After some chatting on the NMA modding discord channel, I've cobbled together a small "combat rebalance mod" ... The Inventory AP Costs mod does what the name implies: Changes inventory AP costs. Features: Reduces inventory opening cost to 0 action points. Doing anything in the inventory costs 2 action points. Limits the Quick Pockets perk to 1 rank. Works with any Fallout 2 mod, not just Fallout et tu. The mod can be found here. It's made for people who want to increase combat difficulty a bit, as you can't just spam stimpaks anymore every x turns. It might need some more tweaks, I dunno... Personally I feel like 2 action points per action is still a bit generous, especially with Quick Pockets perk. Maybe it should be changed to 3 action points per action? If anyone has further thoughts on it, I'm all ears. It's pretty much a single global script and it requires sfall 3.5 or higher. Personally I didn't tested it with anything < 4.2, but it should work, I guess.