So, like the topic title says, I've made a game in 7 days. Started last sunday night and ended it this sunday afternoon. I've worked around 10 or so hours per day on it and besides watching Buffy Season 7 and Angel, only did sleeping and some eating when I needed a break.
To build the game, I used the RPG Maker XP. In fact, the whole idea developed out if it, because I had downloaded the program (for testing out it's functions), played a bit and then decided to make something more serious out of it.
And so Wasteland: Los Angeles was born. Making a Wasteland-like game is something I wanted to do since a long time, but it was never possible because of various reasons. Well, it still wasn't possible, but I used the games graphics as a base to start out a game that is at least a little bit like Wasteland. Just without skills, without character creation and without character customization... yes, yes, I feel the heresy. But I decided to ignore all this for now.
My goal now wasn't to make a Wasteland clone, though. In fact, I see it as totally impossible to do any real RPG with the „RPG Maker“ and on day 2 or 3 I even started to wonder why this thing is called „RPG“ Maker at all. You don't do RPGs with it, you do combat-heavy loot games. Therefore, I see Wasteland: Los Angeles only as adventure / action-game as well. It's not an RPG, it doesn't feature a lot choice&consequences or deep conversations with NPCs, etc.
Despite of the 7-days limit, I think the game became quite big in content (mind you: I never worked with the RPG Maker before, so I had to find out first how everything works). So... not much else to write in here, other than I hope the game is as good as I think it is (and doesn't feature a too cheesy main story). :>
PS: I am very sorry about the broken english here and there in the game (and in this post :>). Had no time to gather a proofreader and text management with the RPG Maker is a bitch anyway. Correcting all the bad spelling and stuff would probably require another day of work...
To come to an end now, I'll quote one of the beta testers:
„it's full of fun, dead kids, and broken english“
Here are some screenshots:


And here is the download link:
Download: Wasteland: Los Angeles 1.0
Hints and things to note:
1. Save often.
2. If you equip or unequip a shield, you have to close the inventory and re-open it, else the class-change won't work. It's a technical problem, which I couldn't workaround.
3. You should visit Bullhead City in the north first. After that, continue the storyline. This makes the start a bit easier.
4. First Aid Kits can't be bought. They are limited, so use them wise!
5. A lot enemies are vulnerable to flames...
6. Save often!11
Credits:
- Most graphics from Wasteland
- New graphics by myself.
- Sounds from Fallout and Jagged Alliance 2
- Text, idea, "scripts" and stuff, by myself.
Exception:
- Ammo script by Synthesize and
- skipable title menu by Nortos.
And now that I have done this, I shall burn and never ever touch this "RPG" Maker thingy again, because you can't do real RPGs with it. :> Next target: Fallout 2: Whispering Winds. Oh wait, did I spoil too much? I'm so sorry!
To build the game, I used the RPG Maker XP. In fact, the whole idea developed out if it, because I had downloaded the program (for testing out it's functions), played a bit and then decided to make something more serious out of it.
And so Wasteland: Los Angeles was born. Making a Wasteland-like game is something I wanted to do since a long time, but it was never possible because of various reasons. Well, it still wasn't possible, but I used the games graphics as a base to start out a game that is at least a little bit like Wasteland. Just without skills, without character creation and without character customization... yes, yes, I feel the heresy. But I decided to ignore all this for now.
My goal now wasn't to make a Wasteland clone, though. In fact, I see it as totally impossible to do any real RPG with the „RPG Maker“ and on day 2 or 3 I even started to wonder why this thing is called „RPG“ Maker at all. You don't do RPGs with it, you do combat-heavy loot games. Therefore, I see Wasteland: Los Angeles only as adventure / action-game as well. It's not an RPG, it doesn't feature a lot choice&consequences or deep conversations with NPCs, etc.
Despite of the 7-days limit, I think the game became quite big in content (mind you: I never worked with the RPG Maker before, so I had to find out first how everything works). So... not much else to write in here, other than I hope the game is as good as I think it is (and doesn't feature a too cheesy main story). :>
PS: I am very sorry about the broken english here and there in the game (and in this post :>). Had no time to gather a proofreader and text management with the RPG Maker is a bitch anyway. Correcting all the bad spelling and stuff would probably require another day of work...
To come to an end now, I'll quote one of the beta testers:
„it's full of fun, dead kids, and broken english“
Here are some screenshots:




And here is the download link:
Download: Wasteland: Los Angeles 1.0
Hints and things to note:
1. Save often.
2. If you equip or unequip a shield, you have to close the inventory and re-open it, else the class-change won't work. It's a technical problem, which I couldn't workaround.
3. You should visit Bullhead City in the north first. After that, continue the storyline. This makes the start a bit easier.
4. First Aid Kits can't be bought. They are limited, so use them wise!
5. A lot enemies are vulnerable to flames...
6. Save often!11
Credits:
- Most graphics from Wasteland
- New graphics by myself.
- Sounds from Fallout and Jagged Alliance 2
- Text, idea, "scripts" and stuff, by myself.
Exception:
- Ammo script by Synthesize and
- skipable title menu by Nortos.
And now that I have done this, I shall burn and never ever touch this "RPG" Maker thingy again, because you can't do real RPGs with it. :> Next target: Fallout 2: Whispering Winds. Oh wait, did I spoil too much? I'm so sorry!