Indexing FRMs

Discussion in 'Fallout General Modding' started by Ruin, Mar 4, 2004.

  1. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    I am at the stage of analysing the Art in Fallout2.
    Specificaly the Critters animations in Critters.dat
    To fully understand these animations I decided to index them.
    I started with HANPWR series of FRMs which correspond to the Adv. Power Armor Anims. I now fully understand the extensions however, for fun I wanted to compare them to other character anims. So I went on to the HAPOWR (Power Armor) series of FRMs. It is here that I noticed something a bit odd about the death animations, and the death anims for other older FRMs such as leather, vault suit, etc. Here it is, the death anims carry the file extension .FR0, .FR1, & so on. That of which FRMworkshop does not recognize.
    On a hunch, I renamed one .FRM so I could open it in FRMworkshop.
    Voila, the animations are displayed correctly. What I dont understand is how the game uses the .FR# extensions when FRMs are already the standard. Could someone explain why this is?
     
  2. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    Here's an excerp of my index the A's & B's, the weapon anims go on and on... and is probably of no use to anyone but me. Meh.
    HANPWRAA - Adv. power armor Idle
    HANPWRAB - Adv. power armor Walk
    HANPWRAE - Adv. power armor Climb up
    HANPWRAK - Adv. power armor Pick up
    HANPWRAL - Adv. power armor Use
    HANPWRAN - Adv. power armor Dodge
    HANPWRAO - Adv. power armor Hit
    HANPWRAP - Adv. power armor Hit2
    HANPWRAQ - Adv. power armor Punch
    HANPWRAR - Adv. power armor Kick
    HANPWRAS - Adv. power armor Throw
    HANPWRAT - Adv. power armor Run
    HANPWRBA - Adv. power armor Knockdown BACKWARDS
    HANPWRBB - Adv. power armor Knockdown FORWARDS
    HANPWRBD - Adv. power armor Death Anim1
    HANPWRBG - Adv. power armor Death Anim2
    HANPWRBI - Adv. power armor Death Anim3
    HANPWRBL - Adv. power armor Death Anim4
    HANPWRBM - Adv. power armor Death Anim5
    HANPWRBO - Adv. power armor Death Anim6
    HANPWRBP - Adv. power armor Death Anim7
     
  3. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    I can't explain WHY this is(probably because it's more orderly to read it that way), but I can say that extensions never ever matter for a file. You an give it whatever extension you want, you could name it .exe, and it still wouldn't matter to any program, UNLESS the program has a check built into it saying "If the extension is different, don't even try to open it." If that check isn't in there, extensions won't ever matter.

    IN short, there's no reason why you shouldn't do it. The reason why they did was probably to be able to distinguish more easily between files.
     
  4. ColJack

    ColJack Where'd That 6th Toe Come From?

    422
    May 7, 2003
    HANPWRAA

    the HA stands for Hero Androgenous ( sp? means neither male or female.. )

    then you get

    HF

    which is Hero Female

    and

    HM

    obviously Hero Male
     
  5. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I did not know that, I relsied that the last two letters were the armour and weapon type, didnt click onto the first two though

    As far as the different extensions are concerned I was just looking at that last night. It only seems to have them for the different death sequences for dying by defrent methods ie: plasma gun, minigun, critical hits etc...

    The interesting thing I noticed, and correct me if Im wrong I have not verifed this yet, is that instead of the 6 different directions (east facing, west facing etc...) being in the one frm they are in 6 separet ones. Labled *.fr0 = north east, *.fr1 = east, *.fr2 = south east, *.fr3 = south west, *.fr4 = west, *.fr5 = north west. I have not proved this yet though, I will check it out soon. But my suspision is that there must be a problemin the engine that requires this, so any new FRMs would need to be set up the same way.

    I think :?

    Im about to rename my new criters to the correct naming convention so if you have a list worked out could you please post it somewhere or upload as TXT file.
     
  6. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    Well this is good news, then I dont have to worry about it, thx Sander.

    Thanks for clearing that up ColJack, It was also bugging me that that I Could'nt figure out what HA was... Androgenous figures for power armor. My index will now reflect that.

    Thx everybody!
     
  7. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    I checked it out, this has me puzzled aswell, the different orientations mean nothing to the .FR# as they are all the same and separated. I have no clue why it is like this when they could have put the orientations all in one FRM?? Im sure it wont matter in the end, since I wont be editing those, but I still desire to understand.
     
