Jefferson neutral mutants + mines = win

Discussion in 'Fallout Tactics Help & Tech' started by Makenshi, Jun 25, 2012.

  1. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    There are five muties behind the factory in the mission Jefferson; many walkthroughs and guides I look upon say the game considers them innocents and killing them results in bad karma/reputation and rank. That may mean nothing for some people but there are always those who care, like me.


    I discovered that by planting some antipersonel mines very close to them (in a pattern that makes one explosion blow them all in a chain, of course) and throwing a grenade :twisted:, for some reason, their deaths don't impact the karma/rep and rank. At least it doesn't show in the characters sheet.

    I even tested the same technique on those guards in the 'Uprising' special encounter, and it worked! Blew those bastard without loss of rank or rep, served them good. 8-)

    Just to be sure, tomorrow I will test involving the main character, because so far I always planted the mines with Farsight and threw the grenade with Stoma.

    I just hope the rep/rank isn't being secretly affected and my ending gets the evil slide... :lol:
  2. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Indirect deaths from explosive damage doesn't impact on your rep, it's been a long held method of completing the final mission without a reputation loss.
  3. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    Thanks for the confirmation. It still feels good to have discovered it on my own :mrgreen: