Any ideas on how to implement realistic enemies actually having only a limited amount of ammo in a videogame? Firefights in just about all other FPS games involve you being the only one with a limited amount of ammo, while the enemy can just keep shooting all day long.
The only game I know of that does this is of course Fallout 1 & 2, and it only worked there because combat was turn-based. How many rounds should enemies carry, and how can it be balanced between giving an entertaining firefight while still being realistic?
The only game I know of that does this is of course Fallout 1 & 2, and it only worked there because combat was turn-based. How many rounds should enemies carry, and how can it be balanced between giving an entertaining firefight while still being realistic?