed this yet, is that instead of the 6 different directions (east facing, west facing etc...) being in the one frm they are in 6 separet ones. Labled *.fr0 = north east, *.fr1 = east, *.fr2 = south east, *.fr3 = south west, *.fr4 = west, *.fr5 = north west. I have not proved this yet though, I will check it out soon. But my suspision is that there must be a problemin the engine that requires this, so any new FRMs would need to be set up the same way. I think Im about to rename my new criters to the correct naming convention so if you have a list worked out could you please post it somewhere or upload as TXT file.
Well this is good news, then I dont have to worry about it, thx Sander. Thanks for clearing that up ColJack, It was also bugging me that that I Could'nt figure out what HA was... Androgenous figures for power armor. My index will now reflect that. Thx everybody!
I checked it out, this has me puzzled aswell, the different orientations mean nothing to the .FR# as they are all the same and separated. I have no clue why it is like this when they could have put the orientations all in one FRM?? Im sure it wont matter in the end, since I wont be editing those, but I still desire to understand.
Like I say, once you've finished your index send me a copy or we can do a bit each and compile it together. I need this as the final step in making my critters.
For sure. I redid it last night, and Its almost finished, should be done within an hour or so. But that might vary, I just got home from work and am starving... I just have to finish up the Death animations. Would you prefer that I send it through e-mail? Eitherway I was planning on posting it here. For completeness. Does anyone know what the N is in NA = ? ADROGENOUS NF = ? FEMALE NM = ? MALE My guess is NPC. Also with some thought towards the FRM - FR# files... My guess is the game looks for a filename then sequences it depending on the orientation which a single FRM contains. But if the game does not find a single FRM, it will sequence the proper FR# according to orientation. This is only in death animations and excludes the flaming Animations as they are in .FRM (Only 3).
Define Here it comes. HA NPWR = Adv. Power Armor HA POWR = Power Armor HA ROBE = Purple Robes HF CMBT = Fem Combat Armor HF JMPS = Fem Vault13 Jump suit HF LTHR = Fem Leather Armor HF MAXX = Fem Leather Jacket HF METL = Fem Metal Armor HF PRIM = Fem Primitive HM BJMP = Black Male Vault13 Jump suit HM BMET = Black Male Metal Armor HM CMBT = Male Combat Armor HM JMPS = Male Vault13 Jump suit HM LTHR = Male Leather Armor HM MAXX = Male Leather Jacket HM METL = Male Metal Armor HM WARR = Male Primitive MA ANTT = Ant MA BOS2 = Franky Torso half MA BOSS = Franky MA BRAN = King rat MA BROM = Brahmin MA CLAW = Adult Deathclaw MA CLW2 = Baby DeathClaw MA CYBR = Robo Dog MA DDOG = Dog MA DEGG = Egg MA DETH = Grey Deathclaw MA FEYE = Eye Robot MA FIRE = Fire Gecko MA GCKO = Golden Gecko MA GUN2 = Plasma Turret MA GUNN = Mini Turret MA HAND = Mr. Handy MA LIEN = Alien/Wanamingo MA MANT = Mantis MA MRAT = Mole Rat MA MTN2 = Super Mutant Leather MA MTNT = Super Mutant MA MURT = Pig Rat MA PLNT = Mutant Plant MA QUEN = Queen Wanamingo MA ROBE = Goris MA ROBO = Brain bot MA ROBT = Assault bot MA SCP2 = Baby Radscorpion MA SCRP = Radscorpion MA SPHN = Floater MA SRAT = Rat MA THNG = Centaur NA BLUE = Blue Robe NA BRWN = Brown Robe NA CHLD = Child NA GHUL = Ghoul NA GLOW = Glow Ghoul NA POWR = Power Armor w/o Helmet NA ROBE = Rag robes NA VGUL = Vault Ghoul NA WHIT = Black Robe NF ASIA = Asian Fem NF BRLP = Fem Blonde Peasant NF LYNN = Lynette NF MAXX = Fem Leather Punkette NF METL = Fem Redhead Metal Armor NF NICE = Fem Blonde Renogirl NF PEAS = Fem Redhead Peasant NF PRIM = Fem Ponytail Primitive NF TRMP = Fem Tramp NF VALT = Fem Vaultsuit NF VRED = Fem Vaultsuit Redhead NM ASIA = Asian Male Peasant NM BONC = Bouncer Bluesuit NM BOXX = Boxer NM BPEA = Black Male Peasant NM BRLP = Male Peasant NM BRSR = Bouncer Blacksuit NM BSNP = Male Peasant Balding NM COPP = Police Officer NM DOCC = Doctor NM FATT = Vic NM GANG = Asian Blue Guard NM GRCH = Midget NM LABB = Labcoat NM LOSR = Male Junkie NM LTHR = Male Bald Leather Armor NM MAXX = Male Longhair Leather Jacket NM MEXI = Mordino Guard NM MYRN = Myron NM NICE = Male Tuxedo NM OLDD = Old man McGee NM PEAS = Male Hat Peasant NM RGNG = Asian Red Guard NM VALT = Male Vaultsuit NM WARR = Male Primitve RESERV = Funny flame guy
Next is the main index : ##################### #PREFIXTAG :######### ##################### HA = HERO ANDROGENOUS HM = HERO MALE HF = HERO FEMALE MA = MONSTER ANDROGENOUS NA = NPC ADROGENOUS NF = NPC FEMALE NM = NPC MALE ######################### SUFFIXTAG:############### ######################### A = Base Character Animations (Unarmed) AA = Idle AB = Walk AE = Climb Up AK = Pick Up AL = Use AN = Dodge AO = Hit AP = Hit2 AQ = Punch AR = Kick AS = Throw AT = Run ######################## * = Only on some FRMs ; Some Critters only use certain deaths. B = Death Animations BA = Knockdown BACKWARDS BB = Knockdown FORWARDS *BC* = Fem Combat Armor fall BD = Chunk death BE = Crispyfall BF = Ripped to pieces BG = Chestburst BH = Electricrisp BI = Chopped *BJ* = Burnout BK = Electricrisp BL = Explode BM = Meltdown *BN* = Flaming BO = Bleed on back BP = Bleed on chest ######################## C = Stand Up Animations CH = Stand Up (On chest) CJ = Stand Up (On back) ######################## MELEE