  8. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Like I say, once you've finished your index send me a copy :) or we can do a bit each and compile it together. I need this as the final step in making my critters.
     
  9. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    For sure. I redid it last night, and Its almost finished, should be done within an hour or so. But that might vary, I just got home from work and am starving... I just have to finish up the Death animations. Would you prefer that I send it through e-mail? Eitherway I was planning on posting it here.

    For completeness.
    Does anyone know what the N is in
    NA = ? ADROGENOUS
    NF = ? FEMALE
    NM = ? MALE
    My guess is NPC.

    Also with some thought towards the FRM - FR# files...
    My guess is the game looks for a filename then sequences it depending on the orientation which a single FRM contains.
    But if the game does not find a single FRM, it will sequence the proper FR# according to orientation. This is only in death animations and excludes the flaming Animations as they are in .FRM (Only 3).
     
  10. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    Define

    Here it comes.
    HA NPWR = Adv. Power Armor
    HA POWR = Power Armor
    HA ROBE = Purple Robes

    HF CMBT = Fem Combat Armor
    HF JMPS = Fem Vault13 Jump suit
    HF LTHR = Fem Leather Armor
    HF MAXX = Fem Leather Jacket
    HF METL = Fem Metal Armor
    HF PRIM = Fem Primitive

    HM BJMP = Black Male Vault13 Jump suit
    HM BMET = Black Male Metal Armor
    HM CMBT = Male Combat Armor
    HM JMPS = Male Vault13 Jump suit
    HM LTHR = Male Leather Armor
    HM MAXX = Male Leather Jacket
    HM METL = Male Metal Armor
    HM WARR = Male Primitive

    MA ANTT = Ant
    MA BOS2 = Franky Torso half
    MA BOSS = Franky
    MA BRAN = King rat
    MA BROM = Brahmin
    MA CLAW = Adult Deathclaw
    MA CLW2 = Baby DeathClaw
    MA CYBR = Robo Dog
    MA DDOG = Dog
    MA DEGG = Egg
    MA DETH = Grey Deathclaw
    MA FEYE = Eye Robot
    MA FIRE = Fire Gecko
    MA GCKO = Golden Gecko
    MA GUN2 = Plasma Turret
    MA GUNN = Mini Turret
    MA HAND = Mr. Handy
    MA LIEN = Alien/Wanamingo
    MA MANT = Mantis
    MA MRAT = Mole Rat
    MA MTN2 = Super Mutant Leather
    MA MTNT = Super Mutant
    MA MURT = Pig Rat
    MA PLNT = Mutant Plant
    MA QUEN = Queen Wanamingo
    MA ROBE = Goris
    MA ROBO = Brain bot
    MA ROBT = Assault bot
    MA SCP2 = Baby Radscorpion
    MA SCRP = Radscorpion
    MA SPHN = Floater
    MA SRAT = Rat
    MA THNG = Centaur

    NA BLUE = Blue Robe
    NA BRWN = Brown Robe
    NA CHLD = Child
    NA GHUL = Ghoul
    NA GLOW = Glow Ghoul
    NA POWR = Power Armor w/o Helmet
    NA ROBE = Rag robes
    NA VGUL = Vault Ghoul
    NA WHIT = Black Robe

    NF ASIA = Asian Fem
    NF BRLP = Fem Blonde Peasant
    NF LYNN = Lynette
    NF MAXX = Fem Leather Punkette
    NF METL = Fem Redhead Metal Armor
    NF NICE = Fem Blonde Renogirl
    NF PEAS = Fem Redhead Peasant
    NF PRIM = Fem Ponytail Primitive
    NF TRMP = Fem Tramp
    NF VALT = Fem Vaultsuit
    NF VRED = Fem Vaultsuit Redhead

    NM ASIA = Asian Male Peasant
    NM BONC = Bouncer Bluesuit
    NM BOXX = Boxer
    NM BPEA = Black Male Peasant
    NM BRLP = Male Peasant
    NM BRSR = Bouncer Blacksuit
    NM BSNP = Male Peasant Balding
    NM COPP = Police Officer
    NM DOCC = Doctor
    NM FATT = Vic
    NM GANG = Asian Blue Guard
    NM GRCH = Midget
    NM LABB = Labcoat
    NM LOSR = Male Junkie
    NM LTHR = Male Bald Leather Armor
    NM MAXX = Male Longhair Leather Jacket
    NM MEXI = Mordino Guard
    NM MYRN = Myron
    NM NICE = Male Tuxedo
    NM OLDD = Old man McGee
    NM PEAS = Male Hat Peasant
    NM RGNG = Asian Red Guard
    NM VALT = Male Vaultsuit
    NM WARR = Male Primitve
    RESERV = Funny flame guy
     
