Last Hope v1.083 Released!

Discussion in 'NMA News and Information' started by The_Proletarian, Sep 20, 2023.

  1. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    Yesterday @Forgotten Knight released the long anticipated version 1.083 of the Fallout 2 total conversion mod Last Hope. Here's the download page.

    You wake up in the Execution Chambers of a prison and, due to a total amnesia, are granted a second chance - or so you've been told. After fighting your way through a number of trials to prove your right to freedom, you'll be allowed to enter a new part of the fallout world, free, but with a task to find and eliminate a group of escaped convicts, a task that may put the entire wasteland at risk...

    Main features of this mod are:
    - new "mountain terrain" world map
    - 17 new Locations (3 cities, 3 towns, 6 settlements, 3 Ruins and 2 maps)
    - new NPCs, dialogues, scripts and quests
    - new vehicles, not directly roadworthy but the trunk can be used to store items
    - new items and weapons
    - new main story
    - checking the inventory of NPCs requires a steal roll
    - adjusted combat difficulty and barter prices (new)
    - automatic consumption of water & food rations, hunger & thirst system (new)

    The changelog is impressively long:

    V1.083
    -(change) Reduced skill check difficulty for stealing password paper for Wasteland prison gate guard
    -Fixed Matthew's shack door script
    -(added) Quest to eliminate Dogs gang can't be solved if the player hasn't discovered Drake's body
    -(added) Old hotel, Warehouse area is now accessible from the main area
    -Added skill requirement and hint for solving quest: restore old trade contract between Miner's and Farmer's
    -Farmers town merchant Bob will continue to sell stuff but during day time hours
    -Added stuffed deathclaw at Aston's place. It will appear after player completes the quest "Kill the evil critter
    from canal"
    -While in canal, hunting deathclaw for Aston, guards can completely block player from moving. Corrected.
    -Fixed possible exploit/bug where Nicky's stock could be looted
    -changed prices: Iron Ore (25), Uranium Ore/Coal (50), Refined Uranium Ore/Gold Nugget (70), Fuel Cell
    Controller(230), Fuel Cell Regulator (180)
    -fixed attack mode, throw only: Rock, Uranium Ore, Refined Uranium Ore/Gold Nugget
    -reduced amount of stimpacks player needs to collect for Derek
    -Syn. fiber armor, changed laser resistance stat
    -Butcher knife weapon, changed art
    -Golden Valley entrance point changed
    -Donson's "Circuit boards" job is now available after 24 hours
    -added World Map exit grid: Philton/City Council, Philton/Water Tank, GV/Military, Canville/Train Station,
    Philton/Shack
    -Colin will now acknowledge if the mantis raids are gone when talking in general
    -Golden Valley, military base guard will correctly address if the player is in/out of the base
    -Player will get a notification one month before the "Report to Administrator" timer expires
    -Canville mine storage container now has Coal and Iron Ore chunks inside
    -Added gold nuggets scattered around the Golden Valley area
    -Fixed several non accessible bookshelves/containers in Golden Valley, UMB, Canville, MRC, Silting
    -Player will extract/replace the correct part when tinkering with Philton water station machine
    -Kill-counter for Philton Canals smugglers corrected, quest and follow up now trigger correctly
    -After completing Leonard's shipment guarding quest, player will no longer get item reserved for different quest
    -Owen can get stuck sometimes while walking around the factory, corrected
    -Wasteland Forest, The Sanctuary, world map locations slightly changed
    -Red's bartender dialog errors corrected, working hours changed(6-22h)
    -Jonathan will have proper response when player asks to join and quest will appear active in pipboy
    -Talking to Mary will no longer reset active quest "Permission to sell drinks" if player chooses different dialog
    option
    -When working for Eddie, player can now have more quests active at the same time
    -Eliminating Scorpions and reporting it to Donson now gives 500 exp. points
    -Arresting drunk Bob can cancel "Find Jasmine's book", corrected.
