Interplay Forums: Feedback == Pointless!

Roshambo

Antediluvian as Feck
Read it from one of the Interplay forum moderators themselves!

<blockquote>All of the threads were deleted because they were pointless and were taking up space. I didn't do it so please don't ask me anything else about it. - Skynet the Super Computer</blockquote>

Don't you just feel all warm and appreciated with that kind of mentality? I believe I could find a good number of even more pointless threads on the Interplay forums than consumer feedback about how crappy a trailer and other items are.
 
A single Moderator gives his personal view, hardly anything to get annoyed over…

Although I would agree that that view seem to be accurate, but not because of the content (moderators are assigned to keep flames/etc away from forums, and their inability to do so is of course not a reason to close a forum, but rather change moderators) but rather Cuevas and IPLYs vision of Fallout…
 
Vegetable said:
A single Moderator gives his personal view, hardly anything to get annoyed over…

This is also combined with Chuck saying that anything else about F:POS is pretty useless as they are too far along already.
 
It is pointless only in the sense that it's not forwarding the mindless promotion of an ill-advised title. Which is to say, in any sensible way, it's not pointless at all. It should serve as a very blatant and obvious warning.

The amount, degree and insightfulness of the flame mail that interplay is getting about this ill-advised title should be sending warning signals. Who's going to buy this title? The people who want ill-concieved shooter games, or the people who want ill-concieved fallout games? Last time I checked, the total potential market for both of them is inconsequential compared to, say, the potential market for a well-developed Fallout 3.

But never mind that. Let them run a potentially money-making franchise into the ground for one mediocre payoff! Yeah, that's real good marketing strategy! While we're at it, let's take an ax to the goose that layed a golden egg!

ATTENTION MORONS AT INTERPLAY: the previous paragraph was laden with sarcasm. While this is probably obvious, I'm not sure the minds behind Fallout: Tactics: Brotherhood of Steel: Random Qualifier would grasp the subtlety.[/i]
 
Corporate Mindset

Cold blooded, meaning "Reptilian", logic is a "safe" and ruthless course of corporate action.

Calculated premise.

Calculated budget, including the "quality" of the personnel, and the developement time frame.

Calculated collateral damage too. Possiblly this has "run away" from
their projected Total Gamer Interest V.S. Console Gamer Interest for any I'play product. This bit of 'Foozle' is trans digitally extrapolated into some hyper Dollar amount to justify SOMEONE'S salary.

This forum erasing is a kind of "fussing", or over steer,
by control types who can do nothing but wait. Busy work to prove to themselves that they are in control.

AND it's all a crap shoot anyway.....

Some people function well under stress, some thrive, and some fall
back on prehistoric levels of denial when reality blows the spit they
expectorated back in their faces.

FOBOS one reptile's sure thing and another snake's spit into the wind.

4too
 
this is no surprise. no capitalist company will allow badmouthing of its products on its own server, no matter how much they suck. there is no such thing as "people's company" or "humane company". people's opinion just doesn't matter. capitalism is an efficient system but it has no ethics at all. believe it or not, IPLY would hire assassins to eliminate Odin, Roshambo and Miroslav if the laws permitted it. pursuit of profit is merciless.
 
On the other hand, on the official site of the Another War cRPG set in WW2, there's a review of the game, which says that the game's plot is ok, but "the combat is like trying to shoot a rabbit from a speeding jeep on bad terrain". For some it might be bad marketing, but for me it means that they will try to make it better in the future sequel.

Do you imagine anything like that on an official site of any Interplay title?
 
That'd be because Mirage are actually interested in making good games, and hope that profit is generated from quality. The last quality game that I can recall that Interplay released was Starfleet Command: Orion Pirates, and that was basically a reworked SFC2 without the bugs of SFC2 and new missions/factions.

Interplay seems to have ditched quality a long time ago, going for licensing, and quick buck turn arounds.
 
The Sad Part

...pursuit of profit is merciless. ......

Running in circles, chasing their tails?

The sad part is that the corporation(s) involved are not making a profit. They are not creating capital. Only vaporous "intellectual properties", only transient entertainments are fictionalized.

They are consuming 'value'.

They're churning their equity, leveraging loans to pay salaries and CEO
"bennies".

The system they are "gaming" is a pyrmid scheme. They are "gaming" the corporate stock "shell game". Where tax laws are mined for loopholes, creating "paper" returns mightier than their presumed "goods and services". Loopholes, a defacto federal subsidy that consecrates a defacto state socialism. An arid land of
myth and malfeasence where the multitdes bow and eat the dust of "agreement", praying that reincarnation, or the LOTTERY, will 'entitle' them to the next higher tier.



4too
 
Saint_Proverbius said:
That'd be because Mirage are actually interested in making good games, and hope that profit is generated from quality. The last quality game that I can recall that Interplay released was Starfleet Command: Orion Pirates, and that was basically a reworked SFC2 without the bugs of SFC2 and new missions/factions.

Interplay seems to have ditched quality a long time ago, going for licensing, and quick buck turn arounds.

You nailed that coffin pretty good but i would like to finish up the job by saying they are playing mix master by blantently tossing there game parts from one game to another and becoming rather game modders then actual game makers.

I am sure you have noticed that there games when ever they get a review state that its been made with our BG:DA engine or like lionheart its got the special in it - stuff from fallout all there games have become simpley just mods with a little touch up paint.

You should read the Q/A for lionheart it mentions Fallout in it several times over i am sure you must have seen this but for those who are unaware here you go look about half way down to see special system http://lionheart.cdprojekt.com/en/default.asp?id=faq
 
The first enginge I've seen IPLY make (without buying a company who made it back when they could do that) is Jefferson.
 
red said:
The first enginge I've seen IPLY make (without buying a company who made it back when they could do that) is Jefferson.

They did a bit of licensing for that also. Jefferson's engine is built from the Granny codebase.

I'm more shocked that BIS has never made a character system or a setting, though. I find it amazing we live in a time when the two biggest names in the CRPG business have never made either a character system or a setting, and rely on licenses for what is ultimately the two most integral parts of the CRPG. Without a setting and the rules that govern it, there is nothing left.
 
Well, BIS made Fallout. Fallout adopted an existing charecter system but still has a unique universe.

Of course, those people left BIS...
 
Dan said:
Well, BIS made Fallout. Fallout adopted an existing charecter system but still has a unique universe.

Of course, those people left BIS...

Fallout was released in 1997
Black Isle was founded in 1998

Now that Feargus has left, there's no one working at BIS that has worked on a character system for a game, so..

DJ Slamak said:
Lionheart (and maybe Jefferson)?

Yeah, Lionheart is Reflexive. BIS tried to make a unique setting once, and that was with TORN.

Jefferson is D&D.
 
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