  11. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    Next is the main index :
    #####################
    #PREFIXTAG :#########
    #####################
    HA = HERO ANDROGENOUS
    HM = HERO MALE
    HF = HERO FEMALE

    MA = MONSTER ANDROGENOUS
    NA = NPC ADROGENOUS
    NF = NPC FEMALE
    NM = NPC MALE
    #########################
    SUFFIXTAG:###############
    #########################
    A = Base Character Animations (Unarmed)
    AA = Idle
    AB = Walk
    AE = Climb Up
    AK = Pick Up
    AL = Use
    AN = Dodge
    AO = Hit
    AP = Hit2
    AQ = Punch
    AR = Kick
    AS = Throw
    AT = Run
    ######################## * = Only on some FRMs ; Some Critters only use certain deaths.
    B = Death Animations
    BA = Knockdown BACKWARDS
    BB = Knockdown FORWARDS
    *BC* = Fem Combat Armor fall
    BD = Chunk death
    BE = Crispyfall
    BF = Ripped to pieces
    BG = Chestburst
    BH = Electricrisp
    BI = Chopped
    *BJ* = Burnout
    BK = Electricrisp
    BL = Explode
    BM = Meltdown
    *BN* = Flaming
    BO = Bleed on back
    BP = Bleed on chest
    ########################
    C = Stand Up Animations
    CH = Stand Up (On chest)
    CJ = Stand Up (On back)
    ########################
    MELEE WEAPON ANIMATIONS#
    ########################
    D = Knife Animations
    DA = Knife Idle
    DB = Knife Walk
    DC = Knife Equip
    DD = Knife Unequip
    DE = Knife Dodge
    DF = Knife Thrust
    DG = Knife Slash
    DM = Knife Throw
    E = Stick Animations
    EA = Stick Idle
    EB = Stick Walk
    EC = Stick Equip
    ED = Stick Unequip
    EE = Stick Dodge
    EF = Stick Thrust
    EG = Stick Slash
    F = Hammer Animations
    FA = Hammer Idle
    FB = Hammer Walk
    FC = Hammer Equip
    FD = Hammer Unequip
    FE = Hammer Dodge
    FF = Hammer Thrust
    FG = Hammer Slash
    G = Spear Animations
    GA = Spear Idle
    GB = Spear Walk
    GC = Spear Equip
    GD = Spear Unequip
    GE = Spear Dodge
    GF = Spear Thrust
    GM = Spear Throw
    #########################
    RANGED WEAPON ANIMATIONS#
    #########################
    H = Pistol Animations
    HA = Pistol Idle
    HB = Pistol Walk
    HC = Pistol Equip
    HD = Pistol Unequip
    HE = Pistol Dodge
    HH = Pistol Shot?
    HI = Pistol Shot2?
    HJ = Pistol Shot3
    I = SMG Animations
    IA = Smg Idle
    IB = Smg Walk
    IC = Smg Equip
    ID = Smg Unequip
    IE = Smg Dodge
    IH = Smg Shot
    II = Smg Shot2
    IJ = Smg Shot3
    IK = Smg Burst
    J = Rifle Animations
    JA = Rifle Idle
    JB = Rifle Walk
    JC = Rifle Equip
    JD = Rifle Unequip
    JE = Rifle Dodge
    JH = Rifle Shot
    JI = Rifle Shot2
    JJ = Rifle Shot3
    JK = Rifle Burst
    K = Heavy-flamelaserbozargun Animations
    KA = Heavy Idle
    KB = Heavy Walk
    KC = Heavy Equip
    KD = Heavy Unequip
    KE = Heavy Dodge
    KH = Heavy Shot
    KI = Heavy Shot2
    KJ = Heavy Shot3
    KK = Heavy Burst
    KL = Heavy Flame
    L = Minigun
    LA = Minigun Idle
    LB = Minigun Walk
    LC = Minigun Equip
    LD = Minigun Unequip
    LE = Minigun Dodge
    LH = Minigun Shot
    LI = Minigun Shot2
    LK = Minigun Burst
    M = Rocket Launcher Animations
    MA = Rocket Idle
    MB = Rocket Walk
    MC = Rocket Equip
    MD = Rocket Unequip
    ME = Rocket Dodge
    MH = Rocket Shot?
    MI = Rocket Shot2?
    MJ = Rocket Launch
    #########################
    STATIC CORPSE ANIMATIONS#
    #########################
    RA = LayStill on Back
    RB = LayStill on Chest
    RD = LayStill on Chest Mutilated right side
    RF = LayStill on Chest Mutilated left side
    RG = LayStill on Back Shot Chest
    RI = LayStill on Back Chopped
    RL = LayStill in Pieces
    RM = LayStill Fleshpile
    RO = LayStill on Back Bloodpool
    RP = LayStill on Chest Bloodpool
    #########################
    #########################
     