    -Killing Bob in Golden Valley while the quest to arrest him is active will leave the quest unsolvable, corrected
    -Golden Valley motel kid can get stuck while inside the motel, corrected
    -Solving "Missing people in Golden Valley" quest in now possible, dialog loop-infinite exp glitch corrected
    -Canville W&A shop guard displays "Error" floating messages if player touches shop owner's locker, corrected
    -Duntown, level 3 forcefield can be stuck in permanent "On" state if game is loaded, corrected
    -Miners town walls, once built they could be reset if player asks sheriff McKarty about it, corrected
    -Fighting canville deathclaw can cause other residents to attack player, corrected
    -Noel won't appear in front of his house if player waits at the same spot. Changed, he will walk out of his house
    during day time
    -Paying off Norman's debt now gives 250 exp. and town rep.
    -After beating Jacob in unarmed fight player now gets 500 exp. and 750 caps
    -Killing Eric in unarmed fight would leave player stuck in the ring, corrected, player will be escorted outside
    -Killing Jacob will leave empty dialog window on screen after talking to Eric, corrected
    -Fixed Larry's guard with no script and "bugged"inventory
    -Changed description of Philton Canals smugglers
    -Farmers town local resident at gas station, fixed "bugged"inventory
    -Gecko hunting quest with Mark can't be completed if player exits the area, corrected
    -MRC area resets to "Known" instead of "Visited" each time player exits to world map, corrected
    -After killing bandits outside Dan's house, Dan would just leave. Changed, now he will remain at local clinic.
    -Player can now unlock slave cages in Philton
    -MRC network computer part price changed
    -Speaking to ranger in Canville ruins will have the same response if player attacks deathclaw or manages to
    sneak past them, fixed.
    -Sneaking past the deathclaws reward changed
    -During the Canville deathclaw cave hunt, other npcs can block player from moving, corrected
    -Canville deathclaw cave hunt can now be completed in a different way
    -Reduced number of iron ore needed for Canville smelter Greg
    -Aston's imprisoned man moved to another cell, fixed minor glitches with use_skill and use_obj script
    procedures
    -After being released from his solitary confinement, Nill spawns at wrong location, fixed
    -Player could access the wall switches when going back from Wasteland prison camp area to catacombs.
    Changed, player will spawn on the staircase side.
    -Joe's and Karl's lockers give proper message when player tries to lockpick them.
    -Changed ammo stats: 9mm, 5mm AP, 10mm AP, 14mm AP, 9mm ball, flechette, 45 caliber clip size, flamethrower fuel
    -Some NPCs didn't mark the location after they talk about it, corrected
    -(added) Additional way of getting the slavers financial information for Jonathan, he will now accept both copy or the
    original book
    -Silting entrance guard can now detect if account book had been stolen
    -Additional way of obtaining the security codes for Scott, reduced skill check for stealing the WP security codes
    -Philton forest shack door can now be unlocked only with the key
    -Fixed wrong map rotation after destroying the Wasteland Prison
    -Destroying Wasteland prison is now possible if Scott dies, changed xp reward in both cases
    -Eliminating all Wasteland Prison guards will mark the quest:"Help Scott..." as completed
    -Player now has to rescue the prisoners before confronting Basil
    -Killing gangsters and slavers at Old Hotel would affect Lost City reputation instead, corrected
    -After giving his letter to player, Garol would continue to talk randomly, corrected
    -Noel will change his appearance according to the armor he's wearing. Leveling up won't cause him to become unresponsive.
    -Not purchasing a car from Rob will leave the player stuck if using stairs, corrected, player will be teleported
    back to Rob's office
    -Some slot machines weren't accessible from a certain angle, corrected
    -Wasteland Prison base level 2, one of the containers could be picked up, corrected
    -Player can satisfy thirst by drinking from the well in most populated areas, outdoorsman skill dependent
    -Changed game interface is now compatible with high-resolution mod
    -Failing a skill check will display the chance for success
    -Added the fixed frms for the Phazer and the Zip Gun
    -Added the female child frms
    -(fixed) Execution chambers, solving a switch puzzle will trigger a message multiple times, should be only once
    -(fixed) Check prison holding cells if people can walk though the bunk beds, movement blocking hex
    -(fixed) Miners town, locked doors(zilckdor), display chance to unlock the door
    -(fixed) Miners town, common houses, walls redone
    -(fixed) Angled map edges glitched so most maps have to be edited
    -(fixed) Mike miners town, minor dialog and proofreading corrections
    -(fixed) Miners town billy, minor dialog changes
    -(fixed) failing initial steal skill no longer initiates combat
    -(fixed) Miners town rat was placed behind the -40 lock, low level player couldn't get to it or complete the "Clean the mine" quest, moved closer to the east side ladder
    -(fixed) Added steal skill check for Dogs gang members
    -(added) Owen puts Duntown's location on the world map if player asks for uranium ore supplier
    -(fixed) town reputation change can bug some of the Philton inhabitants, fixed.