WEAPON ANIMATIONS# ######################## D = Knife Animations DA = Knife Idle DB = Knife Walk DC = Knife Equip DD = Knife Unequip DE = Knife Dodge DF = Knife Thrust DG = Knife Slash DM = Knife Throw E = Stick Animations EA = Stick Idle EB = Stick Walk EC = Stick Equip ED = Stick Unequip EE = Stick Dodge EF = Stick Thrust EG = Stick Slash F = Hammer Animations FA = Hammer Idle FB = Hammer Walk FC = Hammer Equip FD = Hammer Unequip FE = Hammer Dodge FF = Hammer Thrust FG = Hammer Slash G = Spear Animations GA = Spear Idle GB = Spear Walk GC = Spear Equip GD = Spear Unequip GE = Spear Dodge GF = Spear Thrust GM = Spear Throw ######################### RANGED WEAPON ANIMATIONS# ######################### H = Pistol Animations HA = Pistol Idle HB = Pistol Walk HC = Pistol Equip HD = Pistol Unequip HE = Pistol Dodge HH = Pistol Shot? HI = Pistol Shot2? HJ = Pistol Shot3 I = SMG Animations IA = Smg Idle IB = Smg Walk IC = Smg Equip ID = Smg Unequip IE = Smg Dodge IH = Smg Shot II = Smg Shot2 IJ = Smg Shot3 IK = Smg Burst J = Rifle Animations JA = Rifle Idle JB = Rifle Walk JC = Rifle Equip JD = Rifle Unequip JE = Rifle Dodge JH = Rifle Shot JI = Rifle Shot2 JJ = Rifle Shot3 JK = Rifle Burst K = Heavy-flamelaserbozargun Animations KA = Heavy Idle KB = Heavy Walk KC = Heavy Equip KD = Heavy Unequip KE = Heavy Dodge KH = Heavy Shot KI = Heavy Shot2 KJ = Heavy Shot3 KK = Heavy Burst KL = Heavy Flame L = Minigun LA = Minigun Idle LB = Minigun Walk LC = Minigun Equip LD = Minigun Unequip LE = Minigun Dodge LH = Minigun Shot LI = Minigun Shot2 LK = Minigun Burst M = Rocket Launcher Animations MA = Rocket Idle MB = Rocket Walk MC = Rocket Equip MD = Rocket Unequip ME = Rocket Dodge MH = Rocket Shot? MI = Rocket Shot2? MJ = Rocket Launch ######################### STATIC CORPSE ANIMATIONS# ######################### RA = LayStill on Back RB = LayStill on Chest RD = LayStill on Chest Mutilated right side RF = LayStill on Chest Mutilated left side RG = LayStill on Back Shot Chest RI = LayStill on Back Chopped RL = LayStill in Pieces RM = LayStill Fleshpile RO = LayStill on Back Bloodpool RP = LayStill on Chest Bloodpool ######################### #########################
Last is this Death animation chart detailing which frms use certain death styles. I will sort these and make them more legible... later. BA - Fallback - HANPWRBA - HAPOWRBA - HAROBEBA - HFCMBTBA - HFJMPSBA - HFLTHRBA - HFMAXXBA - HFMETLBA - HFPRIMBA - HMBJMPBA - HMBMETBA - HMCMBTBA - HMJMPSBA - HMLTHRBA - HMMAXXBA - HMMETLBA - HMWARRBA - MAANTTBA - MABOS2BA - MABOSSBA - MABRANBA - MABROMBA - MACLAWBA - MACLW2BA - MACYBRBA - MADDOGBA - MADEGGBA - MADETHBA - MAFEYEBA - MAFIREBA - MAGCKOBA - MAGKO2BA - MAGUN2BA - MAGUNNBA - MAHANDBA - MALIENBA - MAMANTBA - MAMRATBA - MAMTN2BA - MAMTNTBA - MAMURTBA - MAPLNTBA - MAQUENBA - MAROBEBA - MAROBOBA - MAROBTBA - MASCP2BA - MASCRPBA - MASPHNBA - MASRATBA - MATHNGBA - NABLUEBA - NABRWNBA - NACHLDBA - NAGHULBA - NAGLOWBA - NAPOWRBA - NAROBEBA - NAVGULBA - NAWHITBA - NFASIABA - NFBRLPBA - NFLYNNBA - NFMAXXBA - NFMETLBA - NFNICEBA - NFPEASBA - NFPRIMBA - NFTRMPBA - NFVALTBA - NFVREDBA - NMASIABA - NMBONCBA - NMBOXXBA - NMBPEABA - NMBRLPBA - NMBRSRBA - NMBSNPBA - NMCOPPBA - NMDOCCBA - NMFATTBA - BNGANGBA - NMGRCHBA - NMLABBBA - NMLOSRBA - NMLTHRBA - NMMAXXBA - NMMEXIBA - NMMYRNBA - NMNICEBA - NMOLDDBA - BNPEASBA - NMRGNGBA - NMVALTBA - NMWARRBA - DONE BB - Fallfoward - HANPWRBB - HAPOWRBB - HAROBEBB - HFCMBTBB - HFJMPSBB - HFLTHRBB - HFMAXXBB - HFMETLBB - HFPRIMBB - HMBJMPBB - HMBMETBB - HMCMBTBB - HMJMPSBB - HMLTHRBB - HMMAXXBB - HMMETLBB - HMWARRBB - MAANTTBB - MABROMBB - MACLAWBB - MACLW2BB - MACYBRBB - MADDOGBB - MADETHBB - MADETHBB - MAFIREBB - MAGCKOBB - MAGKO2BB - MALIENBB - MAMTN2BB - MAMTNTBB - MAQUENBB - MAROBTBB - MASPHNBB - NABLUEBB - NABRWNBB - NACHLDBB - NAGHULBB - NAGLOWBB - NAPOWRBB - NAROBEBB - NAVGULBB - NAWHITBB - NFASIABB - NFBRLPBB - NFLYNNBB - NFMAXXBB - NFMETLBB - NFNICEBB - NFPEASBB - NFPRIMBB - NFTRMPBB - NFVALTBB - NFVREDBB - NMASIABB - NMBONCBB - NMBPEABB - NMBRLPBB - NMBRSRBB - NMBSNPBB - NMCOPPBB - NMDOCCBB - NMFATTBB - NMGANGBB - NMGRCHBB - NMLABBBB - NMLOSRBB - NMLTHRBB - NMMAXXBB - NMMEXIBB - NMMYRNBB - NMNICEBB - NMOLDDBB - NMPEASBB - NMRGNGBB - NMVALTBB - NMWARRBB - DONE BC - Fall? - HFCMBTBC - DONE BD - ChunkDeath - HANPWRBD - HAPOWRBD - HAROBEBD - HFCMBTBD - HFJMPSBD - HFLTHRBD - HFMAXXBD - HFMETLBD - HMJMPSBD - HMBMETBD - HMCMBTBD - HMJMPSBD - HMLTHRBD - HMMAXXBD - HMMETLBD - MABRANBD - MACLAWBD - MACLW2BD - MAFIREBD - MAGCKOBD - MAGKO2BD - MALIENBD - MAMRATBD - MAMTN2BD - MAMTNTBD - MAMURTBD - MAQUENBD - MAROBTBD - MASRATBD - NABLUEBD - NABRWNBD - NACHLDBD - NAGHULBD - NAGLOWBD - NAROBEBD - NAVGULBD - NAWHITBD - NFASIABD - NFBRLPBD - NFMAXXBD - NFMETLBD - NFNICEBD - NFPEASBD - NFPRIMBD - NFTRMPBD - NFVALTBD - NFVREDBD - NMASIABD - NMBONCBD - NMBPEABD - NMBRLPBD - NMBSNPBD - NMCOPPBD - NMDOCCBD - NMFATTBD - NMGANGBD - NMGRCHBD - NMLOSRBD - NMLTHRBD - NMLTHRBD - NMMAXXBD - NMMEXIBD - NMMYRNBD - NMOLDDBD - NMPEASBD - NMRGNGBD - NMVALTBD - NMWARRBD - DONE BE - CrispyFall - HMJMPSBE - MAANTTBE - MABROMBE - MACLAWBE - MACLW2BE - MADDOGBE - MAFEYEBE - MAGCKOBE - MAGKO2BE - MALIENBE - MAMANTBE - MAMRATBE - MAMTNTBE - MAMURTBE - MAQUENBE - MASCP2BE - MASCRPBE - MASPHNBE - MASRATBE - MATHNGBE - DONE BF - Ripped - HAPOWRBF - HAROBEBF - HFCMBTBF - HFJMPSBF - HFLTHRBF - HFMAXXBF - HFMETLBF - HMBJMPBF - HMBMETBF - HMCMBTBF - HMJMPSBF - HMLTHRBF - HMMAXXBF - HMMETLBF - MABRANBF - MABROMBF - MACLAWBF - MACLW2BF - MACYBRBF - MADDOGBF - MAFIREBF - MAGCKOBF - MAGKO2BF - MALIENBF - MAMANTBF - MAMTNTBF - MAMURTBF - MAQUENBF - MASRATBF - NABLUEBF - NABRWNBF - NACHLDBF - NAGHULBF - NAGLOWBF - NAPOWRBF - NAROBEBF - NAVGULBF - NAWHITBF - NFASIABF - NFBRLPBF - NFMAXXBF - NFMETLBF - NFNICEBF - NFPEASBF - NFPRIMBF - NFTRMPBF - NFVALTBF - NFVREDBF - NMASIABF - NMBPEABF - NMBRLPBF - NMBSNPBF - NMCOPPBF - NMDOCCBF - NMFATTBF - NMGANGBF - NMGRCHBF - NMLABBBF - NMLOSRBF - NMLTHRBF - NMMAXXBF - NMMEXIBF - NMMYRNBF - NMNICEBF - NMOLDDBF - NMPEASBF - NMRGNGBF - NMVALTBF - NMWARRBF - DONE BG - Chestburst - HANPWRBG - HAPOWRBG - HAROBEBG - HFCMBTBG - HFJMPSBG - HFLTHRBG - HFMAXXBG - HFMETLBG - HMBJMPBG - HMBMETBG - HMCMBTBG - HMJMPSBG - HMLTHRBG - HMMAXXBG - HMMETLBG - MAFIREBG - MAGCKOBG - MAGKO2BG - MALIENBG - MAMTN2BG - MAMTNTBG - MAQUENBG - MASPHNBG - MATHNGBG - NABLUEBG - NABRWNBG - NACHLDBG - NAGHULBG - NAGLOWBG - NAPOWRBG - NAROBEBG - NAVGULBG - NAWHITBG - NFASIABG - NFBRLPBG - NFMAXXBG - NFMETLBG - NFNICEBG - NFPEASBG - NFPRIMBG - NFTRMPBG - NFVALTBG - NFVREDBG - NMASIABG - NMBONCBG - NMBPEABG - NMBRSRBG - NMBSNPBG - NMCOPPBG - NMDOCCBG - NMFATTBG - NMGANGBG - NMGRCHBG - NMLABBBG - NMLOSRBG - NMLTHRBG - NMMAXXBG - NMMEXIBG - NMMYRNBG - NMNICEBG - NMOLDDBG - NMPEASBG - NMRGNGBG - NMWARRBG - DONE BH - Elctricrisp- HMJMPSBH - MABROMBH - MACLAWBH - MACLW2BH - MADDOGBH - MALIENBH - MAMRATBH - MAMTNTBH - MAQUENBH - MASCP2BH - MASCRPBH - MASPHNBH - MASRATBH - MATHNGBH - NACHLDBH - DONE BI - Chopped - HANPWRBI - HAPOWRBI - HAROBEBI - HFCMBTBI - HFJMPSBI - HFLTHRBI - HFMAXXBI - HFMETLBI - HMBJMPBI - HMBMETBI - HMCMBTBI - HMJMPSBI - HMLTHRBI - HMMAXXBI - HMMETLBI - MABROMBI - MACLAWBI - MACLW2BI - MACYBRBI - MADDOGBI - MADETHBI - MAFIREBI - MAGCKOBI - MAGKO2BI - MALIENBI - MAMANTBI - MAMTN2BI - MAMTNTBI - MAQUENBI - MAROBTBI - MASPHNBI - MATHNGBI - NABLUEBI - NABRWNBI - NACHLDBI - NAGHULBI - NAGLOWBI - NAPOWRBI - NAROBEBI - NAVGULBI - NAWHITBI - NFASIABI - NFBRLPBI - NFMAXXBI - NFMETLBI - NFPEASBI - NFPRIMBI - NFTRMPBI - NFVALTBI - NFVREDBI - NMASIABI - NMBONCBI - NMBPEABI - NMBRLPBI - NMBSNPBI - NMCOPPBI - NMCOPPBI - NMDOCCBI - NMFATTBI - NMGANGBI - NMGRCHBI - NMLABBBI - NMLOSRBI - NMLTHRBI - NMMAXXBI - NMMEXIBI - NMMYRNBI - NMNICEBI - NMPEASBI - NMRGNGBI - NMVALTBI - NMWARRBI - DONE BJ - Burnout - HMJMPSBJ - MAMTNTBJ - NACHILDBJ - NMLOSRBJ - DONE BK - Elctricrisp- HMJMPSBK - MABROMBK - MACLAWBK - MACLW2BK - MADDOGBK - MAHANDBK - MALIENBK - MANTNTBK - MAQUENBK - MASCP2BK - MASCRPBK - MASPHNBK - MASRATBK - MATHNGBK - NACHLDBK - DONE BL - Explode - HANPWRBL - HAPOWRBL - HAROBEBL - HFCMBTBL - HFJMPSBL - HFLTHRBL - HFMAXXBL - HFMETLBL - HMBJMPBL - HMBMETBL - HMCMBTBL - HMJMPSBL - HMLTHRBL - HMMAXXBL - HMMETLBL - MAANTTBL - MABOSSBL - MABROMBL - MACYBRBL - MADDOGBL - MAFEYEBL - MAFIREBL - MAGCKOBL - MAGKO2BL - MAHANDBL - MALIENBL - MAMANTBL - MAMTN2BL - MAMTNTBL - MAQUENBL - MAROBOBL - MAROBTBL - MASCP2BL - MASCRPBL - MASPHNBL - MASRATBL - MATHNGBL - NABLUEBL - NABRWNBL - NACHLDBL - NAGHULBL - NAGLOWBL - NAPOWRBL - NAROBEBL - NAVGULBL - NAWHITBL - NFASIABL - NFBRLPBL - NFLYNNBL - NFMAXXBL - NFMETLBL - NFNICEBL - NFPEASBL - NFPRIMBL - NFTRMPBL - NFVALTBL - NFVREDBL - NMASIABL - NMBONCBL - NMBPEABL - NMBRLPBL - NMBRSRBL - NMBSNPBL - NMCOPPBL - NMFATTBL - NMGANGBL - NMGRCHBL - NMLABBBL - NMLOSRBL - NMLTHRBL - NMMAXXBL - NMMEXIBL - NMMYRNBL - NMNICEBL - NMOLDDBL - NMPEASBL - NMRGNGBL - NMWARRBL - DONE BM - Meltdown - HANPWRBM - HAPOWRBM - HAROBEBM - HFCMBTBM - HFJMPSBM - HFLTHRBM - HFMAXXBM - HFMETLBM - HMBJMPBM - HMBMETBM - HMCMBTBM - HMJMPSBM - HMLTHRBM - HMMAXXBM - HMMETLBM - MAGCKOBM - MAGKO2BM - MALIENBM - MAMTN2BM - MAMTNTBM - MAQUENBM - MATHNGBM - NABLUEBM - NABRWNBM - NACHLDBM - NAGHULBM - NAGLOWBM - NAPOWRBM - NAROBEBM - NAWHITBM - NFASIABM - NFBRLPBM - NFMAXXBM - NFMETLBM - NFPEASBM - NFPRIMBM - NFTRMPBM - NFVALTBM - NFVREDBM - NMASIABM - NMBPEABM - NMBRLPBM - NMBSNPBM - NMDOCCBM - NMGANGBM - NMGRCHBM - NMLOSRBM - NMLTHRBM - NMMAXXBM - NMMYRNBM - NMOLDDBM - NMPEASBM - NMRGNGBM - NMVALTBM - NMWARRBM - DONE BN - Flaming - HMJMPSBM - MAMTNTBN - NACHILDBN BO - Bleedback - HANPWRBO - HAPOWRBO - HAROBEBO - HFCMBTBO - HFJMPSBO - HFLTHRBO - HFMAXXBO - HFMETLBO - HFPRIMBO - HMBJMPBO - HMBMETBO - HMCMBTBO - HMJMPSBO - HMLTHRBO - HMMAXXBO - HMMETLBO - HMWARRBO - MAANTTBO - MABOSSBO - MABRANBO - MABROMBO - MACLAWBO - MACLW2BO - MACYBRBO - MADDOGBO - MADEGGBO - MADETHBO - MAFEYEBO - MAFIREBO - MAGCKOBO - MAGKO2BO - MAGUN2BO - MAGUNNBO - MAHANDBO - MALIENBO - MAMANTBO - MAMRATBO - MAMTN2BO - MAMTNTBO - MAMURTBO - MAPLNTBO - MAQUENBO - MAROBEBO - MAROBOBO - MAROBTBO - MASCP2BO - MASCRPBO - MASPHNBO - MASRATBO - MATHNGBO - NABLUEBO - NABRWNBO - NACHLDBO - NAGHULBO - NAGLOWBO - NAPOWRBO - NAROBEBO - NAVGULBO - NAWHITBO - NFASIABO - NFBRLPBO - NFLYNNBO - NFMAXXBO - NFMETLBO - NFNICEBO - NFPEASBO - NFPRIMBO - NFTRMPBO - NFVALTBO - NFVREDBO - NMASIABO - NMBONCBO - NMBOXXBO - NMBPEABO - NMBRLPBO - NMBRSRBO - NMBSNPBO - NMCOPPBO - NMDOCCBO - NMFATTBO - NMGANGBO - NMGRCHBO - NMLABBBO - NMLOSRBO - NMLTHRBO - NMMAXXBO - NMMEXIBO - NMMYRNBO - NMNICEBO - NMOLDDBO - NMPEASBO - NMRGNGBO - NMVALTBO - NMWARRBO - DONE BP - Bleedchest - HANPWRBP - HAPOWRBP - HAROBEBP - HFCMBTBP - HFJMPSBP - HFLTHRBP - HFMAXXBP - HFMETLBP - HFPRIMBP - HMBJMPBP - HMBMETBP - HMCMBTBP - HMJMPSBP - HMLTHRBP - HMMAXXBP - HMMETLBP - HMWARRBP - MAANTTBP - MABROMBP - MACLAWBP - MACLW2BP - MACYBRBP - MADDOGBP - MADETHBP - MAFEYEBP - MAFIREBP - MAGCKOBP - MAGKO2BP - MALIENBP - MAMTN2BP - MAMTNTBP - MAQUENBP - MAROBTBP - MASPHNBP - NABLUEBP - NABRWNBP - NACHLDBP - NAGHULBP - NAGLOWBP - MAPOWRBP - NAROBEBP - NAVGULBO - NAWHITBP - NFASIABP - NFBRLPBP - NFLYNNBP - NFMAXXBP - NFMELTBP - NFNICEBP - NFPEASBP - NFPRIMBP - NFTRMPBP - NFVALTBP - NFVREDBP - NMASIABP - NMBONCBP - NMBPEABP - NMBRLPBP - NMBRSRBP - NMBSNPBP - NMCOPPBP - NADOCCBP - NMFATTBP - NMGANGBP - NMGRCHBP - NMLABBBP - NMLOSRBP - NMLTHRBP - NMMAXXBP - NMMEXIBP - NMMYRNBP - NMNICEBP - NMOLDDBP - NMPEASBP - NMRGNGBP - NMVALTBP - NMWARRBP - DONE
Last thing check out "NMLOSRBJ" in FRMworkshop, I dont remember seeing this one in game. I believe their are a couple more unused FRMs such as "HFCMBTBC". Also the "MADETH" series of FRMs is a really cool grey Deathclaw. Might have been an older version of Goris. Anyways im thru for a little while.
I never noticed that, I remember it being so dark beneath the building, I figured it was as orange as the others. On a side note, I forgot this : FRMs with the suffix "na" are for the Image you get when you do a Targeted shot .
I thought I would return the favour and share this with the rest of you. You will need this for both making the heads and scripting them. Talking Head Index: B = Bad mood G = Good Mood N = Nuetral Mood f1 = Blink f2 = Nod f3 = Shake (B,G,N)P = Talk (B,G,N)(B,G,N) = Mood transistion from (B,G,N) to (B,G,N) Talking Head Example: Lynetbf1.frm = Bad Blink Lynetbf2.frm = Bad Nod Lynetbf3.frm = Bad Head shake - speak Lynetbn.frm = Transition - Bad to nuetral Lynetbp.frm = Bad Speak Lynetgf1.frm = Good Blink Lynetgf2.frm = Good Nod - speak Lynetgf3.frm = Good Shake - smile Lynetgn.frm = Transition - Good to nuetral Lynetgp.frm = Good Talk Lynetnf1.frm = nuetral Blink Lynetnf2.frm = nuetral nod Lynetnf3.frm = nuetral shake Lynetnb.frm = Transition - nuetral to Bad Lynetng.frm = Transition - nuetral to Good Lynetnp.frm = nuetral talk
The same size and colour palette. The best way is to edit an existing one, also please note that it is best that you try and keep the green lines where they go off the edge of the image in the same place, that way they will line up with the target boxes
I know this is kind of grave digging, but with all the new critters being made recently this list of usefull for the moddlers to take a look at. Siren, we should be able to check through the attack types on the list above to get your critter working
This thread has been really helpful, but does anyone know of one that has a similar list for the stuff in the master file? I'm looking to get images of the inventory items and such.