  12. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    Last is this Death animation chart detailing which frms use certain death styles.
    I will sort these and make them more legible... later.

    BA - Fallback - HANPWRBA - HAPOWRBA - HAROBEBA - HFCMBTBA
    - HFJMPSBA - HFLTHRBA - HFMAXXBA - HFMETLBA
    - HFPRIMBA - HMBJMPBA - HMBMETBA - HMCMBTBA
    - HMJMPSBA - HMLTHRBA - HMMAXXBA - HMMETLBA
    - HMWARRBA - MAANTTBA - MABOS2BA - MABOSSBA
    - MABRANBA - MABROMBA - MACLAWBA - MACLW2BA
    - MACYBRBA - MADDOGBA - MADEGGBA - MADETHBA
    - MAFEYEBA - MAFIREBA - MAGCKOBA - MAGKO2BA
    - MAGUN2BA - MAGUNNBA - MAHANDBA - MALIENBA
    - MAMANTBA - MAMRATBA - MAMTN2BA - MAMTNTBA
    - MAMURTBA - MAPLNTBA - MAQUENBA - MAROBEBA
    - MAROBOBA - MAROBTBA - MASCP2BA - MASCRPBA
    - MASPHNBA - MASRATBA - MATHNGBA - NABLUEBA
    - NABRWNBA - NACHLDBA - NAGHULBA - NAGLOWBA
    - NAPOWRBA - NAROBEBA - NAVGULBA - NAWHITBA
    - NFASIABA - NFBRLPBA - NFLYNNBA - NFMAXXBA
    - NFMETLBA - NFNICEBA - NFPEASBA - NFPRIMBA
    - NFTRMPBA - NFVALTBA - NFVREDBA - NMASIABA
    - NMBONCBA - NMBOXXBA - NMBPEABA - NMBRLPBA
    - NMBRSRBA - NMBSNPBA - NMCOPPBA - NMDOCCBA
    - NMFATTBA - BNGANGBA - NMGRCHBA - NMLABBBA
    - NMLOSRBA - NMLTHRBA - NMMAXXBA - NMMEXIBA
    - NMMYRNBA - NMNICEBA - NMOLDDBA - BNPEASBA
    - NMRGNGBA - NMVALTBA - NMWARRBA - DONE


    BB - Fallfoward - HANPWRBB - HAPOWRBB - HAROBEBB - HFCMBTBB
    - HFJMPSBB - HFLTHRBB - HFMAXXBB - HFMETLBB
    - HFPRIMBB - HMBJMPBB - HMBMETBB - HMCMBTBB
    - HMJMPSBB - HMLTHRBB - HMMAXXBB - HMMETLBB
    - HMWARRBB - MAANTTBB - MABROMBB - MACLAWBB
    - MACLW2BB - MACYBRBB - MADDOGBB - MADETHBB
    - MADETHBB - MAFIREBB - MAGCKOBB - MAGKO2BB
    - MALIENBB - MAMTN2BB - MAMTNTBB - MAQUENBB
    - MAROBTBB - MASPHNBB - NABLUEBB - NABRWNBB
    - NACHLDBB - NAGHULBB - NAGLOWBB - NAPOWRBB
    - NAROBEBB - NAVGULBB - NAWHITBB - NFASIABB
    - NFBRLPBB - NFLYNNBB - NFMAXXBB - NFMETLBB
    - NFNICEBB - NFPEASBB - NFPRIMBB - NFTRMPBB
    - NFVALTBB - NFVREDBB - NMASIABB - NMBONCBB
    - NMBPEABB - NMBRLPBB - NMBRSRBB - NMBSNPBB
    - NMCOPPBB - NMDOCCBB - NMFATTBB - NMGANGBB
    - NMGRCHBB - NMLABBBB - NMLOSRBB - NMLTHRBB
    - NMMAXXBB - NMMEXIBB - NMMYRNBB - NMNICEBB
    - NMOLDDBB - NMPEASBB - NMRGNGBB - NMVALTBB
    - NMWARRBB - DONE