    -(added) Added female character response for Philton gate guard
    -(fixed) Killing Sebastian now gives negative karma and town rep
    -(change) Killing Philton cave smugglers doesn't change town reputation, only after speaking to Donson
    -(fixed) Destroyed WP car repair map would display the same "map first run" message as the regular map, fixed
    -(fixed) Incorrect car spawn location at Destroyed WP car repair map, corrected
    -(fixed) Scott triggers the wrong dialog node when all WP guard have been killed, corrected, killed WP guards count corrected
    -(added) Added push option for Scott and his companions as they can block the doorway while in WP
    -(change) Miner's town walls will trigger when Dogs gang leader Mirx has been defeated
    -(fixed) Setting off the explosive charge near certain containers can trigger continuous explosion animations, fixed generic script
    -(added) The new sheriff of Miner's town will also comment about the "Mantis raids" if the quest is active
    -(change) Changed stats for Samuel, Robert, Owen, Noel(starting inventory), Old Smuggler, Salesman(Quartermaster), Merchant, Scott(The Shelter), Gun Thug(M/F)
    -(fixed) Lost City rat with no script attached
    -(fixed) Some start procedures failed to initialize properly
    -(fixed) When talking to Gordon for the first time, he will always find contraband. Gambling skill check changed.
    -(changed) Lost City fence door gives a hint when being used.
    -(fixed) Drinking water or eating food in a bar will replenish player's thirst/hunger.
    -(change) 44JHP ammo now has stats from the official patch 1.02d
    -(fixed) Bull's weapon dealer, Nicky, dialog can get stuck in a loop, fixed.
    -(change) Minor change in Murphy's dialog and script
    -(change) Minor change in Bob's script
    -(change) Bull's storage guards placement adjusted
    -(fixed) Joe can sometimes use the quest item (wrench) as a weapon, leaving his trade inventory without this quest item. Added one additional wrench to prevent this.
    -(change) Using a lock/sci skill on Gordon's shack door will give a hint how to bypass the door. Damaging the door will trigger hostility with Gordon.
    -(fixed) Bulls locker with rifles can get in permanent lock state when save/load game, fixed. Slightly altered Bull's storage loot.
    -(fixed) Bull's and Derek's men had the same script name, corrected
    -(change) Changed description and name of more Farmers town inhabitants.
    -(added) Additional dialog lines for rambler at farmers town.
    -(change) Leonard's locker content changed.
    -(change) Replaced few damaged office desks with the clean ones.
    -(change) Hunger and thirst now affect PC's base stats.
    -(fixed) Owen can sometimes "disappear" during the map transition, fixed.
    -(fixed) When talking to Sebastian for the first time he didn't talk about Donsons active quest to find the conspirators.
    -(no changes) Rare random encounter trader sells alien blasters (very rare, based on luck)
    -(fixed) Donson's house door can be damaged only with explosives
    -(change) Random encounters loot, variety changed again
    -(added) Philton's "Conspiracy against the mayor" quest will give a hint when each clue for solving it gets collected
    -(fixed) Mysterious stranger perk abuse can lead to a massive loot.
    -(fixed) Golden Valley military check will confiscate player's energy pistol even if the original wasn't stolen
    -(fixed) Possible error when player runs off, taking the elevator, while Christopher tries to damage the reactor.
    -(added) Consuming water flask will spawn an empty container which can be refilled on wells
    -(fixed) Gordon will fail to trigger the combat, if the player hasn't attacked, after the save/load.
    -(change) More minor map changes**
    -(added) Jack will comment about the crashed vertibird.
    -(change) Changed "outfit" of the Philton old man "involved" in the conspiracy against the mayor.
    -(change) Desert Village map, trader Mark goes to his tent during the night and outside the tent during the day. Resting disabled.
    -(added) Barter skill check added when trying to get better price for the waterchip from Andy.
    -(added) Duntown supply room, behind the electronic lock, has a better loot now.
    -(added) Silting storage room loot updated.
    -(added) MRC level 4 and 5 loot updated.
    -(added) GV military base, loot updated.
    -(added) GV, added the option to get a metal armor from the military.
    -(added) Dogs gang base, Marcus, added float messages
    -(added) Philton old city, added a bounty hunter
    -(added) Canville industrial, trader added
    -(added) Added, Philton Tap house, Gregory
    -(added) Golden Valley river, added trader
    -(change) Changed quest reward from Jack and rare quest items check, inventory change
    -(added) Added "optional" dialog with Justin when his robot has not been repaired
    -(change) Farmers town high-level trader has a random chance to appear in other towns in the wasteland
    -(fixed) Before fixing the sensor computer in MRC, player can get stuck on level 3
    -(added) Push option for Noel
    -(fixed) Garol stays visible after map transition as he gives his letter to the player
    -(fixed) Jerry's script can, under certain conditions, trigger continuous screen fade to black
    -(added) Canville talking pauper at the parking lot
    -(fixed) Fixing Oldie's well can remove more than one needed rope item
    -(fixed) Traveling with WP patrol back to the prison takes no game time
    -(added) Golden Valley bartender fridge can't be accessed, added appropriate message
    -(fixed) Golden Valley cell door can be stuck open if Bob has been arrested
    -(added) Alternative entrance to Miner's town mine
    -(added) Additional display messages when using differnt skills on MRC automatic doors.
    -(added) Justin can fix his robot after one month has passed and the player delivered Bio Med Gel
    -(added) Long hair male-female random encounter Robbers
    -(added) Killing Matthew will cross out the "kill Eddie" quest if active
    -(change) Canville random floats optimization
    -(added) Xp rewards for unlocking various locked doors in Silting, Duntown, WF, Canville
    -(added) Power fist upgrade in Canville
    -(added) Extended dialogue, Nick the old hotel kid
    -(fixed) Possible exploit to skip the "Mantis" quest in Miner's Town
    -(added) McKarty's guard additional float lines
    -(added) Additional hint if the player, after kiling Basil, tries to rescue the prisoners without the key.
    -(fixed) While questioning McKarty about the escaped prisoners, he should turn hostile if player admits working for the prison
    -(fixed) Farmer's Town story teller spawning the wrong item in player's inventory, changed to correct item self inventory
    -(added) Combat lines for the Dogs at the Gang Base
    -(fixed) Twice the xp reward for solving the uranium quest for Aston
    -(fixed) Chrysalis car trunk stays invisible in the Rob's storage
    -(fixed) Wasteland Prison inmates team number changed to avoid joining the guards during the fight
    -(fixed) MRC doors causes issues with players movement when having Noel in party
    -(added) Additonal check for unarmed/melee builds, Aston's door guard
    -(fixed) Canville wandering deathclaw falsely visible if first map enter was during night time
    -(change) Reduced damage for power fist and mega power fist
    -(fixed) Red's bar guards will issue a warning only when player is armed in their line of sight instead of anywhere on the map
    -(fixed) Donating money to Joe sets the proper dialog response next time he talks to the player
    -(fixed) Drake's body may disappear before player discovers it, changed body frm type**
    -(fixed) Possible stats bug exploit when giving the currently worn metal armor or MKII to Darren. Increased XP reward for MKII.
    -(fixed) Getting the information for Jonathan will leave the quest unsolved
    -(added) Few useful hints for delivering machine part/s to Larry
    -(change) UMB security inventory changed
    -(added) Player's car slightly improved
    -(added) Leaving Noel at random world map location sends him to Canville