    BC - Fall? - HFCMBTBC - DONE

    BD - ChunkDeath - HANPWRBD - HAPOWRBD - HAROBEBD - HFCMBTBD
    - HFJMPSBD - HFLTHRBD - HFMAXXBD - HFMETLBD
    - HMJMPSBD - HMBMETBD - HMCMBTBD - HMJMPSBD
    - HMLTHRBD - HMMAXXBD - HMMETLBD - MABRANBD
    - MACLAWBD - MACLW2BD - MAFIREBD - MAGCKOBD
    - MAGKO2BD - MALIENBD - MAMRATBD - MAMTN2BD
    - MAMTNTBD - MAMURTBD - MAQUENBD - MAROBTBD
    - MASRATBD - NABLUEBD - NABRWNBD - NACHLDBD
    - NAGHULBD - NAGLOWBD - NAROBEBD - NAVGULBD
    - NAWHITBD - NFASIABD - NFBRLPBD - NFMAXXBD
    - NFMETLBD - NFNICEBD - NFPEASBD - NFPRIMBD
    - NFTRMPBD - NFVALTBD - NFVREDBD - NMASIABD
    - NMBONCBD - NMBPEABD - NMBRLPBD - NMBSNPBD
    - NMCOPPBD - NMDOCCBD - NMFATTBD - NMGANGBD
    - NMGRCHBD - NMLOSRBD - NMLTHRBD - NMLTHRBD
    - NMMAXXBD - NMMEXIBD - NMMYRNBD - NMOLDDBD
    - NMPEASBD - NMRGNGBD - NMVALTBD - NMWARRBD
    - DONE

    BE - CrispyFall - HMJMPSBE - MAANTTBE - MABROMBE - MACLAWBE
    - MACLW2BE - MADDOGBE - MAFEYEBE - MAGCKOBE
    - MAGKO2BE - MALIENBE - MAMANTBE - MAMRATBE
    - MAMTNTBE - MAMURTBE - MAQUENBE - MASCP2BE
    - MASCRPBE - MASPHNBE - MASRATBE - MATHNGBE
    - DONE

    BF - Ripped - HAPOWRBF - HAROBEBF - HFCMBTBF - HFJMPSBF
    - HFLTHRBF - HFMAXXBF - HFMETLBF - HMBJMPBF
    - HMBMETBF - HMCMBTBF - HMJMPSBF - HMLTHRBF
    - HMMAXXBF - HMMETLBF - MABRANBF - MABROMBF
    - MACLAWBF - MACLW2BF - MACYBRBF - MADDOGBF
    - MAFIREBF - MAGCKOBF - MAGKO2BF - MALIENBF
    - MAMANTBF - MAMTNTBF - MAMURTBF - MAQUENBF
    - MASRATBF - NABLUEBF - NABRWNBF - NACHLDBF
    - NAGHULBF - NAGLOWBF - NAPOWRBF - NAROBEBF
    - NAVGULBF - NAWHITBF - NFASIABF - NFBRLPBF
    - NFMAXXBF - NFMETLBF - NFNICEBF - NFPEASBF
    - NFPRIMBF - NFTRMPBF - NFVALTBF - NFVREDBF
    - NMASIABF - NMBPEABF - NMBRLPBF - NMBSNPBF
    - NMCOPPBF - NMDOCCBF - NMFATTBF - NMGANGBF
    - NMGRCHBF - NMLABBBF - NMLOSRBF - NMLTHRBF
    - NMMAXXBF - NMMEXIBF - NMMYRNBF - NMNICEBF
    - NMOLDDBF - NMPEASBF - NMRGNGBF - NMVALTBF
    - NMWARRBF - DONE

    BG - Chestburst - HANPWRBG - HAPOWRBG - HAROBEBG - HFCMBTBG
    - HFJMPSBG - HFLTHRBG - HFMAXXBG - HFMETLBG
    - HMBJMPBG - HMBMETBG - HMCMBTBG - HMJMPSBG
    - HMLTHRBG - HMMAXXBG - HMMETLBG - MAFIREBG
    - MAGCKOBG - MAGKO2BG - MALIENBG - MAMTN2BG
    - MAMTNTBG - MAQUENBG - MASPHNBG - MATHNGBG
    - NABLUEBG - NABRWNBG - NACHLDBG - NAGHULBG
    - NAGLOWBG - NAPOWRBG - NAROBEBG - NAVGULBG
    - NAWHITBG - NFASIABG - NFBRLPBG - NFMAXXBG
    - NFMETLBG - NFNICEBG - NFPEASBG - NFPRIMBG
    - NFTRMPBG - NFVALTBG - NFVREDBG - NMASIABG
    - NMBONCBG - NMBPEABG - NMBRSRBG - NMBSNPBG
    - NMCOPPBG - NMDOCCBG - NMFATTBG - NMGANGBG
    - NMGRCHBG - NMLABBBG - NMLOSRBG - NMLTHRBG
    - NMMAXXBG - NMMEXIBG - NMMYRNBG - NMNICEBG
    - NMOLDDBG - NMPEASBG - NMRGNGBG - NMWARRBG
    - DONE


    BH - Elctricrisp- HMJMPSBH - MABROMBH - MACLAWBH - MACLW2BH
    - MADDOGBH - MALIENBH - MAMRATBH - MAMTNTBH
    - MAQUENBH - MASCP2BH - MASCRPBH - MASPHNBH
    - MASRATBH - MATHNGBH - NACHLDBH - DONE

    BI - Chopped - HANPWRBI - HAPOWRBI - HAROBEBI - HFCMBTBI
    - HFJMPSBI - HFLTHRBI - HFMAXXBI - HFMETLBI
    - HMBJMPBI - HMBMETBI - HMCMBTBI - HMJMPSBI
    - HMLTHRBI - HMMAXXBI - HMMETLBI - MABROMBI
    - MACLAWBI - MACLW2BI - MACYBRBI - MADDOGBI
    - MADETHBI - MAFIREBI - MAGCKOBI - MAGKO2BI
    - MALIENBI - MAMANTBI - MAMTN2BI - MAMTNTBI
    - MAQUENBI - MAROBTBI - MASPHNBI - MATHNGBI
    - NABLUEBI - NABRWNBI - NACHLDBI - NAGHULBI
    - NAGLOWBI - NAPOWRBI - NAROBEBI - NAVGULBI
    - NAWHITBI - NFASIABI - NFBRLPBI - NFMAXXBI
    - NFMETLBI - NFPEASBI - NFPRIMBI - NFTRMPBI
    - NFVALTBI - NFVREDBI - NMASIABI - NMBONCBI
    - NMBPEABI - NMBRLPBI - NMBSNPBI - NMCOPPBI
    - NMCOPPBI - NMDOCCBI - NMFATTBI - NMGANGBI
    - NMGRCHBI - NMLABBBI - NMLOSRBI - NMLTHRBI
    - NMMAXXBI - NMMEXIBI - NMMYRNBI - NMNICEBI
    - NMPEASBI - NMRGNGBI - NMVALTBI - NMWARRBI
    - DONE

    BJ - Burnout - HMJMPSBJ - MAMTNTBJ - NACHILDBJ - NMLOSRBJ
    - DONE

    BK - Elctricrisp- HMJMPSBK - MABROMBK - MACLAWBK - MACLW2BK
    - MADDOGBK - MAHANDBK - MALIENBK - MANTNTBK
    - MAQUENBK - MASCP2BK - MASCRPBK - MASPHNBK
    - MASRATBK - MATHNGBK - NACHLDBK - DONE

    BL - Explode - HANPWRBL - HAPOWRBL - HAROBEBL - HFCMBTBL
    - HFJMPSBL - HFLTHRBL - HFMAXXBL - HFMETLBL
    - HMBJMPBL - HMBMETBL - HMCMBTBL - HMJMPSBL
    - HMLTHRBL - HMMAXXBL - HMMETLBL - MAANTTBL
    - MABOSSBL - MABROMBL - MACYBRBL - MADDOGBL
    - MAFEYEBL - MAFIREBL - MAGCKOBL - MAGKO2BL
    - MAHANDBL - MALIENBL - MAMANTBL - MAMTN2BL
    - MAMTNTBL - MAQUENBL - MAROBOBL - MAROBTBL
    - MASCP2BL - MASCRPBL - MASPHNBL - MASRATBL
    - MATHNGBL - NABLUEBL - NABRWNBL - NACHLDBL
    - NAGHULBL - NAGLOWBL - NAPOWRBL - NAROBEBL
    - NAVGULBL - NAWHITBL - NFASIABL - NFBRLPBL
    - NFLYNNBL - NFMAXXBL - NFMETLBL - NFNICEBL
    - NFPEASBL - NFPRIMBL - NFTRMPBL - NFVALTBL
    - NFVREDBL - NMASIABL - NMBONCBL - NMBPEABL
    - NMBRLPBL - NMBRSRBL - NMBSNPBL - NMCOPPBL
    - NMFATTBL - NMGANGBL - NMGRCHBL - NMLABBBL
    - NMLOSRBL - NMLTHRBL - NMMAXXBL - NMMEXIBL
    - NMMYRNBL - NMNICEBL - NMOLDDBL - NMPEASBL
    - NMRGNGBL - NMWARRBL - DONE

    BM - Meltdown - HANPWRBM - HAPOWRBM - HAROBEBM - HFCMBTBM
    - HFJMPSBM - HFLTHRBM - HFMAXXBM - HFMETLBM
    - HMBJMPBM - HMBMETBM - HMCMBTBM - HMJMPSBM
    - HMLTHRBM - HMMAXXBM - HMMETLBM - MAGCKOBM
    - MAGKO2BM - MALIENBM - MAMTN2BM - MAMTNTBM
    - MAQUENBM - MATHNGBM - NABLUEBM - NABRWNBM
    - NACHLDBM - NAGHULBM - NAGLOWBM - NAPOWRBM
    - NAROBEBM - NAWHITBM - NFASIABM - NFBRLPBM
    - NFMAXXBM - NFMETLBM - NFPEASBM - NFPRIMBM
    - NFTRMPBM - NFVALTBM - NFVREDBM - NMASIABM
    - NMBPEABM - NMBRLPBM - NMBSNPBM - NMDOCCBM
    - NMGANGBM - NMGRCHBM - NMLOSRBM - NMLTHRBM
    - NMMAXXBM - NMMYRNBM - NMOLDDBM - NMPEASBM
    - NMRGNGBM - NMVALTBM - NMWARRBM - DONE

    BN - Flaming - HMJMPSBM - MAMTNTBN - NACHILDBN

    BO - Bleedback - HANPWRBO - HAPOWRBO - HAROBEBO - HFCMBTBO
    - HFJMPSBO - HFLTHRBO - HFMAXXBO - HFMETLBO
    - HFPRIMBO - HMBJMPBO - HMBMETBO - HMCMBTBO
    - HMJMPSBO - HMLTHRBO - HMMAXXBO - HMMETLBO
    - HMWARRBO - MAANTTBO - MABOSSBO - MABRANBO
    - MABROMBO - MACLAWBO - MACLW2BO - MACYBRBO
    - MADDOGBO - MADEGGBO - MADETHBO - MAFEYEBO
    - MAFIREBO - MAGCKOBO - MAGKO2BO - MAGUN2BO
    - MAGUNNBO - MAHANDBO - MALIENBO - MAMANTBO
    - MAMRATBO - MAMTN2BO - MAMTNTBO - MAMURTBO
    - MAPLNTBO - MAQUENBO - MAROBEBO - MAROBOBO
    - MAROBTBO - MASCP2BO - MASCRPBO - MASPHNBO
    - MASRATBO - MATHNGBO - NABLUEBO - NABRWNBO
    - NACHLDBO - NAGHULBO - NAGLOWBO - NAPOWRBO
    - NAROBEBO - NAVGULBO - NAWHITBO - NFASIABO
    - NFBRLPBO - NFLYNNBO - NFMAXXBO - NFMETLBO
    - NFNICEBO - NFPEASBO - NFPRIMBO - NFTRMPBO
    - NFVALTBO - NFVREDBO - NMASIABO - NMBONCBO
    - NMBOXXBO - NMBPEABO - NMBRLPBO - NMBRSRBO
    - NMBSNPBO - NMCOPPBO - NMDOCCBO - NMFATTBO
    - NMGANGBO - NMGRCHBO - NMLABBBO - NMLOSRBO
    - NMLTHRBO - NMMAXXBO - NMMEXIBO - NMMYRNBO
    - NMNICEBO - NMOLDDBO - NMPEASBO - NMRGNGBO
    - NMVALTBO - NMWARRBO - DONE

    BP - Bleedchest - HANPWRBP - HAPOWRBP - HAROBEBP - HFCMBTBP
    - HFJMPSBP - HFLTHRBP - HFMAXXBP - HFMETLBP
    - HFPRIMBP - HMBJMPBP - HMBMETBP - HMCMBTBP
    - HMJMPSBP - HMLTHRBP - HMMAXXBP - HMMETLBP
    - HMWARRBP - MAANTTBP - MABROMBP - MACLAWBP
    - MACLW2BP - MACYBRBP - MADDOGBP - MADETHBP
    - MAFEYEBP - MAFIREBP - MAGCKOBP - MAGKO2BP
    - MALIENBP - MAMTN2BP - MAMTNTBP - MAQUENBP
    - MAROBTBP - MASPHNBP - NABLUEBP - NABRWNBP
    - NACHLDBP - NAGHULBP - NAGLOWBP - MAPOWRBP
    - NAROBEBP - NAVGULBO - NAWHITBP - NFASIABP
    - NFBRLPBP - NFLYNNBP - NFMAXXBP - NFMELTBP
    - NFNICEBP - NFPEASBP - NFPRIMBP - NFTRMPBP
    - NFVALTBP - NFVREDBP - NMASIABP - NMBONCBP
    - NMBPEABP - NMBRLPBP - NMBRSRBP - NMBSNPBP
    - NMCOPPBP - NADOCCBP - NMFATTBP - NMGANGBP
    - NMGRCHBP - NMLABBBP - NMLOSRBP - NMLTHRBP
    - NMMAXXBP - NMMEXIBP - NMMYRNBP - NMNICEBP
    - NMOLDDBP - NMPEASBP - NMRGNGBP - NMVALTBP
    - NMWARRBP - DONE
     
  13. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    Last thing check out "NMLOSRBJ" in FRMworkshop, I dont remember seeing this one in game.
    I believe their are a couple more unused FRMs such as "HFCMBTBC". Also the "MADETH" series of FRMs is a really cool grey Deathclaw. Might have been an older version of Goris. Anyways im thru for a little while.
     
  14. ColJack

    ColJack Where'd That 6th Toe Come From?

    422
    May 7, 2003
    MADETH was the mother deathclaw in the ruins on the way to the gun runners in fallout 1..
     
  15. Ruin

    Ruin First time out of the vault

    24
    Jan 25, 2004
    I never noticed that, I remember it being so dark beneath the building, I figured it was as orange as the others.

    On a side note, I forgot this :
    FRMs with the suffix "na" are for the Image you get when you do a Targeted shot .
     
  16. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I thought I would return the favour and share this with the rest of you. You will need this for both making the heads and scripting them.

    Talking Head Index:
    B = Bad mood
    G = Good Mood
    N = Nuetral Mood
    f1 = Blink
    f2 = Nod
    f3 = Shake
    (B,G,N)P = Talk
    (B,G,N)(B,G,N) = Mood transistion from (B,G,N) to (B,G,N)

    Talking Head Example:
    Lynetbf1.frm = Bad Blink
    Lynetbf2.frm = Bad Nod
    Lynetbf3.frm = Bad Head shake - speak
    Lynetbn.frm = Transition - Bad to nuetral
    Lynetbp.frm = Bad Speak

    Lynetgf1.frm = Good Blink
    Lynetgf2.frm = Good Nod - speak
    Lynetgf3.frm = Good Shake - smile
    Lynetgn.frm = Transition - Good to nuetral
    Lynetgp.frm = Good Talk

    Lynetnf1.frm = nuetral Blink
    Lynetnf2.frm = nuetral nod
    Lynetnf3.frm = nuetral shake
    Lynetnb.frm = Transition - nuetral to Bad
    Lynetng.frm = Transition - nuetral to Good
    Lynetnp.frm = nuetral talk
     
  17. PsychoSniper

    PsychoSniper So Old I'm Losing Radiation Signs

    Jun 27, 2003

    What are the specs required for a new targeted shot pic ?

    Same size only, right ?
     
  18. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    The same size and colour palette. The best way is to edit an existing one, also please note that it is best that you try and keep the green lines where they go off the edge of the image in the same place, that way they will line up with the target boxes
     
  19. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I know this is kind of grave digging, but with all the new critters being made recently this list of usefull for the moddlers to take a look at.
    Siren, we should be able to check through the attack types on the list above to get your critter working :)
     
  20. CoreyG

    CoreyG First time out of the vault

    1
    Jul 17, 2008
    This thread has been really helpful, but does anyone know of one that has a similar list for the stuff in the master file? I'm looking to get images of the inventory items and such.